From 3f91402c8ce131ef2a47a8bd928d7a26b16d416f Mon Sep 17 00:00:00 2001 From: Vaclav Elias <4528464+VaclavElias@users.noreply.github.com> Date: Sat, 15 Nov 2025 00:06:17 +0000 Subject: [PATCH] feat: Update to .NET 10 (#358) * feat: Popular tag removed * feat: New Golder sponsors added * feat: Update to .NET 10 and C# 14 * feat: New blog post * docs: Content updates * chore: Post date changed * chore: TargetFramework version bumped * chore: Version bumped * feat: Content updates --- Stride.Web.csproj | 2 +- _data/site.json | 9 +- _data/sponsors.json | 14 +- package-lock.json | 37 ++--- package.json | 8 +- ...02-06-announcing-stride-4-2-in-dotnet-8.md | 1 - ...1-14-announcing-stride-4-3-in-dotnet-10.md | 145 ++++++++++++++++++ 7 files changed, 185 insertions(+), 31 deletions(-) create mode 100644 posts/2025-11-14-announcing-stride-4-3-in-dotnet-10.md diff --git a/Stride.Web.csproj b/Stride.Web.csproj index 80cf500c..238af7ca 100644 --- a/Stride.Web.csproj +++ b/Stride.Web.csproj @@ -1,7 +1,7 @@ - net8.0 + net10.0 enable enable false diff --git a/_data/site.json b/_data/site.json index 160b4411..bff05da5 100644 --- a/_data/site.json +++ b/_data/site.json @@ -1,5 +1,5 @@ { - "version": "2.0.0.33", + "version": "2.0.0.35", "engine": "Eleventy 3.0", "title": "Stride Game Engine", "description": "C# Stride Game Engine is a powerful and versatile game development engine that is based on the C# programming language", @@ -9,9 +9,9 @@ "alert-banner": false, "docs-search": true, "google-analytics": true, - "download-version": "4.2", - "csharp-version": "C# 12", - "dotnet-version": ".NET 8", + "download-version": "4.3", + "csharp-version": "C# 14", + "dotnet-version": ".NET 10", "url": "https://www.stride3d.net", "twitter-username": "stridedotnet", "google-analytics-id": "G-Y9CVGC9YV1", @@ -19,6 +19,7 @@ "links": { "discord-url": "https://discord.gg/f6aerfE", "stride-url": "https://stride3d.net/", + "stride-community-toolkit-url": "https://stride3d.github.io/stride-community-toolkit/index.html", "stride-download-url": "https://github.com/stride3d/stride-website/raw/master/files/StrideSetup.exe", "stride-download-url-local": "/files/StrideSetup.exe", "docs-url": "https://doc.stride3d.net/latest/en/", diff --git a/_data/sponsors.json b/_data/sponsors.json index 3e5a7ecb..1711c319 100644 --- a/_data/sponsors.json +++ b/_data/sponsors.json @@ -2,7 +2,7 @@ "users": { "vaclav": { "name": "Vašo ( Vaclav )", - "url": "https://opencollective.com/vaclav" + "url": "https://www.vaclavelias.com/" }, "xen2": { "name": "Xen2", @@ -11,6 +11,18 @@ "skidvis": { "name": "Skid Vis", "url": "https://opencollective.com/skidvis" + }, + "widowmakes": { + "name": "WidowMakes", + "url": "https://opencollective.com/widowmakes" + }, + "norbo": { + "name": "Norbo", + "url": "https://github.com/bepu/bepuphysics2" + }, + "first-hour": { + "name": "First Hour", + "url": "https://opencollective.com/first-hour" } }, "organizations": { diff --git a/package-lock.json b/package-lock.json index 5ade2810..9f3b59d4 100644 --- a/package-lock.json +++ b/package-lock.json @@ -10,12 +10,12 @@ "license": "MIT", "dependencies": { "@11ty/eleventy-fetch": "^5.1.0", - "@fortawesome/fontawesome-free": "^6.7.2", - "bootstrap": "^5.3.7", + "@fortawesome/fontawesome-free": "^7.1.0", + "bootstrap": "^5.3.8", "lunr": "^2.3.9", "markdown-it-anchor": "^9.2.0", - "markdown-it-table-of-contents": "^0.9.0", - "sass": "^1.90.0" + "markdown-it-table-of-contents": "^1.1.0", + "sass": "^1.93.3" }, "devDependencies": { "@11ty/eleventy": "^3.1.2", @@ -317,9 +317,9 @@ } }, "node_modules/@fortawesome/fontawesome-free": { - "version": "6.7.2", - "resolved": "https://registry.npmjs.org/@fortawesome/fontawesome-free/-/fontawesome-free-6.7.2.tgz", - "integrity": "sha512-JUOtgFW6k9u4Y+xeIaEiLr3+cjoUPiAuLXoyKOJSia6Duzb7pq+A76P9ZdPDoAoxHdHzq6gE9/jKBGXlZT8FbA==", + "version": "7.1.0", + "resolved": "https://registry.npmjs.org/@fortawesome/fontawesome-free/-/fontawesome-free-7.1.0.tgz", + "integrity": "sha512-+WxNld5ZCJHvPQCr/GnzCTVREyStrAJjisUPtUxG5ngDA8TMlPnKp6dddlTpai4+1GNmltAeuk1hJEkBohwZYA==", "license": "(CC-BY-4.0 