diff --git a/assets/scripts/core/game-scene.js b/assets/scripts/core/game-scene.js
index c800ba54..0418dd8e 100644
--- a/assets/scripts/core/game-scene.js
+++ b/assets/scripts/core/game-scene.js
@@ -6035,6 +6035,11 @@ _buildSettingsPopup() {
if (this._state.isBall) {
const ballOnSurface = this._state.onGround || this._state.onCeiling;
this._player.updateBallRoll(horizontalDelta, ballOnSurface);
+ } else if (this._state.isOnSlope) {
+ this._player.updateSlopeRotation(verticalDelta);
+ } else if ((this._state.wasOnSlope || this._state.slopeExitRotationTarget !== null) && this._state.onGround && !this._state.isOnSlope) {
+ // Just left a slope; ease rotation back to flat instead of snapping.
+ this._player.updateSlopeExitRotation(verticalDelta);
} else if (this._state.onGround) {
this._player.updateGroundRotation(verticalDelta);
} else if (this._player.rotateActionActive) {
diff --git a/assets/scripts/core/level.js b/assets/scripts/core/level.js
index d5e70b76..167bc410 100644
--- a/assets/scripts/core/level.js
+++ b/assets/scripts/core/level.js
@@ -11,6 +11,7 @@ class Collider {
this.slopeDir = 1;
this.slopeIsFilled = false;
this.slopeFlipY = false;
+ this.slopeFloorTop = false;
}
getSlopeSurfaceY(worldX) {
if (this.type !== slopeType) return null;
@@ -797,7 +798,7 @@ window.LevelObject = class LevelObject {
return null;
}
_spawnObject(levelObj) {
- this.objectSprites = this.objectSprites || [];
+ this.objectSprites = this.objectSprites || [];
const scene = this._scene;
const objectDef = getObjectFromId(levelObj.id);
@@ -1270,12 +1271,48 @@ window.LevelObject = class LevelObject {
if (objectDef.type === solidType && objectDef.gridW > 0 && objectDef.gridH > 0) {
const w = objectDef.gridW * a;
const h = objectDef.gridH * a;
- const collider = new Collider(solidType, worldX, worldY, w, h, levelObj.rot || 0);
- collider.objid = levelObj.id;
- registerCollider(collider);
- this.objects.push(collider);
- hasCollisionEntry = true;
- this._addCollisionToSection(collider);
+ if (_SLOPE_DATA[levelObj.id]) {
+ // Ensure slope collider is created only once per level object to avoid jitter
+ if (!levelObj._slopeCreated) {
+ let _fx = levelObj.flipX || false;
+ let _fy = levelObj.flipY || false;
+ const _nr = ((Math.round(levelObj.rot || 0) % 360) + 360) % 360;
+ if (_nr === 90) { const _t = _fx; _fx = !_fy; _fy = _t; }
+ else if (_nr === 180) { _fx = !_fx; _fy = !_fy; }
+ else if (_nr === 270) { const _t = _fx; _fx = _fy; _fy = !_t; }
+ const _slopeDir = _fx ? -1 : 1;
+ const _coveredBySlope = this.objects.some(col =>
+ col.type === slopeType &&
+ Math.abs(col.x - worldX) < 0.01 &&
+ Math.abs(col.y - worldY) < 0.01 &&
+ col.slopeDir === _slopeDir &&
+ col.slopeFlipY === _fy &&
+ col.w >= w - 1 &&
+ col.h >= h - 1
+ );
+ if (!_coveredBySlope) {
+ let _slopeCol = new Collider(slopeType, worldX, worldY, w, h, levelObj.rot || 0);
+ _slopeCol.slopeDir = _slopeDir;
+ _slopeCol.slopeFlipY = _fy;
+ _slopeCol.slopeFloorTop = _fy;
+ _slopeCol.slopeAngleDeg = _SLOPE_DATA[levelObj.id].angle || 45;
+ _slopeCol.slopeIsFilled = _SLOPE_DATA[levelObj.id].sq || false;
+ _slopeCol.objid = levelObj.id;
+ registerCollider(_slopeCol);
+ this.objects.push(_slopeCol);
+ hasCollisionEntry = true;
+ this._addCollisionToSection(_slopeCol);
+ levelObj._slopeCreated = true; // mark as created
+ }
+ }
+ } else {
+ const collider = new Collider(solidType, worldX, worldY, w, h, levelObj.rot || 0);
+ collider.objid = levelObj.id;
+ registerCollider(collider);
+ this.objects.push(collider);
+ hasCollisionEntry = true;
+ this._addCollisionToSection(collider);
+ }
} else if (objectDef.type === hazardType) {
let hitW = 0;
let hitH = 0;
diff --git a/assets/scripts/core/player.js b/assets/scripts/core/player.js
index d1ce8871..c5bead02 100644
--- a/assets/scripts/core/player.js
+++ b/assets/scripts/core/player.js
@@ -31,10 +31,26 @@ class PlayerState {
this.upKeyPressed = false;
this.queuedHold = false;
this.isDead = false;
+ this.diedThisFrame = false;
+ this.diedLastFrame = false;
this.mirrored = false;
this.isDashing = false;
this.dashYVelocity = 0;
this.isDual = false;
+ this.isOnSlope = false;
+ this.wasOnSlope = false;
+ this.slopeVelocity = 0;
+ this.currentSlopeAngle = 0;
+ this.currentSlopeDir = 1;
+ this.currentSlopeExitX = 0;
+ this.currentSlopeUphill = false;
+ this.lastSlopeAngle = 0;
+ this.slopeExitGrace = 0;
+ this.slopeExitRotationTarget = null;
