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main.cpp
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511 lines (430 loc) · 13.2 KB
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#include "main.h"
int has_sound = 1;
BITMAP *backbuffer;
BITMAP *background;
BITMAP *tower;
BITMAP *pisprite;
BITMAP *redwitch;
BITMAP *gernade;
BITMAP *ninja;
BITMAP *cross;
BITMAP *duck;
BITMAP *explosion;
BITMAP *colmap;
BITMAP *dragon;
BITMAP *vampire;
BITMAP *intro;
BITMAP *heart;
BITMAP *noducks;
SAMPLE *gameover = NULL;
Flyvende flyingDef[ANT_FLYVENDE];
Flyvende flying[MAX_FLYING];
Towerman towerman;
Ducks d[DUCKS];
BITMAP *b_font;
double firetime = 0;
double timeUntilNext = 0;
int flyingOnBoard = 0;
int score = 0;
int ducksLeft = DUCKS;
int bonus = 0;
//-----------------------------------------------------------------------------
int main(){
initialize();
viewIntro();
gameLoop();
return EXIT_SUCCESS;
}// main()
END_OF_MAIN();
//-----------------------------------------------------------------------------
// initialize() skal sette opp alt som trengs før selve spillet starter, sånn
// som å initialisere globale variabler og å laste inn alle filer
void initialize(){
int display_width = 1024;
int display_height = 768;
allegro_init();
install_timer();
install_keyboard();
if (-1 == install_sound(DIGI_AUTODETECT, MIDI_AUTODETECT, 0))
{
fprintf(stderr, "Disabling sound\n");
has_sound = 0;
}
/* Request truecolor (RGBA) graphics */
set_color_depth(32);
if (-1 == set_gfx_mode(GFX_AUTODETECT, display_width, display_height, 0, 0))
{
fprintf(stderr, "Fatal error: Failed to set graphics mode %dx%d\n",
display_width, display_height);
allegro_exit();
exit(EXIT_FAILURE);
}
/* Create our canvas */
backbuffer = create_bitmap(display_width, display_height);
colmap = create_bitmap(display_width, display_height);
loadFiles();
read_highscores();
defineCreatures();
createTowerman(&towerman, MAX_PROJECTILES, 3, 220, ((screen->w)-(ninja->w/3))/2, 400, ninja, gernade);
set_alpha_blender();
srand(time(NULL)); // gjør rand() ekte tilfeldig. Fungerer dette uten videre på linux?
// sørger for at ingen starter på brettet
for (int i=0; i<MAX_FLYING; i++) flying[i].life = -1;
//putFlying(); // denne skal bort etter hvert
}
//-----------------------------------------------------------------------------
// defineCreatures skal initialisere de ulike vesnene
void defineCreatures(){
// dette ser litt dumt ut, men det gjør det enklere å lage variasjoner hvis ønskelig
defFlying(&flyingDef[0], 1, 2, 50, redwitch);
defFlying(&flyingDef[1], 1, 2, 50, redwitch);
defFlying(&flyingDef[2], 1, 2, 50, redwitch);
defFlying(&flyingDef[3], 1, 2, 50, redwitch);
defFlying(&flyingDef[4], 1, 2, 50, redwitch);
defFlying(&flyingDef[5], 2, 2, 167, vampire);
defFlying(&flyingDef[6], 2, 2, 167, vampire);
defFlying(&flyingDef[7], 2, 2, 167, vampire);
defFlying(&flyingDef[8], 3, 2, 311, dragon);
defFlying(&flyingDef[9], 3, 2, 311, dragon);
for (int i=0; i<DUCKS; i++){
defDucks(&d[i], 10, 600, 500-30*i, 768-35, 35, 0, 1, duck);
}
}
//-----------------------------------------------------------------------------
void viewIntro(){
blit(intro, screen, 0, 0, 0, 0, screen->w, screen->h);
while(!key[KEY_SPACE]) {;}
while(key[KEY_SPACE]) {;}
}
