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678 lines (620 loc) · 23.5 KB
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name: Commit Validation
on:
pull_request:
workflow_dispatch:
concurrency:
group: openq4-validation-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
permissions:
contents: read
jobs:
script-smoke:
name: Validation Script Smoke
runs-on: ubuntu-24.04
env:
OPENQ4_GAMELIBS_REPO: ${{ github.workspace }}/../openQ4-game
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Fetch openQ4-game
shell: bash
run: |
set -euo pipefail
git clone --depth 1 https://github.com/themuffinator/openQ4-game.git "${OPENQ4_GAMELIBS_REPO}"
- name: Setup Python
uses: actions/setup-python@v6
with:
python-version: "3.x"
- name: Check validation script syntax
shell: bash
run: |
set -euo pipefail
python -m py_compile \
tools/build/build_openq4_pack.py \
tools/build/build_pak0.py \
tools/build/build_windows_installer.py \
tools/build/check_staged_content_edits.py \
tools/build/generate_pak_header.py \
tools/build/generate_release_changelog.py \
tools/build/generate_release_docs.py \
tools/build/linux_metadata.py \
tools/build/list_pak_sources.py \
tools/build/openq4_pak.py \
tools/build/openq4_release_version.py \
tools/build/openq4_version.py \
tools/build/package_nightly.py \
tools/build/package_release.py \
tools/build/stage_fast_install.py \
tools/build/stage_gamelibs.py \
tools/build/stage_windows_runtime.py \
tools/build/sync_icons.py \
tools/build/windows_runtime.py \
tools/build/write_pak_manifest.py \
src/sys/linux/pk4/id_utils.py \
tools/validation/openq4_validate.py \
tools/tests/renderer_validation_matrix.py \
tools/tests/campaign_split_state_transition.py \
tools/tests/docs_link_integrity.py \
tools/tests/filesystem_case_segments.py \
tools/tests/filesystem_mod_manifest.py \
tools/tests/game_class_allocator_alignment.py \
tools/tests/gamelibs_staging.py \
tools/tests/hdr_postprocess_math.py \
tools/tests/linux_arm64_ci_coverage.py \
tools/tests/linux_gui_presentation_defaults.py \
tools/tests/linux_highdpi_mouse.py \
tools/tests/linux_metadata_fuzz.py \
tools/tests/linux_packaging_guidance.py \
tools/tests/linux_sanitizer_ci.py \
tools/tests/linux_sdl3_glew_loader.py \
tools/tests/linux_vsync_support.py \
tools/tests/loading_continue_input.py \
tools/tests/macos_apple_gl21_arb2_corridor.py \
tools/tests/macos_evidence_plumbing.py \
tools/tests/macos_evidence_recording.py \
tools/tests/macos_gamelibs_alignment.py \
tools/tests/macos_local_validation_track.py \
tools/tests/macos_matrix_policy.py \
tools/tests/macos_native_backend_guard.py \
tools/tests/macos_native_backend_containment.py \
tools/tests/macos_openal_provider_policy.py \
tools/tests/macos_package_policy.py \
tools/tests/macos_package_robustness.py \
tools/tests/macos_renderer_backend_policy.py \
tools/tests/macos_renderer_phase_breadcrumbs.py \
tools/tests/macos_renderer_startup_guard.py \
tools/tests/macos_sdl3_backend_guard.py \
tools/tests/macos_signoff_archive.py \
tools/tests/macos_static_policy.py \
tools/tests/macos_support_claim_policy.py \
tools/tests/macos_support_intake.py \
tools/tests/macos_symbolication_policy.py \
tools/tests/macos_metal_bridge.py \
tools/tests/native_glx_shutdown.py \
tools/tests/openq4_pure_pack.py \
tools/tests/packaging_safety.py \
tools/tests/preprocessor_macro_safety.py \
tools/tests/posix_memory_management.py \
tools/tests/posix_monotonic_time.py \
tools/tests/posix_network_resolution.py \
tools/tests/posix_thread_shutdown.py \
tools/tests/release_tooling_safety.py \
tools/tests/renderer_msaa_cvar_safety.py \
tools/tests/renderer_supersampling_safety.py \
tools/tests/savegame_corruption_contract.py \
tools/tests/sdl3_input_parity.py \
tools/tests/sdl3_multidisplay_windowing.py \
tools/tests/settings_menu_coverage.py \
tools/tests/steam_deck_support.py \
tools/tests/startup_language_override.py \
tools/tests/validation_hardening.py \
