Problem
The current SVG renderer is compact and functional, but the next design pass needs smoother gel/blob gradients, better highlight behavior, and interaction cleanup without inflating the package or making the visuals noisy.
Scope
- Review current
BlobSVG.svelte layering, radial gradients, blur filters, blend modes, and opacity curves.
- Tune gel body, glow, and core highlight behavior for light and dark modes.
- Keep renderer output deterministic enough for tests and screenshots.
- Avoid broad theme churn until interaction physics is stable.
Validation
- Local Vite demo visual review.
- Screenshot checks across light/dark and desktop/mobile viewports.
pnpm build, pnpm check, pnpm test, and package surface checks remain green.
Problem
The current SVG renderer is compact and functional, but the next design pass needs smoother gel/blob gradients, better highlight behavior, and interaction cleanup without inflating the package or making the visuals noisy.
Scope
BlobSVG.sveltelayering, radial gradients, blur filters, blend modes, and opacity curves.Validation
pnpm build,pnpm check,pnpm test, and package surface checks remain green.