//-----------------------------------------------------------------------------
// gameLoop() er hovedløkka i spillet
void gameLoop(){
double start_time;
double current_time;
double target_time;
double last_game_time = 0.0;
start_time = get_time();
while (!key[KEY_ESC] && ducksLeft > 0)
{
current_time = get_time();
target_time = current_time - start_time;
/* If the computer's clock has been adjusted backwards,
* compensate */
if (target_time < last_game_time)
start_time = current_time - last_game_time;
/* If the game time lags too much, for example if the computer
* has been suspended, avoid trying to catch up */
if (target_time > last_game_time + MAX_LATENCY)
last_game_time = target_time - MAX_LATENCY;
/* If more than MIN_INTERVAL has passed since last update, run
* game_tick() again. */
if (target_time > last_game_time + MIN_INTERVAL)
{
game_tick(target_time - last_game_time);
last_game_time = target_time;
}
/* Clear the canvas */
clear(backbuffer);
draw_frame();
/* We are done drawing on the canvas -- show it to the user */
blit(backbuffer, screen, 0, 0, 0, 0, screen->w, screen->h);
}
game_over();
insert_highscore();
draw_highscore();
write_highscore();
//draw_credits();
}// gameLoop()
//-----------------------------------------------------------------------------
// loadFiles() skal laste inn alle filer
void loadFiles(){
b_font = load_tga_or_die("art/lazyfont.tga");
tower = load_tga_or_die("art/Castle_only.tga");
background = load_tga_or_die("art/background_nocastle.tga");
pisprite = load_tga_or_die("art/pi_test.tga");
redwitch = load_tga_or_die("art/witch_anim.tga");
gernade = load_tga_or_die("art/bomb.tga");
ninja = load_tga_or_die("art/topninja_anim.tga");
//background = load_tga_or_die("art/Castle_background.tga");
cross = load_tga_or_die("art/cross.tga");
duck = load_tga_or_die("art/Duck.tga");
explosion = load_tga_or_die("art/Boom.tga");
dragon = load_tga_or_die("art/Dragon_anim.tga");
vampire = load_tga_or_die("art/Vampire_anim.tga");
intro = load_tga_or_die("art/Intro.tga");
heart = load_tga_or_die("art/Heart_Life.tga");
noducks = load_tga_or_die("art/gameover.tga");
//ALL THE SOUNDS :P :):)
gameover = load_wav("art/Heksehyl22.wav");
}
//-----------------------------------------------------------------------------
double get_time()
{
#ifndef WIN32
struct timeval tv;
gettimeofday(&tv, 0);
return tv.tv_sec + tv.tv_usec * 1.0e-6;
#else
return GetTickCount() / 1000.0;
#endif
}
//-----------------------------------------------------------------------------
// game_tick() oppdaterer alle forandringer
void game_tick(double dt){
// reduserer firetime
if (firetime > 0) firetime -= dt;
if (firetime < 0) firetime = 0;
// hent input fra brukeren
if (key[KEY_LEFT]){
if (towerman.aimAngle < 180) towerman.aimAngle += 150*dt;
if (towerman.aimAngle > 180) towerman.aimAngle = 180;
}
if (key[KEY_RIGHT]){
if (towerman.aimAngle > 0) towerman.aimAngle -= 150*dt;
if (towerman.aimAngle < 0) towerman.aimAngle = 0;
}
if (key[KEY_SPACE] && firetime == 0){
fire(&towerman);
firetime = 0.15;
}
updateAll(dt);
}
//-----------------------------------------------------------------------------
// draw_frame() skal tegne oppdatert bilde
void draw_frame(){
blit (background, backbuffer, 0, 0, 0, 0, screen->w, screen->h);