AND OFL-1.1 AND MIT)", "engines": { "node": ">=6" @@ -857,9 +857,9 @@ } }, "node_modules/bootstrap": { - "version": "5.3.7", - "resolved": "https://registry.npmjs.org/bootstrap/-/bootstrap-5.3.7.tgz", - "integrity": "sha512-7KgiD8UHjfcPBHEpDNg+zGz8L3LqR3GVwqZiBRFX04a1BCArZOz1r2kjly2HQ0WokqTO0v1nF+QAt8dsW4lKlw==", + "version": "5.3.8", + "resolved": "https://registry.npmjs.org/bootstrap/-/bootstrap-5.3.8.tgz", + "integrity": "sha512-HP1SZDqaLDPwsNiqRqi5NcP0SSXciX2s9E+RyqJIIqGo+vJeN5AJVM98CXmW/Wux0nQ5L7jeWUdplCEf0Ee+tg==", "funding": [ { "type": "github", @@ -1567,13 +1567,10 @@ } }, "node_modules/markdown-it-table-of-contents": { - "version": "0.9.0", - "resolved": "https://registry.npmjs.org/markdown-it-table-of-contents/-/markdown-it-table-of-contents-0.9.0.tgz", - "integrity": "sha512-PKtgvLweW/PXj8Pg2EfJM9qANbYqchxOiZy+70kLKFfCL4IkdlMzc53Z4Yj2ABw45MEzrXUSHh+4Cs2tDjwEig==", - "license": "MIT", - "engines": { - "node": ">6.4.0" - } + "version": "1.1.0", + "resolved": "https://registry.npmjs.org/markdown-it-table-of-contents/-/markdown-it-table-of-contents-1.1.0.tgz", + "integrity": "sha512-oeXSGohBTj+08uwdI2f/gaT3BiqNQoYR4gWEfDot3u+EBW0J+baLb+QwBnV065o0ugwJM1OiPSD3bUD8mwT/QQ==", + "license": "MIT" }, "node_modules/markdown-it/node_modules/argparse": { "version": "2.0.1", @@ -1962,9 +1959,9 @@ } }, "node_modules/sass": { - "version": "1.90.0", - "resolved": "https://registry.npmjs.org/sass/-/sass-1.90.0.tgz", - "integrity": "sha512-9GUyuksjw70uNpb1MTYWsH9MQHOHY6kwfnkafC24+7aOMZn9+rVMBxRbLvw756mrBFbIsFg6Xw9IkR2Fnn3k+Q==", + "version": "1.93.3", + "resolved": "https://registry.npmjs.org/sass/-/sass-1.93.3.tgz", + "integrity": "sha512-elOcIZRTM76dvxNAjqYrucTSI0teAF/L2Lv0s6f6b7FOwcwIuA357bIE871580AjHJuSvLIRUosgV+lIWx6Rgg==", "license": "MIT", "dependencies": { "chokidar": "^4.0.0", diff --git a/package.json b/package.json index 2de4175b..52abb56e 100644 --- a/package.json +++ b/package.json @@ -21,11 +21,11 @@ }, "dependencies": { "@11ty/eleventy-fetch": "^5.1.0", - "@fortawesome/fontawesome-free": "^6.7.2", - "bootstrap": "^5.3.7", + "@fortawesome/fontawesome-free": "^7.1.0", + "bootstrap": "^5.3.8", "lunr": "^2.3.9", "markdown-it-anchor": "^9.2.0", - "markdown-it-table-of-contents": "^0.9.0", - "sass": "^1.90.0" + "markdown-it-table-of-contents": "^1.1.0", + "sass": "^1.93.3" } } diff --git a/posts/2024-02-06-announcing-stride-4-2-in-dotnet-8.md b/posts/2024-02-06-announcing-stride-4-2-in-dotnet-8.md index 86db970e..fcfd2bde 100644 --- a/posts/2024-02-06-announcing-stride-4-2-in-dotnet-8.md +++ b/posts/2024-02-06-announcing-stride-4-2-in-dotnet-8.md @@ -1,7 +1,6 @@ --- title: 'Announcing Stride 4.2' author: vaclav -popular: true tags: ['4.2','Release'] --- diff --git a/posts/2025-11-14-announcing-stride-4-3-in-dotnet-10.md b/posts/2025-11-14-announcing-stride-4-3-in-dotnet-10.md new file mode 100644 index 00000000..14b405cc --- /dev/null +++ b/posts/2025-11-14-announcing-stride-4-3-in-dotnet-10.md @@ -0,0 +1,145 @@ +--- +title: 'Announcing Stride 4.3' +author: vaclav +popular: true +tags: ['4.3','Release'] +--- + +Stride 4.3 brings .NET 10 and C# 14, Bepu Physics, Vulkan compute shaders, custom assets, cross-platform build strides, mesh buffer helpers, Rider/VSCode support, and performance/stability fixes. + +--- + +Table of Contents: + +[[TOC]] + +## Download and Upgrade + +You can [download the Stride 4.3 Installer](https://www.stride3d.net/download/) today. Release notes are available [here](https://doc.stride3d.net/latest/en/ReleaseNotes/ReleaseNotes.html). + +Make sure you read the [guide to update Stride and projects properly](https://doc.stride3d.net/latest/en/manual/get-started/update-stride.html). + +## What's new in this release + +Stride 4.3 includes numerous enhancements and improvements. Here’s what to expect: + +- **.NET 10 Integration**: Stride 4.3 is now fully aligned with .NET 10, harnessing its performance improvements