Description
Replace the current simple register allocator with a graph coloring allocator based on the Chaitin-Briggs algorithm. This classical approach models register allocation as a graph coloring problem where variables are nodes and interference represents edges.
Current Problem
The existing allocator lacks global view of register allocation, leading to:
- Suboptimal register assignments
- Excessive spilling in loops
- Poor handling of high register pressure
- No consideration of variable importance
Graph Coloring Algorithm
1. Core Data Structures
typedef struct interference_node {
var_t *var;
bitset_t *neighbors; // Variables that interfere
int degree; // Number of neighbors
int color; // Assigned register (-1 if spilled)
float spill_cost;
bool on_stack;
bool precolored; // Fixed register (e.g., function args)
struct interference_node *next;
} ig_node_t;
typedef struct {
ig_node_t **nodes; // Array of nodes
int node_count;
int num_colors; // Available registers
stack_t *simplify_stack;
list_t *spill_worklist;
list_t *freeze_worklist;
list_t *simplify_worklist;
} ig_graph_t;
2. Building Interference Graph
void build_interference_graph(func_t *func, ig_graph_t *graph) {
// Step 1: Compute live ranges
compute_live_ranges(func);
// Step 2: Create nodes for each variable
for (var in all_variables) {
ig_node_t *node = create_node(var);
add_to_graph(graph, node);
}
// Step 3: Add interference edges
for (bb in func->bbs) {
live_set_t *live = get_live_out(bb);
for (insn in reverse(bb->insns)) {
// Definition kills, use makes live
if (insn->rd) {
// rd interferes with all live variables
for (var in live) {
if (var != insn->rd) {
add_interference(graph, insn->rd, var);
}
}
remove_from_set(live, insn->rd);
}
// Add uses to live set
if (insn->rs1) add_to_set(live, insn->rs1);
if (insn->rs2) add_to_set(live, insn->rs2);
}
}
}
3. Simplification Phase
void simplify(ig_graph_t *graph) {
while (!worklist_empty(graph->simplify_worklist)) {
ig_node_t *node = select_node(graph->simplify_worklist);
if (node->degree < graph->num_colors) {
// Can definitely color this node
push(graph->simplify_stack, node);
remove_from_graph(node);
// Update neighbors' degrees
for (neighbor in node->neighbors) {
neighbor->degree--;
if (neighbor->degree < graph->num_colors) {
move_to_simplify_worklist(neighbor);
}
}
}
}
}
4. Spill Selection
ig_node_t *select_spill_node(ig_graph_t *graph) {
ig_node_t *best = NULL;
float min_cost = INFINITY;
for (node in graph->spill_worklist) {
// Spill cost heuristic: (uses + defs) / degree
float cost = node->spill_cost / node->degree;
// Prefer spilling outside loops
if (node->var->loop_depth > 0) {
cost *= pow(10, node->var->loop_depth);
}
if (cost < min_cost) {
min_cost = cost;
best = node;
}
}
return best;
}
void potential_spill(ig_graph_t *graph) {
while (!worklist_empty(graph->spill_worklist)) {
ig_node_t *node = select_spill_node(graph);
push(graph->simplify_stack, node);
remove_from_graph(node);
// Mark as potential spill
node->may_spill = true;
}
}
5. Coloring Phase
void assign_colors(ig_graph_t *graph) {
while (!stack_empty(graph->simplify_stack)) {
ig_node_t *node = pop(graph->simplify_stack);
// Find available colors
bitset_t *used_colors = create_bitset(graph->num_colors);
for (neighbor in node->neighbors) {
if (neighbor->color >= 0) {
set_bit(used_colors, neighbor->color);
}
}
// Try to assign a color
int color = find_first_zero_bit(used_colors);
if (color < graph->num_colors) {
node->color = color;
} else {
// Must spill this variable
add_to_spill_list(node->var);
}
}
}
6. Main Allocation Loop
void allocate_registers(func_t *func) {
bool done = false;
while (!done) {
ig_graph_t *graph = create_graph();
// Build interference graph
build_interference_graph(func, graph);
// Coalesce moves (optional optimization)
coalesce_moves(graph);
// Simplify graph
make_worklist(graph);
simplify(graph);
// Handle remaining high-degree nodes
if (!worklist_empty(graph->spill_worklist)) {
potential_spill(graph);
}
// Assign colors
assign_colors(graph);
// Check if we need to spill
if (has_spills(graph)) {
// Insert spill code and retry
rewrite_program(func, graph);
} else {
done = true;
apply_allocation(func, graph);
}
destroy_graph(graph);
}
}
7. Spill Code Generation
void insert_spill_code(func_t *func, var_t *spilled) {
int stack_slot = allocate_stack_slot(spilled);
// Insert store after definition
for (insn in all_instructions) {
if (insn->rd == spilled) {
insert_after(insn, create_store(spilled, stack_slot));
}
}
// Insert load before use
for (insn in all_instructions) {
if (uses(insn, spilled)) {
var_t *temp = create_temp_var();
insert_before(insn, create_load(temp, stack_slot));
replace_use(insn, spilled, temp);
}
}
}
Test Cases
// High interference - forces graph coloring
void test_high_interference() {
int a=1, b=2, c=3, d=4, e=5, f=6, g=7, h=8;
int i=9, j=10, k=11, l=12, m=13, n=14, o=15, p=16;
// All variables interfere
return a+b+c+d+e+f+g+h+i+j+k+l+m+n+o+p;
}
// Disjoint live ranges - should reuse registers
void test_disjoint_ranges() {
{
int a = 1, b = 2, c = 3;
use(a, b, c);
} // a,b,c dead
{
int d = 4, e = 5, f = 6; // Should reuse a,b,c's registers
use(d, e, f);
}
}
// Loop with interference
void test_loop_interference(int n) {
int sum = 0;
for (int i = 0; i < n; i++) {
int t1 = i * 2;
int t2 = i * 3;
int t3 = i * 4;
sum += t1 + t2 + t3; // All interfere here
}
return sum;
}
Benefits
- Optimal register allocation for many programs
- Global view of register allocation
- Handles complex interference patterns
- Well-studied algorithm with proven properties
Success Metrics
- 30-50% reduction in spill code
- Successful compilation of complex programs
- Performance improvement on benchmarks
- Correct handling of all test cases
References
- Chaitin et al. "Register allocation via coloring" (1981)
- Briggs et al. "Improvements to graph coloring" (1989)
- Appel & George "Optimal spilling for CISC machines" (2001)
Description
Replace the current simple register allocator with a graph coloring allocator based on the Chaitin-Briggs algorithm. This classical approach models register allocation as a graph coloring problem where variables are nodes and interference represents edges.
Current Problem
The existing allocator lacks global view of register allocation, leading to:
Graph Coloring Algorithm
1. Core Data Structures
2. Building Interference Graph
3. Simplification Phase
4. Spill Selection
5. Coloring Phase
6. Main Allocation Loop
7. Spill Code Generation
Test Cases
Benefits
Success Metrics
References