diff --git a/code/datums/ammo/rocket.dm b/code/datums/ammo/rocket.dm index ddfc23ccefc6..a0e7d8cc67ee 100644 --- a/code/datums/ammo/rocket.dm +++ b/code/datums/ammo/rocket.dm @@ -312,13 +312,21 @@ flags_ammo_behavior = AMMO_SKIPS_ALIENS|AMMO_HITS_TARGET_TURF|AMMO_SNIPER //sniper as we want good acc name = "M5510 Laser-Guided Rocket" icon_state = "brute" + ///Chance per tile to spawn smoke var/smoke_chance = 30 + ///Chance per tile to spawn sparks var/spark_chance = 30 + ///Chance per tile to spawn flame tile var/fire_chance = 30 + ///Chance for impacted object to be thrown var/throw_chance = 20 + ///Damage in central area var/structure_damage = 1200 + ///Lower bound of damage on left and right blast edge var/edge_lower_dmg = 400 + ///Lower bound of damage on left and right blast edge var/edge_upper_dmg = 700 + ///blast length, creates 3 wide 5x5 box fallowed by 3 wide blast var/max_distance = 7 /datum/ammo/rocket/brute/on_hit_mob(mob/mob, obj/projectile/projectile) @@ -366,7 +374,7 @@ INVOKE_ASYNC(src, PROC_REF(detonate),left_turf, initial_location, cleared_locations,edge) cleared_locations |= right_turf cleared_locations |= left_turf - sleep(1) + sleep(1) //for effect of traveling blastwave rather then instant action in whole impact area /datum/ammo/rocket/brute/proc/detonate(turf/location, turf/initial_location, list/detonated_locations, edge = FALSE) diff --git a/code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm b/code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm index ae30653db02b..5fa41b285046 100644 --- a/code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm +++ b/code/game/machinery/vending/vendor_types/squad_prep/squad_engineer.dm @@ -9,7 +9,7 @@ GLOBAL_LIST_INIT(cm_vending_gear_engi, list( list("JIMA Planted Flag", 0, /obj/item/defenses/handheld/planted_flag, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_MANDATORY), list("UA 42-F Sentry Flamer", 0, /obj/item/defenses/handheld/sentry/flamer, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_MANDATORY), list("UA 571-C Sentry Gun", 0, /obj/item/defenses/handheld/sentry, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_MANDATORY), - list("M6H-BRUTE",0, /obj/item/storage/belt/gun/brutepack/full, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_MANDATORY), + list("M6H-BRUTE Breaching Launcher",0, /obj/item/storage/belt/gun/brutepack/full, MARINE_CAN_BUY_ATTACHMENT, VENDOR_ITEM_MANDATORY), list("Sentry Upgrade kit", 15, /obj/item/engi_upgrade_kit, null, VENDOR_ITEM_REGULAR),