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Reason for multiplying 0.3 with the min depth and number of depth labels #23

@txrc

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@txrc

Hi, what's the reason for doing args.nlabel*args.mindepth*0.3 instead of just args.nlabel*args.mindepth? I tried and I notice the difference, but am not sure what's the explanation for the depth map which looks better when it is multiplied with 0.3.

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