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GridStatus.lua
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339 lines (279 loc) · 7.47 KB
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-- GridStatus.lua
--{{{ Libraries
local Compost = AceLibrary("Compost-2.0")
local RL = AceLibrary("RosterLib-2.0")
local L = AceLibrary("AceLocale-2.2"):new("Grid")
--}}}
--{{{ GridStatus
GridStatus = Grid:NewModule("GridStatus", "AceModuleCore-2.0")
GridStatus:SetModuleMixins("AceDebug-2.0", "AceEvent-2.0")
--{{{ Module prototype
GridStatus.modulePrototype.core = GridStatus
function GridStatus.modulePrototype:OnInitialize()
self.debugging = self.db.profile.debug
self.debugFrame = GridStatus.debugFrame
end
function GridStatus.modulePrototype:Reset()
self.debugging = self.db.profile.debug
self:Debug("Reset")
end
function GridStatus.modulePrototype:InitializeOptions()
GridStatus:Debug("InitializeOptions", self.name)
local module = self
if not self.options then
self.options = {
type = "group",
name = (self.menuName or self.name),
desc = L["Options for "].. self.name,
args = {},
}
end
if self.extraOptions then
for name, option in pairs(self.extraOptions) do
self.options.args[name] = option
end
end
end
function GridStatus.modulePrototype:RegisterStatus(status, desc, options, inMainMenu)
local module = self
local optionMenu
GridStatus:RegisterStatus(status, desc, (self.name or true))
if inMainMenu then
optionMenu = GridStatus.options.args
else
if not self.options then
self:InitializeOptions()
end
optionMenu = self.options.args
end
if not optionMenu[status] then
optionMenu[status] = {
type = "group",
name = desc,
desc = L["Send"].. desc,
args = {
["enable"] = {
type = "toggle",
name = L["Enable"],
desc = L["Enable"].. desc,
get = function ()
return module.db.profile[status].enable
end,
set = function (v)
module.db.profile[status].enable = v
end,
},
["color"] = {
type = "color",
name = L["Color"],
desc = L["Color for "].. desc,
hasAlpha = true,
get = function ()
local color = module.db.profile[status].color
return color.r, color.g, color.b, color.a
end,
set = function (r, g, b, a)
local color = module.db.profile[status].color
color.r = r
color.g = g
color.b = b
color.a = a or 1
end,
},
["priority"] = {
type = "range",
name = L["Priority"],
desc = L["Priority for "].. desc,
max = 99,
min = 0,
step = 1,
get = function ()
return module.db.profile[status].priority
end,
set = function (v)
module.db.profile[status].priority = v
end,
},
["range"] = {
type = 'toggle',
name = L["Range filter"],
desc = L["Range filter for "].. desc,
get = function() return module.db.profile[status].range end,
set = function()
module.db.profile[status].range = not module.db.profile[status].range
end,
}
},
}
if options then
for name, option in pairs(options) do
if not option then
optionMenu[status].args[name] = nil
else
optionMenu[status].args[name] = option
end
end
end
end
end
function GridStatus.modulePrototype:UnregisterStatus(status)
GridStatus:UnregisterStatus(status, (self.name or true))
end
--}}}
--{{{ AceDB defaults
GridStatus.defaultDB = {
debug = false,
range = true,
}
--}}}
--{{{ AceOptions table
GridStatus.options = {
type = "group",
name = L["Status"],
desc = L["Options for "] .."GridStatus.",
args = {
},
}
--}}}
function GridStatus:OnInitialize()
self.super.OnInitialize(self)
self.registry = Compost:Acquire()
self.registryDescriptions = Compost:Acquire()
self.cache = Compost:Acquire()
end
--{{{ Status registry
function GridStatus:RegisterStatus(status, description, moduleName)
if not self.registry[status] then
self:Debug("Registered", status, "("..description..")", "for", moduleName)
self.registry[status] = (moduleName or true)
self.registryDescriptions[status] = description
self:TriggerEvent("Grid_StatusRegistered", status, description, moduleName)
else
-- error if status is already registered?
self:Debug("RegisterStatus:", status, "is already registered.")
end
end
function GridStatus:UnregisterStatus(status, moduleName)
local name
if self:IsStatusRegistered(status) then
self:Debug("Unregistered", status, "for", moduleName)
-- need to remove from cache
for name in pairs(self.cache) do
self:SendStatusLost(name, status)
end
-- now we can remove from registry
self.registry[status] = nil
self.registryDescriptions[status] = nil
self:TriggerEvent("Grid_StatusUnregistered", status)
end
end
function GridStatus:IsStatusRegistered(status)
return (self.registry and
self.registry[status] and
true)
end
function GridStatus:RegisteredStatusIterator()
local status
local gsreg = self.registry
local gsregdescr = self.registryDescriptions
return function ()
status = next(gsreg, status)
return status, gsreg[status], gsregdescr[status]
end
end
--}}}
--{{{ Caching status functions
function GridStatus:SendStatusGained(name, status, priority, range, color, text, value, maxValue, texture)
local u = RL:GetUnitObjectFromName(name)
local cached
-- ignore unit if it is not in the roster
if not u then
return
end
if color and not type(color) == "table" then
self:Debug("color is not a table for", status)
end
if range and type(range) ~= "number" then
self:Debug("Range is not a number for", status)
end
-- create cache for unit if needed
if not self.cache[name] then
self.cache[name] = Compost:Acquire()
end
if not self.cache[name][status] then
self.cache[name][status] = Compost:Acquire()
end
cached = self.cache[name][status]
-- if no changes were made, return rather than triggering an event
if cached and
cached.priority == priority and
cached.range == range and
cached.color == color and
cached.text == text and
cached.value == value and
cached.maxValue == maxValue and
cached.texture == texture then
return
end
-- update cache
cached.priority = priority
cached.range = range
cached.color = color
cached.text = (text or "")
cached.value = value
cached.maxValue = maxValue
cached.texture = texture
self:TriggerEvent("Grid_StatusGained", name, status,
priority, range, color, text, value, maxValue,
texture)
end
function GridStatus:SendStatusLost(name, status)
-- if status isn't cached, don't send status lost event
if (not self.cache[name]) or (not self.cache[name][status]) then
return
end
Compost:Reclaim(self.cache[name][status])
self.cache[name][status] = nil
self:TriggerEvent("Grid_StatusLost", name, status)
end
function GridStatus:GetCachedStatus(name, status)
return (self.cache[name] and self.cache[name][status])
end
function GridStatus:CachedStatusIterator(status)
local cache = self.cache
local name
if status then
-- iterator for a specific status
return function ()
name = next(cache, name)
-- we reached the end early?
if name == nil then
return nil
end
while cache[name][status] == nil do
name = next(cache, name)
if name == nil then
return nil
end
end
return name, status, cache[name][status]
end
else
-- iterator for all units, all statuses
return function ()
status = next(cache[name], status)
-- find the next unit with a status
while not status do
name = next(cache, name)
if name then
status = next(cache[name], status)
else
return nil
end
end
return name, status, cache[name][status]
end
end
end
--}}}
--}}}