and efficiency gains for game development. This means faster execution times, reduced memory footprint, and access to the latest C# features, making your development smoother and more efficient. [Learn more](https://devblogs.microsoft.com/dotnet/performance-improvements-in-net-10/) + +- **C# 14 Features**: With C# 14, Stride users can write cleaner, more concise code thanks to new language features. These improvements reduce boilerplate and enhance readability. [Discover C# 14](https://learn.microsoft.com/en-gb/dotnet/csharp/whats-new/csharp-14) + +## What has changed since Stride 4.2 + +### Bepu physics integration + +Adding support for [Bepu Physics](https://github.com/bepu/bepuphysics2), a ridiculously fast physics engine written entirely in C#. + +Having both a game and physics engine in the same ecosystem reduces the cost of maintaining and improving it, the overhead that we may incur when communicating between the two APIs, and the barrier to entry for contributors. + +Bullet is still the default physics engine, and we welcome any contribution towards it, but our efforts will be focused on Bepu from now. + +The integration is effectively done, with Bepu's feature set now being slightly ahead of Bullet's. Have a look at [this page](https://doc.stride3d.net/latest/en/manual/physics/configuration.html) if you want to migrate to Bepu. + +### Vulkan compute shader support + +Vulkan graphics backend has been modified to support compute shaders, the shader compiler has also been modified to support computer shader generation for GLSL. + +### User-defined Assets + +Introducing [Custom Assets](https://doc.stride3d.net/latest/en/manual/scripts/custom-assets.html), a way to define and store data which can be referenced across multiple components, scenes and through other assets. + +The asset compiler also gives you the ability to build more complex systems like custom file importers. + +### Ongoing efforts to build projects *from* Linux and Apple desktops + +Stride can build games under Windows to target the different devices we support, but building directly from those devices was not supported up till now. + +We've introduced a couple of changes to improve on that front: +- Replacing our custom C++/CLI FBX importer with [Assimp](https://github.com/assimp/assimp) +- Fixing the asset compiler to run on all desktop OSes +- Many build-system refactors to move toward fully cross-platform development +- Building VHACD for Linux +- Adjust FreeImage and DirectXTex for all platforms + +Some work is still required on this front, but simpler projects can now be built from those platforms. + +### Efficient API to manipulate meshes + +Vertex buffers do not have a standardized layout, each mesh may have its own specific layout and data type it uses for its vertices. Some have blend weights, or tangents, while others only have positions - they may also use different data types, for example Half4 positions, 4byte color ... + +We added in two helpers in [VertexBufferHelper](https://doc.stride3d.net/latest/en/api/Stride.Graphics.VertexBufferHelper.html) and [IndexBufferHelper](https://doc.stride3d.net/latest/en/api/Stride.Graphics.IndexBufferHelper.html) to provide a standardized way to read and write to those buffers. + +### Open project with Rider and VSCode from the GameStudio + +While any IDE can open and build Stride projects, the editor button to open said project only had special handling for Visual Studio. [Jklawreszuk](https://github.com/Jklawreszuk) added support for Rider and VSCode. + +### Interface processor + +Stride has a [component processors](https://doc.stride3d.net/latest/en/manual/engine/entity-component-system/usage.html), a user-defined class which can collect and process all components of a given type in the running game. It is also known as the `System` part of the `ECS` acronym. + +The new [flexible processing system](https://doc.stride3d.net/latest/en/manual/engine/entity-component-system/flexible-processing.html) provides