We found that the time cost of loading a model in Unity (dynamic or static) is much more slower than loading in WebGL client. e.g. For a 2M model, the loading costs about 7 minutes (while in WebGL it's in seconds), which is a bit unacceptable. What is the reason of such difference? What kind of optimization can be done in the model to make it faster? Is it possible to make it faster?
We found that the time cost of loading a model in Unity (dynamic or static) is much more slower than loading in WebGL client. e.g. For a 2M model, the loading costs about 7 minutes (while in WebGL it's in seconds), which is a bit unacceptable. What is the reason of such difference? What kind of optimization can be done in the model to make it faster? Is it possible to make it faster?