draw_cross(&towerman, cross, backbuffer);
drawProjectiles();
draw_t(&towerman, backbuffer);
draw_trans_sprite(backbuffer, tower, ((screen->w)-(tower->w))/2, screen->h - 82 - tower->h);
drawCreatures();
drawExplotions();
for (int i=0; i<ducksLeft; i++){
draw_ducks(duck, backbuffer, &d[i]);
}
char t_score[18];
strcpy(t_score, "Score: ");
intToHex(&t_score[7], score);
draw_text(b_font, backbuffer, 12, 12, 1, 6, t_score);
for (int i=0; i<bonus; i++){
draw_trans_sprite(backbuffer, heart, screen->w - heart->w * (i+1) - 8, 12);
}
}
//-----------------------------------------------------------------------------
// updateAll() skal oppdatere bevegelsen til vesnene
void updateAll(double dt){
timeUntilNext -= dt;
if (timeUntilNext < 0 || flyingOnBoard == 0) putFlying();
clear_to_color(colmap, makecol(255, 255, 255));
for (int i=0; i<MAX_FLYING; i++){
if (updateCreature(dt, &flying[i])) putOnCol(&flying[i], i, colmap);
}
updateProjectiles(dt, &towerman, colmap);
updateTowerman(dt, &towerman);
for (int i=0; i<ducksLeft; i++){
updateDucks(dt, &d[i]);
}
}
//-----------------------------------------------------------------------------
int hitCreature(int nr){
if (nr != -1){
Flyvende *vesen = &flying[nr];
vesen->life--;
if (vesen->life == 0){
score += vesen->score;
flyingOnBoard--;
vesen->animtime = 0.07;
}
if (vesen->life < 0){
towerman.strength += -10*vesen->life;
bonus += -vesen->life;
if (bonus > 15) bonus = 15;
}
}
return 1;
}
//-----------------------------------------------------------------------------
// drawCreatures() skal tegne vesnene på brettet
void drawCreatures(){
for (int i = 0; i < MAX_FLYING; i++){
Flyvende *vesen = &flying[i];
if (vesen->life > -1){
draw(vesen, backbuffer);
}
}
}// drawCreatures()
//-----------------------------------------------------------------------------
// drawProjectiles() skal tegne prosjektilene som er i lufta
void drawProjectiles(){
for (int i=0; i<towerman.maxShoots; i++){
Prosjektil *p = &towerman.projectiles[i];
if (p->onBoard == 1){
draw_p(p, backbuffer);
}
}
}
//-----------------------------------------------------------------------------
void drawExplotions(){
for (int i=0; i<towerman.maxShoots; i++){
Prosjektil *p = &towerman.projectiles[i];
if (p->onBoard == 2){
draw_exp(p, explosion, backbuffer);
}
}
}
//-----------------------------------------------------------------------------
// putFlying() skal putte et vesen på brettet
void putFlying(){
timeUntilNext = 0;
for (int i=0; i<MAX_FLYING && timeUntilNext == 0; i++){
Flyvende *vesen = &flying[i];
if (vesen->life == -1){
flyingOnBoard++;
timeUntilNext = flyingOnBoard*flyingOnBoard*random(0, 100000/(score+1))/100.0;
int type = random(0, ANT_FLYVENDE-1);
flying[i] = flyingDef[type];
int w = vesen->sprite->w;
int ypos = random(0, 300);
int vx = random(50+10*(10-type), 50+10*(10-type) + score/500);
int vy_min = -vx*ypos/(screen->h + w);
int vy_max = vx*(300-ypos)/(screen->h + w);
int xpos = random(0, 1);
if (xpos == 0) xpos = -w + 1;
else{
xpos = screen->w - 1;
vx = -vx;
}
int vy = random(vy_min, vy_max);
posFlying(vesen, xpos, ypos, vx, vy, type);
}
}
/*
// Legger en rød heks på brettet. Dette skal skiftes ut med noe mer generelt
flying[0] = flyingDef[0];
// XXX Mangler det ikke 1 argument på slutten her?