tools/tests/vscode_fast_build.py
bash -n tools/build/meson_setup.sh
bash -n tools/macos/collect_macos_support_info.sh
bash -n tools/validation/validate_macos_static.sh
bash -n tools/validation/validate_push.sh
bash -n tools/validation/validate_pr.sh
python tools/tests/campaign_split_state_transition.py
python tools/tests/docs_link_integrity.py
python tools/tests/filesystem_case_segments.py
python tools/tests/filesystem_mod_manifest.py
python tools/tests/game_class_allocator_alignment.py
python tools/tests/gamelibs_staging.py
python tools/tests/hdr_postprocess_math.py
python tools/tests/linux_arm64_ci_coverage.py
python tools/tests/linux_gui_presentation_defaults.py
python tools/tests/linux_highdpi_mouse.py
python tools/tests/linux_metadata_fuzz.py
python tools/tests/linux_packaging_guidance.py
python tools/tests/linux_pk4_legacy_tools.py
python tools/tests/linux_sanitizer_ci.py
python tools/tests/linux_sdl3_glew_loader.py
python tools/tests/linux_vsync_support.py
python tools/tests/loading_continue_input.py
python tools/tests/macos_apple_gl21_arb2_corridor.py
python tools/tests/macos_evidence_plumbing.py
python tools/tests/macos_evidence_recording.py
python tools/tests/macos_gamelibs_alignment.py
python tools/tests/macos_local_validation_track.py
python tools/tests/macos_matrix_policy.py
python tools/tests/macos_native_backend_guard.py
python tools/tests/macos_native_backend_containment.py
python tools/tests/macos_openal_provider_policy.py
python tools/tests/macos_package_policy.py
python tools/tests/macos_package_robustness.py
python tools/tests/macos_renderer_backend_policy.py
python tools/tests/macos_renderer_phase_breadcrumbs.py
python tools/tests/macos_renderer_startup_guard.py
python tools/tests/macos_sdl3_backend_guard.py
python tools/tests/macos_signoff_archive.py
python tools/tests/macos_static_policy.py
python tools/tests/macos_support_claim_policy.py
python tools/tests/macos_support_intake.py
python tools/tests/macos_symbolication_policy.py
python tools/tests/macos_metal_bridge.py
python tools/tests/native_glx_shutdown.py
python tools/tests/openq4_pure_pack.py
python tools/tests/packaging_safety.py
python tools/tests/preprocessor_macro_safety.py
python tools/tests/release_tooling_safety.py
python tools/tests/posix_memory_management.py
python tools/tests/posix_monotonic_time.py
python tools/tests/posix_network_resolution.py
python tools/tests/posix_thread_shutdown.py
python tools/tests/renderer_msaa_cvar_safety.py
python tools/tests/renderer_supersampling_safety.py
python tools/tests/savegame_corruption_contract.py
python tools/tests/sdl3_input_parity.py
python tools/tests/sdl3_multidisplay_windowing.py
python tools/tests/settings_menu_coverage.py
python tools/tests/steam_deck_support.py
python tools/tests/startup_language_override.py
python tools/tests/validation_hardening.py
python tools/tests/vscode_fast_build.py
- name: Dry-run validation profiles
shell: bash
run: |
set -euo pipefail
bash tools/validation/validate_push.sh --dry-run
bash tools/validation/validate_pr.sh --dry-run
windows-x64:
name: Windows x64 Commit Validation
runs-on: windows-2025
needs: script-smoke
timeout-minutes: 60
env:
OPENQ4_GAMELIBS_REPO: ${{ github.workspace }}/../openQ4-game
steps:
- name: Checkout
uses: actions/checkout@v6
with:
fetch-depth: 0
- name: Fetch openQ4-game
shell: pwsh
run: |
$ErrorActionPreference = "Stop"
git clone --depth 1 https://github.com/themuffinator/openQ4-game.git "$env:OPENQ4_GAMELIBS_REPO"
- name: Setup Python
uses: actions/setup-python@v6
with:
python-version: "3.x"
- name: Install Meson and Ninja
shell: pwsh
run: |
$ErrorActionPreference = "Stop"
python -m pip install --upgrade pip
python -m pip install meson ninja
- name: Run selected validation profile
shell: pwsh
run: |
$ErrorActionPreference = "Stop"
Write-Host "Selected validation profile: pr"
powershell -NoProfile -ExecutionPolicy Bypass -File tools/validation/validate_pr.ps1 --fail-on-dirty
