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Copy pathcursor.go
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Copy pathcursor.go
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414 lines (384 loc) · 11.4 KB
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package xref
import "sort"
// cursorFrame tracks a node and the child index within its parent.
// childIndex is -1 for the cursor root (no parent context).
type cursorFrame struct {
node *Node
childIndex int
}
// TreeCursor provides stateful, O(1) tree navigation.
// It maintains a stack of (node, childIndex) frames enabling efficient
// parent, child, and sibling movement without scanning.
//
// The cursor holds pointers to Nodes. If the underlying Tree is released,
// edited, or replaced via incremental reparse, the cursor should be recreated.
type TreeCursor struct {
stack []cursorFrame
tree *Tree
}
// NewTreeCursor creates a cursor starting at the given node.
// The optional tree reference enables field name resolution and text extraction.
func NewTreeCursor(node *Node, tree *Tree) *TreeCursor {
return &TreeCursor{
stack: []cursorFrame{{node: node, childIndex: -1}},
tree: tree,
}
}
// NewTreeCursorFromTree creates a cursor starting at the tree's root node.
func NewTreeCursorFromTree(tree *Tree) *TreeCursor {
if tree == nil {
return NewTreeCursor(nil, nil)
}
return NewTreeCursor(tree.RootNode(), tree)
}
func (c *TreeCursor) ensureStack() {
if len(c.stack) == 0 {
c.stack = []cursorFrame{{node: nil, childIndex: -1}}
}
}
// CurrentNode returns the node the cursor is currently pointing to.
func (c *TreeCursor) CurrentNode() *Node {
if len(c.stack) == 0 {
return nil
}
return c.stack[len(c.stack)-1].node
}
// Depth returns the cursor's current depth (0 at the root).
func (c *TreeCursor) Depth() int {
if len(c.stack) == 0 {
return 0
}
return len(c.stack) - 1
}
// GotoFirstChild moves the cursor to the first child of the current node.
// Returns false if the current node has no children.
func (c *TreeCursor) GotoFirstChild() bool {
node := c.CurrentNode()
if node == nil || nodeChildCountNoMaterialize(node) == 0 {
return false
}
c.stack = append(c.stack, cursorFrame{node: nodeChildAtForReason(node, 0, materializeForCursor), childIndex: 0})
return true
}
// GotoLastChild moves the cursor to the last child of the current node.
// Returns false if the current node has no children.
func (c *TreeCursor) GotoLastChild() bool {
node := c.CurrentNode()
if node == nil {
return false
}
n := nodeChildCountNoMaterialize(node)
if n == 0 {
return false
}
c.stack = append(c.stack, cursorFrame{node: nodeChildAtForReason(node, n-1, materializeForCursor), childIndex: n - 1})
return true
}
// GotoNextSibling moves the cursor to the next sibling.
// Returns false if the cursor is at the root or the last sibling.
func (c *TreeCursor) GotoNextSibling() bool {
if len(c.stack) < 2 {
return false
}
frame := &c.stack[len(c.stack)-1]
parentNode := c.stack[len(c.stack)-2].node
if parentNode == nil {
return false
}
next := frame.childIndex + 1
if next >= nodeChildCountNoMaterialize(parentNode) {
return false
}
frame.childIndex = next
frame.node = nodeChildAtForReason(parentNode, next, materializeForCursor)
return true
}
// GotoPrevSibling moves the cursor to the previous sibling.
// Returns false if the cursor is at the root or the first sibling.
func (c *TreeCursor) GotoPrevSibling() bool {
if len(c.stack) < 2 {
return false
}
frame := &c.stack[len(c.stack)-1]
parentNode := c.stack[len(c.stack)-2].node
if parentNode == nil {
return false
}
prev := frame.childIndex - 1
if prev < 0 {
return false
}
frame.childIndex = prev
frame.node = nodeChildAtForReason(parentNode, prev, materializeForCursor)
return true
}
// GotoParent moves the cursor to the parent of the current node.
// Returns false if the cursor is at the root.
func (c *TreeCursor) GotoParent() bool {
if len(c.stack) < 2 {
return false
}
c.stack = c.stack[:len(c.stack)-1]
return true
}
// CurrentFieldID returns the field ID of the current node within its parent.