more type safety, and the ability to process components by their interfaces. You could, for example, implement a custom update callback any component could receive through this API. + +### And more minor changes + +- [HDR Rendering Support for D3d/Windows](https://github.com/stride3d/stride/pull/2711) +- [User-defined gizmos](https://doc.stride3d.net/latest/en/manual/scripts/gizmos.html) +- [Haptic feedback integration for VR runtimes](https://github.com/stride3d/stride/pull/2169) +- [API for OpenXR Passthrough](https://github.com/stride3d/stride/pull/2141) + +### Fixes + +Although there have been [many fixes](https://github.com/stride3d/stride/pulls?page=2&q=is%3Apr+merged%3A%3E2023-10-10), we'd like to point some of them out: + +- Major performance improvements, particularly for graphics and UI +- Multiple fixes improving Vulkan, OpenGL, games under Linux and OpenXR stability +- And fixes for edge cases when reloading assemblies in the game studio + +### Also good to know + +[WIP] +We are already hard at work on a bunch of ongoing projects for version 4.4 and beyond; +- Continuing work to allow for building games *from* other platforms +- Converting our Windows-only GameStudio to cross-platform through Avalonia + We welcome anyone willing to contribute to this project over [Here](https://github.com/orgs/stride3d/projects/6) - just have to make sure to add a comment to one of the unassigned issues you want to work on +- Improvements to shader compilation, reducing in-game hangs while building shader permutations. [Here](https://github.com/stride3d/SDSL) +- More work on D3d12 and Vulkan as we slowly transition away from D3d11 + +## Funding and Resource Allocation + +### Call for Skilled Developers + +We are actively seeking skilled developers with experience in C#, the .NET ecosystem, mobile, XR, rendering, and game development. If you have these skills or know someone who does, we encourage you to get involved. There are [opportunities to contribute](https://opencollective.com/stride3d/projects) to critical areas of Stride's development, supported by available funds. + +### Join Us on This Journey + +We’re always excited to welcome new contributors to the Stride family. Whether it’s through code contributions, spreading the word, or donations, every bit helps us grow stronger. If you’ve got skills in .NET, Android, and iOS development, there’s a special place for you here. [Support us on OpenCollective](https://opencollective.com/stride3d). + +## Links + +- GitHub: [{{site.links.github-stride-url}}]({{site.links.github-stride-url}}) +- Website: [{{site.links.stride-url}}]({{site.links.stride-url}}) +- Documentation: [{{site.links.docs-manual-url}}]({{site.links.docs-manual-url}}) +- Twitter: [{{site.links.twitter-url}}]({{site.links.twitter-url}}) +- YouTube: [{{site.links.youtube-url}}]({{site.links.youtube-url}}) +- Stride Community Toolkit: [{{site.links.stride-community-toolkit-url}}]({{site.links.stride-community-toolkit-url}}) + +## Acknowledgements + +We extend our heartfelt gratitude for all the hard work and donations we have received. Your generous contributions significantly aid in the continuous development and enhancement of the Stride community and projects. Thank you for your support and belief in our collective efforts. + +In particular we want to thank these donors: + +### Long time Stride supporters +* {% include sponsor-org.md key:'vvvv' emoji:'🥇' %} + + vvvv. A visual live-programming environment that takes you from rapid prototyping to final production + +### Gold Striders + +* {% include sponsor-org.md key:'happenstance' emoji:'🏆' %} +* {% include sponsor-user.md key:'vaclav' emoji:'🥇' %} +* {% include sponsor-org.md key:'lucid' emoji:'🥇' %} +* {% include sponsor-user.md key:'widowmakes' emoji:'🥇' %} +* {% include sponsor-user.md key:'norbo' emoji:'🥇' %} +* {% include sponsor-user.md key:'first-hour' emoji:'🥇' %} + +This article was co-authored by [Eideren](https://github.com/Eideren). \ No newline at end of file