linux-arm64:
name: Linux ARM64 Commit Validation
runs-on: ubuntu-24.04-arm
needs: script-smoke
timeout-minutes: 90
env:
OPENQ4_GAMELIBS_REPO: ${{ github.workspace }}/../openQ4-game
steps:
- name: Checkout
uses: actions/checkout@v6
with:
fetch-depth: 0
- name: Fetch openQ4-game
shell: bash
run: |
set -euo pipefail
git clone --depth 1 https://github.com/themuffinator/openQ4-game.git "${OPENQ4_GAMELIBS_REPO}"
- name: Setup Python
uses: actions/setup-python@v6
with:
python-version: "3.x"
- name: Install Meson and Ninja
shell: bash
run: |
set -euo pipefail
python -m pip install --upgrade pip
python -m pip install meson ninja
- name: Install Linux native dependencies
shell: bash
run: |
set -euo pipefail
for attempt in 1 2 3; do
if sudo apt-get update && sudo apt-get install -y \
binutils \
libasound2-dev \
libdbus-1-dev \
libdecor-0-dev \
libdrm-dev \
libegl1-mesa-dev \
libfribidi-dev \
libgbm-dev \
libgl1-mesa-dri \
libgl1-mesa-dev \
libglx-mesa0 \
libibus-1.0-dev \
libjack-dev \
libopenal-dev \
libpipewire-0.3-dev \
libpulse-dev \
libsndio-dev \
libthai-dev \
libudev-dev \
libwayland-dev \
libx11-dev \
libxcursor-dev \
libxext-dev \
libxfixes-dev \
libxi-dev \
libxkbcommon-dev \
libxrandr-dev \
libxss-dev \
libxtst-dev \
libxxf86dga-dev \
libxxf86vm-dev \
xvfb; then
exit 0
fi
if [ "${attempt}" -eq 3 ]; then
echo "Failed to install Linux native dependencies after ${attempt} attempts."
exit 1
fi
echo "Linux dependency installation attempt ${attempt} failed; retrying in 10 seconds..."
sleep 10
done
- name: Run selected validation profile
shell: bash
run: |
set -euo pipefail
env LIBGL_ALWAYS_SOFTWARE=1 SDL_VIDEO_DRIVER=x11 SDL_VIDEODRIVER=x11 xvfb-run -a bash tools/validation/validate_pr.sh \
--fail-on-dirty \
--runtime \
--runtime-cases renderer-default-safety-selftest,sdl3-x11-display-diagnostics \
--runtime-tiers auto \
--runtime-basepath "" \
--runtime-skip-official-pak-validation
env LIBGL_ALWAYS_SOFTWARE=1 OPENQ4_FORCE_X11=1 xvfb-run -a python tools/tests/renderer_validation_matrix.py \
--cases sdl3-force-x11-display-diagnostics \
--tiers auto \
--basepath "" \
--skip-official-pak-validation \
--output-dir .tmp/renderer-validation/force-x11
- name: Publish renderer validation reports
if: always()
uses: actions/upload-artifact@v6
with:
name: commit-linux-arm64-renderer-validation
path: .tmp/renderer-validation
if-no-files-found: warn
retention-days: 14
include-hidden-files: true
linux-sanitizer:
name: Linux x64 ASan+UBSan Commit Validation
runs-on: ubuntu-24.04
needs: script-smoke
timeout-minutes: 90
env:
OPENQ4_GAMELIBS_REPO: ${{ github.workspace }}/../openQ4-game
ASAN_OPTIONS: halt_on_error=1:detect_leaks=0
UBSAN_OPTIONS: halt_on_error=1:print_stacktrace=1
steps:
- name: Checkout
uses: actions/checkout@v6
with:
fetch-depth: 0
- name: Fetch openQ4-game
shell: bash
run: |
set -euo pipefail
git clone --depth 1 https://github.com/themuffinator/openQ4-game.git "${OPENQ4_GAMELIBS_REPO}"
- name: Setup Python
uses: actions/setup-python@v6
with:
python-version: "3.x"
- name: Install Meson and Ninja
shell: bash
run: |
set -euo pipefail
python -m pip install --upgrade pip
python -m pip install meson ninja
- name: Install Linux native dependencies
shell: bash
run: |
set -euo pipefail
for attempt in 1 2 3; do
if sudo apt-get update && sudo apt-get install -y \
binutils \
libasound2-dev \
libdbus-1-dev \
libdecor-0-dev \
libdrm-dev \
libegl1-mesa-dev \
libfribidi-dev \
libgbm-dev \
libgl1-mesa-dri \
libgl1-mesa-dev \
libglx-mesa0 \
libibus-1.0-dev \
libjack-dev \
libopenal-dev \
libpipewire-0.3-dev \
libpulse-dev \
libsndio-dev \
libthai-dev \
libudev-dev \
libwayland-dev \
libx11-dev \
libxcursor-dev \
libxext-dev \
libxfixes-dev \
libxi-dev \
libxkbcommon-dev \
libxrandr-dev \
libxss-dev \
libxtst-dev \
libxxf86dga-dev \
libxxf86vm-dev; then
exit 0
fi
if [ "${attempt}" -eq 3 ]; then
echo "Failed to install Linux native dependencies after ${attempt} attempts."
