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The loading performance is low comparing to WebGL client #3

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@marklinmao

We found that the time cost of loading a model in Unity (dynamic or static) is much more slower than loading in WebGL client. e.g. For a 2M model, the loading costs about 7 minutes (while in WebGL it's in seconds), which is a bit unacceptable. What is the reason of such difference? What kind of optimization can be done in the model to make it faster? Is it possible to make it faster?

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