posFlying(&flying[0], 0, 25, 50);
// Legger en vampyr på brettet
flying[1] = flyingDef[1];
posFlying(&flying[1], screen->w, 50, -250, 70);
flying[2] = flyingDef[2];
posFlying(&flying[2], 0, 300, 500, -100);
*/
} // putFlying()
//-----------------------------------------------------------------------------
// Laster inn bilde eller avbryter programmet med en feilmelding
BITMAP *load_tga_or_die(const char *path)
{
BITMAP *result;
result = load_tga(path, 0);
if (!result)
{
fprintf(stderr, "Failed to load image '%s'\n", path);
exit(EXIT_FAILURE);
}
return result;
}
//-----------------------------------------------------------------------------
// random() skal returnere et tilfeldig heltall mellom min og maks
int random(int min, int maks){
int tall = rand() % (maks - min + 1);
return tall + min;
}
//-----------------------------------------------------------------------------
void intToHex(char hex[11], int num){
int siffer;
hex[0] = '0';
hex[1] = 'x';
hex[10] = '\0';
for (int i=9; i>=2; i--){
siffer = num % 16;
num /= 16;
if (siffer < 10) hex[i] = '0' + (char) siffer;
else hex[i] = 'A' + (char) siffer - (char) 10;
}
}
//-----------------------------------------------------------------------------
void outOfBoard(Flyvende *vesen){
if (vesen->life > 0){
ducksLeft--;
flyingOnBoard--;
}
vesen->life = -1;
}
//-----------------------------------------------------------------------------
// Axel branch
int highscore[10] = {9,8,7,6,5,4,3,2,1,0};
void insert_highscore(){
for (int i=9; i>=0; i--){
if (score > highscore[i]){
if (i<9) highscore[i+1] = highscore[i];
highscore[i] = score;
}
}
}
void read_highscores(){
FILE * pFile;
int i=0;
char buffer [100];
pFile = fopen ("highscores.txt" , "r");
if (pFile == NULL) perror ("Error opening file");
else
{
while ( (i < 10) || !feof(pFile) )
{
fgets (buffer , 100 , pFile);
highscore[i] = atoi(buffer);
i++;
}
fclose (pFile);
}
}
void draw_highscore(){
char score_text[11];
int vist = 0;
clear(backbuffer);
clear_to_color(backbuffer, makecol(255, 255, 255));
draw_text(b_font, backbuffer, 250, 130, 1, 6,"Highscores:");
for (int i = 0; i< 10; i++){
intToHex(score_text, highscore[i]);
draw_text(b_font, backbuffer, 300, 130+45+(i*45), 1, 6,score_text);
if (score == highscore[i] && !vist){
draw_text(b_font, backbuffer, 100, 130+45+(i*45), 1, 6,"---->");
draw_text(b_font, backbuffer, 575, 130+45+(i*45), 1, 6,"<----");
vist = 1;
}
}
draw_text(b_font, backbuffer, 300, 130+45+450+50, 1, 6,"[Press Space]");
blit(backbuffer, screen, 0, 0, 0, 0, screen->w, screen->h);
while (!key[KEY_SPACE])continue;
key[KEY_SPACE] = 0;
}
void draw_credits(){
while (!key[KEY_SPACE])
{
clear(backbuffer);
// draw_text(b_font, backbuffer, 12, 12, 1, 6,"Highscore:");
}
}
void write_highscore(){
FILE *pFile;
int i = 0;
char *filename = "highscores.txt";
pFile = fopen (filename , "w");
if (pFile == NULL) perror ("Error opening file");
else
{
while (i<10 )
{
fprintf(pFile, "%d\n", highscore[i++]);
}
fclose (pFile);
}
}
void game_over(){
draw_trans_sprite(backbuffer, noducks, 0, 0);
blit (backbuffer, screen, 0, 0, 0, 0, screen->w, screen->h);
if (has_sound && gameover != NULL) play_sample(gameover, 255, 255/2, 1000, 0 );
while (key[KEY_SPACE]) {;}
while (!key[KEY_SPACE]) {;}
while (key[KEY_SPACE]) {;}
}