exit 1
fi
echo "Linux dependency installation attempt ${attempt} failed; retrying in 10 seconds..."
sleep 10
done
- name: Run sanitizer build
shell: bash
run: |
set -euo pipefail
bash tools/validation/validate_pr.sh \
--skip-python-tests \
--no-install \
--build-dir .tmp/validation/linux-sanitizer-builddir \
--buildtype debugoptimized \
--jobs 2 \
--extra-setup-arg=-Duse_pch=false \
--extra-setup-arg=-Db_sanitize=address,undefined
- name: Publish sanitizer build logs
if: always()
uses: actions/upload-artifact@v6
with:
name: commit-linux-sanitizer-build-logs
path: |
.tmp/validation/linux-sanitizer-builddir/meson-logs
.tmp/gamelibs_stage/openq4_gamelibs_stage_manifest.json
if-no-files-found: warn
retention-days: 14
include-hidden-files: true
linux-wayland:
name: Linux Wayland ${{ matrix.libdecor_label }} Commit Validation
runs-on: ubuntu-24.04
needs: script-smoke
timeout-minutes: 90
env:
OPENQ4_GAMELIBS_REPO: ${{ github.workspace }}/../openQ4-game
strategy:
fail-fast: false
matrix:
include:
- libdecor_label: libdecor
disable_libdecor: "0"
sync_window_ops: "0"
artifact_suffix: libdecor
- libdecor_label: no-libdecor
disable_libdecor: "1"
sync_window_ops: "0"
artifact_suffix: no-libdecor
- libdecor_label: sync-window-ops
disable_libdecor: "0"
sync_window_ops: "1"
artifact_suffix: sync-window-ops
steps:
- name: Checkout
uses: actions/checkout@v6
with:
fetch-depth: 0
- name: Fetch openQ4-game
shell: bash
run: |
set -euo pipefail
git clone --depth 1 https://github.com/themuffinator/openQ4-game.git "${OPENQ4_GAMELIBS_REPO}"
- name: Setup Python
uses: actions/setup-python@v6
with:
python-version: "3.x"
- name: Install Meson and Ninja
shell: bash
run: |
set -euo pipefail
python -m pip install --upgrade pip
python -m pip install meson ninja
- name: Install Linux Wayland dependencies
shell: bash
run: |
set -euo pipefail
for attempt in 1 2 3; do
if sudo apt-get update && sudo apt-get install -y \
binutils \
libasound2-dev \
libdbus-1-dev \
libdecor-0-dev \
libdrm-dev \
libegl1-mesa-dev \
libfribidi-dev \
libgbm-dev \
libgl1-mesa-dri \
libgl1-mesa-dev \
libglx-mesa0 \
libibus-1.0-dev \
libjack-dev \
libopenal-dev \
libpipewire-0.3-dev \
libpulse-dev \
libsndio-dev \
libthai-dev \
libudev-dev \
libwayland-dev \
libx11-dev \
libxcursor-dev \
libxext-dev \
libxfixes-dev \
libxi-dev \
libxkbcommon-dev \
libxrandr-dev \
libxss-dev \
libxtst-dev \
libxxf86dga-dev \
libxxf86vm-dev \
weston; then
exit 0
fi
if [ "${attempt}" -eq 3 ]; then
echo "Failed to install Linux Wayland dependencies after ${attempt} attempts."
exit 1
fi
echo "Linux Wayland dependency installation attempt ${attempt} failed; retrying in 10 seconds..."
