A tilenentity block that displays itself as a customizable model, that can be defined in (map)resourcepacks using the block model format.
TileEntity Data:
- offset (x/y/z; min is -1 block, max is +1 block)
- scaling (x/y/z; max is double scale)
- base direction (up/down/NESW)
- rotation (pitch/yaw)
- lighting (yes/no)
- basecolor (r/g/b)
TileEntity Scripting:
- onSee
- onTouch
- onAttack
- onInteract
Furthermore, it should be possible to make the tilentity spawn a tc-point-entity that can be used for mounting the player, for things like chairs.
Steps to implement:
A tilenentity block that displays itself as a customizable model, that can be defined in (map)resourcepacks using the block model format.
TileEntity Data:
TileEntity Scripting:
Furthermore, it should be possible to make the tilentity spawn a tc-point-entity that can be used for mounting the player, for things like chairs.
Steps to implement: