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*pretty much from scratch = used glm to not have to implement basic mathematical operations

Pathtracer

  • Antialiasing, soft shadows, etc. (for free)
  • GI
  • BRDFs for reflective (mirrors), reflective/refractive (glass), solid materials.
  • Objects (which can use any BRDF)
  • Fog
  • Parallelism


Rasterizer

  • Objects
  • Textures
  • FXAA
  • Shadow maps
  • Clipping