sleep 10
done
- name: Run native Wayland validation
shell: bash
run: |
set -euo pipefail
export XDG_RUNTIME_DIR="${RUNNER_TEMP}/openq4-wayland-runtime"
rm -rf "${XDG_RUNTIME_DIR}"
mkdir -p "${XDG_RUNTIME_DIR}"
chmod 700 "${XDG_RUNTIME_DIR}"
weston_log="${RUNNER_TEMP}/openq4-weston-${{ matrix.artifact_suffix }}.log"
weston --backend=headless-backend.so --socket=openq4-wayland --idle-time=0 --no-config >"${weston_log}" 2>&1 &
weston_pid=$!
cleanup() {
status=$?
if [ "${status}" -ne 0 ] && [ -f "${weston_log}" ]; then
echo "Weston log:"
cat "${weston_log}"
fi
kill "${weston_pid}" >/dev/null 2>&1 || true
wait "${weston_pid}" >/dev/null 2>&1 || true
exit "${status}"
}
trap cleanup EXIT
for attempt in {1..30}; do
if [ -S "${XDG_RUNTIME_DIR}/openq4-wayland" ]; then
break
fi
sleep 1
done
if [ ! -S "${XDG_RUNTIME_DIR}/openq4-wayland" ]; then
echo "Weston did not create the Wayland socket."
exit 1
fi
export WAYLAND_DISPLAY=openq4-wayland
unset DISPLAY
export SDL_VIDEO_DRIVER=wayland
export SDL_VIDEODRIVER=wayland
export LIBGL_ALWAYS_SOFTWARE=1
if [ "${{ matrix.disable_libdecor }}" = "1" ]; then
export OPENQ4_WAYLAND_DISABLE_LIBDECOR=1
else
unset OPENQ4_WAYLAND_DISABLE_LIBDECOR
fi
if [ "${{ matrix.sync_window_ops }}" = "1" ]; then
export OPENQ4_WAYLAND_SYNC_WINDOW_OPS=1
else
unset OPENQ4_WAYLAND_SYNC_WINDOW_OPS
fi
bash tools/validation/validate_pr.sh \
--fail-on-dirty \
--runtime \
--runtime-cases renderer-default-safety-selftest,sdl3-wayland-window-lifecycle,sdl3-wayland-window-stress,sdl3-wayland-mouse-capture,sdl3-wayland-mouse-capture-stress,sdl3-wayland-display-diagnostics \
--runtime-tiers auto \
--runtime-basepath "" \
--runtime-skip-official-pak-validation
- name: Publish renderer validation reports
if: always()
uses: actions/upload-artifact@v6
with:
name: commit-linux-wayland-${{ matrix.artifact_suffix }}-renderer-validation
path: .tmp/renderer-validation
if-no-files-found: warn
retention-days: 14
include-hidden-files: true
macos-arm64:
name: macOS ARM64 ${{ matrix.bridge_label }} Commit Validation
runs-on: macos-15
needs: script-smoke
timeout-minutes: 90
env:
OPENQ4_GAMELIBS_REPO: ${{ github.workspace }}/../openQ4-game
strategy:
fail-fast: false
matrix:
include:
- bridge_label: OpenGL
macos_graphics_bridge: opengl
macos_openal_provider: apple_framework
artifact_suffix: opengl
- bridge_label: Metal
macos_graphics_bridge: metal
macos_openal_provider: apple_framework
artifact_suffix: metal
steps:
- name: Checkout
uses: actions/checkout@v6
with:
fetch-depth: 0
- name: Fetch openQ4-game
shell: bash
run: |
set -euo pipefail
git clone --depth 1 https://github.com/themuffinator/openQ4-game.git "${OPENQ4_GAMELIBS_REPO}"
- name: Setup Python
uses: actions/setup-python@v6
with:
python-version: "3.x"
- name: Install Meson and Ninja
shell: bash
run: |
set -euo pipefail
python -m pip install --upgrade pip
python -m pip install meson ninja
- name: Run selected validation profile
shell: bash
run: |
set -euo pipefail
bash tools/validation/validate_pr.sh \
--fail-on-dirty \
--platform-backend=sdl3 \
--extra-setup-arg=-Dmacos_graphics_bridge=${{ matrix.macos_graphics_bridge }} \
--extra-setup-arg=-Dmacos_openal_provider=${{ matrix.macos_openal_provider }}
- name: Publish staged payload
if: always()
uses: actions/upload-artifact@v6
with:
name: commit-macos-arm64-${{ matrix.artifact_suffix }}-payload
path: .install
if-no-files-found: warn
retention-days: 14
include-hidden-files: true