// Returns 0 if the cursor is at the root or the node has no field assignment.
func (c *TreeCursor) CurrentFieldID() FieldID {
if len(c.stack) < 2 {
return 0
}
frame := c.stack[len(c.stack)-1]
parentNode := c.stack[len(c.stack)-2].node
if parentNode == nil {
return 0
}
return nodeFieldIDAt(parentNode, frame.childIndex)
}
// CurrentFieldName returns the field name of the current node within its parent.
// Returns "" if no tree is associated, the cursor is at the root, or
// the node has no field assignment.
func (c *TreeCursor) CurrentFieldName() string {
fid := c.CurrentFieldID()
if fid == 0 || c.tree == nil {
return ""
}
lang := c.tree.Language()
if lang == nil || int(fid) >= len(lang.FieldNames) {
return ""
}
return lang.FieldNames[fid]
}
// GotoChildByFieldID moves the cursor to the first child with the given field ID.
// Returns false if no child has that field.
func (c *TreeCursor) GotoChildByFieldID(fid FieldID) bool {
if fid == 0 {
// Field ID 0 is a sentinel meaning "no field assignment".
return false
}
node := c.CurrentNode()
if node == nil {
return false
}
count := nodeChildCountNoMaterialize(node)
for i := 0; i < count; i++ {
if nodeFieldIDAt(node, i) == fid {
c.stack = append(c.stack, cursorFrame{node: nodeChildAtForReason(node, i, materializeForCursor), childIndex: i})
return true
}
}
return false
}
// GotoChildByFieldName moves the cursor to the first child with the given field name.
// Returns false if the tree has no language, the field name is unknown, or
// no child has that field.
func (c *TreeCursor) GotoChildByFieldName(name string) bool {
if c.tree == nil {
return false
}
lang := c.tree.Language()
if lang == nil {
return false
}
fid, ok := lang.FieldByName(name)
if !ok || fid == 0 {
return false
}
return c.GotoChildByFieldID(fid)
}
// GotoFirstNamedChild moves the cursor to the first named child of the
// current node, skipping anonymous nodes. Returns false if no named child exists.
func (c *TreeCursor) GotoFirstNamedChild() bool {
node := c.CurrentNode()
if node == nil {
return false
}
count := nodeChildCountNoMaterialize(node)
for i := 0; i < count; i++ {
entry, ok := nodeChildEntryAtNoMaterialize(node, i)
if !ok || !stackEntryNodeIsNamed(entry) {
continue
}
child := nodeChildAtForReason(node, i, materializeForCursor)
if child != nil {
c.stack = append(c.stack, cursorFrame{node: child, childIndex: i})
return true
}
}
return false
}
// GotoLastNamedChild moves the cursor to the last named child of the
// current node, skipping anonymous nodes. Returns false if no named child exists.
func (c *TreeCursor) GotoLastNamedChild() bool {
node := c.CurrentNode()
if node == nil {
return false
}
for i := nodeChildCountNoMaterialize(node) - 1; i >= 0; i-- {
entry, ok := nodeChildEntryAtNoMaterialize(node, i)
if !ok || !stackEntryNodeIsNamed(entry) {
continue
}
child := nodeChildAtForReason(node, i, materializeForCursor)
if child != nil {
c.stack = append(c.stack, cursorFrame{node: child, childIndex: i})
return true
}
}
return false
}
// GotoNextNamedSibling moves the cursor to the next named sibling,
// skipping anonymous nodes. Returns false if no named sibling follows.
func (c *TreeCursor) GotoNextNamedSibling() bool {
if len(c.stack) < 2 {
return false
}
frame := &c.stack[len(c.stack)-1]
parentNode := c.stack[len(c.stack)-2].node
if parentNode == nil {
return false
}
count := nodeChildCountNoMaterialize(parentNode)
for i := frame.childIndex + 1; i < count; i++ {
entry, ok := nodeChildEntryAtNoMaterialize(parentNode, i)
if !ok || !stackEntryNodeIsNamed(entry) {
continue
}
child := nodeChildAtForReason(parentNode, i, materializeForCursor)
if child != nil {
frame.childIndex = i
frame.node = child
return true
}
}
return false
}
// GotoPrevNamedSibling moves the cursor to the previous named sibling,
// skipping anonymous nodes. Returns false if no named sibling precedes.
