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Description
First text + images, maybe video later
Introduction
- Mention dependencies
- Briefly explain OpenFile and OpenGUI
How to use the editor
- Camera controls
- Keyboard shortcuts
- Menu navigation
- Adding basic objects (light/audio sources)
- Load/save maps
Using the prefab browser
- Add object to Resources folder, attach OFSerializableObject, update path
- Adding folders to asset hierarchy
Using serialization
- OpenFile: Writing serialization code
Custom inspectors
- Syntax
- Difference in ObjectFields
Assets
- Using asset browser
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