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Refine gel/blob gradient rendering and interaction polish #28

@Jesssullivan

Description

Problem

The current SVG renderer is compact and functional, but the next design pass needs smoother gel/blob gradients, better highlight behavior, and interaction cleanup without inflating the package or making the visuals noisy.

Scope

  • Review current BlobSVG.svelte layering, radial gradients, blur filters, blend modes, and opacity curves.
  • Tune gel body, glow, and core highlight behavior for light and dark modes.
  • Keep renderer output deterministic enough for tests and screenshots.
  • Avoid broad theme churn until interaction physics is stable.

Validation

  • Local Vite demo visual review.
  • Screenshot checks across light/dark and desktop/mobile viewports.
  • pnpm build, pnpm check, pnpm test, and package surface checks remain green.

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