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server.cpp
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117 lines (96 loc) · 2.76 KB
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#include <iostream>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <thread>
#include <vector>
#include <algorithm>
using namespace std;
#pragma comment(lib, "ws2_32.lib")
bool fn_dll() {
WSAData data;
return WSAStartup(MAKEWORD(2, 2), &data) == 0;
}
void interactwithclient(SOCKET clientsocket, vector<SOCKET> &clients) {
cout << "client connected" << endl;
char buffer[4096];
while (1) {
int byte_recv = recv(clientsocket, buffer, sizeof(buffer), 0);
if (byte_recv<=0) {
cout << "client disconnected" << endl;
break;
}
string message(buffer, byte_recv);
cout << "message from client: " << message << endl;
for (auto client: clients) {
if (client!=clientsocket) {
send(client, message.c_str(), message.size(), 0);
}
}
}
auto it = find(clients.begin(), clients.end(), clientsocket);
if (it!=clients.end()) {
clients.erase(it);
}
closesocket(clientsocket);
}
int main() {
if (!fn_dll()) {
cout << "DLL failed to iniliaze" << endl;
return 1;
}
else {
cout << "DLL initialized" << endl;
}
SOCKET listensocket = socket(AF_INET, SOCK_STREAM, 0);
if (listensocket == INVALID_SOCKET) {
cout << "SOCKET creation failed" << endl;
return 1;
}
else {
cout << "SOCKET created" << endl;
}
sockaddr_in server_address;
server_address.sin_family = AF_INET;
server_address.sin_port = htons(1234);
if (InetPton(AF_INET, "127.0.0.1", &server_address.sin_addr.s_addr)!=1) {
cout << "Server address not valid" << endl;
closesocket(listensocket);
WSACleanup();
return 1;
}
else {
cout << "Server structure valid" << endl;
}
if (bind(listensocket, (sockaddr*)&server_address, sizeof(server_address)) == SOCKET_ERROR) {
cout << "Server bind failed" << endl;
closesocket(listensocket);
WSACleanup();
return 1;
}
else {
cout << "Server bind ready" << endl;
}
if (listen(listensocket, SOMAXCONN)!=SOCKET_ERROR) {
cout << "Server listening" << endl;
}
else {
cout << "Server listening failed" << endl;
closesocket(listensocket);
WSACleanup();
return 1;
}
vector<SOCKET> clients;
while (1) {
SOCKET clientsocket = accept(listensocket, NULL, NULL);
if (clientsocket == INVALID_SOCKET) {
cout << "Accept failed" << endl;
}
else {
cout << "Accept ready" << endl;
}
clients.push_back(clientsocket);
thread t1(interactwithclient, clientsocket, std::ref(clients));
t1.detach();
}
WSACleanup();
}