func (c *TreeCursor) GotoPrevNamedSibling() bool {
if len(c.stack) < 2 {
return false
}
frame := &c.stack[len(c.stack)-1]
parentNode := c.stack[len(c.stack)-2].node
if parentNode == nil {
return false
}
for i := frame.childIndex - 1; i >= 0; i-- {
entry, ok := nodeChildEntryAtNoMaterialize(parentNode, i)
if !ok || !stackEntryNodeIsNamed(entry) {
continue
}
child := nodeChildAtForReason(parentNode, i, materializeForCursor)
if child != nil {
frame.childIndex = i
frame.node = child
return true
}
}
return false
}
func pointGreaterThan(a, b Point) bool {
if a.Row != b.Row {
return a.Row > b.Row
}
return a.Column > b.Column
}
// GotoFirstChildForByte moves the cursor to the first child whose byte range
// contains targetByte (i.e., first child where endByte > targetByte).
// Returns the child index, or -1 when no child contains the byte.
func (c *TreeCursor) GotoFirstChildForByte(targetByte uint32) int64 {
node := c.CurrentNode()
childCount := nodeChildCountNoMaterialize(node)
if node == nil || childCount == 0 {
return -1
}
i := sort.Search(childCount, func(i int) bool {
entry, ok := nodeChildEntryAtNoMaterialize(node, i)
return ok && stackEntryNodeEndByte(entry) > targetByte
})
if i >= childCount {
return -1
}
c.stack = append(c.stack, cursorFrame{node: nodeChildAtForReason(node, i, materializeForCursor), childIndex: i})
return int64(i)
}
// GotoFirstChildForPoint moves the cursor to the first child whose point range
// contains targetPoint (i.e., first child where endPoint > targetPoint).
// Returns the child index, or -1 when no child contains the point.
func (c *TreeCursor) GotoFirstChildForPoint(targetPoint Point) int64 {
node := c.CurrentNode()
childCount := nodeChildCountNoMaterialize(node)
if node == nil || childCount == 0 {
return -1
}
i := sort.Search(childCount, func(i int) bool {
entry, ok := nodeChildEntryAtNoMaterialize(node, i)
return ok && pointGreaterThan(stackEntryNodeEndPoint(entry), targetPoint)
})
if i >= childCount {
return -1
}
c.stack = append(c.stack, cursorFrame{node: nodeChildAtForReason(node, i, materializeForCursor), childIndex: i})
return int64(i)
}
// Reset resets the cursor to a new root node, clearing the navigation stack.
func (c *TreeCursor) Reset(node *Node) {
c.ensureStack()
c.stack = c.stack[:1]
c.stack[0] = cursorFrame{node: node, childIndex: -1}
}
// ResetTree resets the cursor to the root of a new tree.
func (c *TreeCursor) ResetTree(tree *Tree) {
c.tree = tree
if tree == nil {
c.Reset(nil)
return
}
c.Reset(tree.RootNode())
}
// Copy returns an independent copy of the cursor. The copy shares the same
// tree reference but has its own navigation stack.
func (c *TreeCursor) Copy() *TreeCursor {
newStack := make([]cursorFrame, len(c.stack))
copy(newStack, c.stack)
return &TreeCursor{
stack: newStack,
tree: c.tree,
}
}
// CurrentNodeType returns the type name of the current node.
// Requires a tree with a language to be associated.
func (c *TreeCursor) CurrentNodeType() string {
if c.tree == nil {
return ""
}
node := c.CurrentNode()
if node == nil {
return ""
}
lang := c.tree.Language()
if lang == nil {
return ""
}
return node.Type(lang)
}
// CurrentNodeText returns the source text of the current node.
// Requires a tree with source to be associated.
func (c *TreeCursor) CurrentNodeText() string {
if c.tree == nil {
return ""
}
node := c.CurrentNode()
if node == nil {
return ""
}
return node.Text(c.tree.Source())
}
// CurrentNodeIsNamed returns whether the current node is a named node.
func (c *TreeCursor) CurrentNodeIsNamed() bool {
node := c.CurrentNode()
if node == nil {
return false
}
return node.IsNamed()
}