+ this.holdSlopeExitRotation = false;
+ this.suppressNextFallRotate = false;
+ this.slopeExitJumpLandingDir = 0;
+ this.slopeExitJumpPaused = false;
this.ignorePortals = false;
}
}
@@ -1190,6 +1206,18 @@ if (this.p.isFlying || this.p.isUfo) {
this.p.canJump = true;
this.p.isJumping = false;
this.p.queuedHold = false;
+ this.p.suppressNextFallRotate = false;
+ this.p.slopeExitJumpPaused = false;
+ if (this.p.slopeExitJumpLandingDir !== 0 && !this.p.isBall && !this.p.isWave && !this.p.isSpider) {
+ const _sideStep = Math.PI / 2;
+ const _scaledRotation = this._rotation / _sideStep;
+ this._rotation = this.p.slopeExitJumpLandingDir > 0
+ ? Math.ceil(_scaledRotation) * _sideStep
+ : Math.floor(_scaledRotation) * _sideStep;
+ this.rotateActionActive = false;
+ this.p.holdSlopeExitRotation = true;
+ this.p.slopeExitJumpLandingDir = 0;
+ }
if (this.p.isBall) {
if (_0x4a38a5) {
this._rotation = Math.round(this._rotation / Math.PI) * Math.PI;
@@ -1214,6 +1242,9 @@ if (this.p.isFlying || this.p.isUfo) {
if (this.p.isDead) {
return;
}
+ if (window.debugCollisions && this._lastDeathReason) {
+ console.log("death reason", this._lastDeathReason);
+ }
this.p.isDead = true;
this._scene.toggleGlitter(false);
this._particleEmitter.stop();
@@ -1590,7 +1621,18 @@ if (this.p.isFlying || this.p.isUfo) {
this.p.onGround = false;
this.p.canJump = false;
}
+ pauseSlopeExitJump() {
+ const iscube = !this.p.isFlying && !this.p.isBall && !this.p.isWave && !this.p.isUfo && !this.p.isSpider && !this.p.isRobot && !this.p.isSwing && !this.p.isBird && !this.p.isDart;
+ if (iscube && (this.p.wasOnSlope || this.p.isOnSlope || this.p.slopeExitGrace > 0)) {
+ this.p.slopeExitJumpPaused = true;
+ }
+ }
runRotateAction() {
+ if (this.p.holdSlopeExitRotation && this.p.onGround) {
+ this.p.suppressNextFallRotate = true;
+ this.p.slopeExitJumpLandingDir = this.flipMod();
+ }
+ this.p.holdSlopeExitRotation = false;
this.rotateActionActive = true;
this.rotateActionTime = 0;
const _miniDurScale = this.p.isMini ? (1 / 1.4) : 1;
@@ -1652,11 +1694,63 @@ if (this.p.isFlying || this.p.isUfo) {
if (this.p.isBall || this.p.isWave || this.p.isSpider) {
return;
}
+ if (this.p.holdSlopeExitRotation) {
+ return;
+ }
let _0x183c2a = this.convertToClosestRotation();
let _0x108955 = 0.47250000000000003;
let _0x17a9a6 = Math.min(_0x5c24f7 * 1, _0x108955 * _0x5c24f7);
this._rotation = this.slerp2D(this._rotation, _0x183c2a, _0x17a9a6);
}
+ updateSlopeRotation(dt) {
+ if (this.p.isBall || this.p.isWave || this.p.isSpider) {
+ return;
+ }
+ this.p.slopeExitRotationTarget = null;
+ this.p.holdSlopeExitRotation = false;
+ const _flipMod = this.p.gravityFlipped ? -1 : 1;
+ const _sideStep = Math.PI / 2;
+ const _baseSlopeRad = -this.p.currentSlopeDir * (this.p.currentSlopeAngle || 0) * _flipMod;
+ const _targetRad = _baseSlopeRad + Math.round((this._rotation - _baseSlopeRad) / _sideStep) * _sideStep;
+ const _angleDiff = Math.atan2(Math.sin(_targetRad - this._rotation), Math.cos(_targetRad - this._rotation));
+ if (Math.abs(_angleDiff) < 0.01) {
+ this._rotation = _targetRad;
+ return;
+ }
+ const _speed = 14;
+ const _blend = 1 - Math.exp(-_speed * Math.max(dt / 60, 0.00001));
+ this._rotation += _angleDiff * _blend;
+ }
+ updateSlopeExitRotation(dt) {
+ // Called the frame(s) after the player leaves a slope but is still on the ground.
+ // Smoothly eases the tilt back to flat (0) using exponential decay instead of
+ // a linear clamp, preventing the pop on transition to the next slope or flat ground.
+ if (this.p.isBall || this.p.isWave || this.p.isSpider) {
+ return;
+ }
+ const _sideStep = Math.PI / 2;
+ const _backwardDir = -this.flipMod();
+ if (this.p.slopeExitRotationTarget === null) {
+ const _scaledRotation = this._rotation / _sideStep;
+ this.p.slopeExitRotationTarget = _backwardDir < 0
+ ? Math.floor(_scaledRotation) * _sideStep
+ : Math.ceil(_scaledRotation) * _sideStep;
+ if (Math.abs(this.p.slopeExitRotationTarget - this._rotation) < 0.01) {
+ this.p.slopeExitRotationTarget += _backwardDir * _sideStep;
+ }
+ }
+ const _targetRad = this.p.slopeExitRotationTarget;
+ const _angleDiff = Math.atan2(Math.sin(_targetRad - this._rotation), Math.cos(_targetRad - this._rotation));
+ if (Math.abs(_angleDiff) < 0.01) {
+ this._rotation = _targetRad;
+ this.p.slopeExitRotationTarget = null;
+ this.p.holdSlopeExitRotation = true;
+ return;
+ }
+ const _speed = 22;
+ const _blend = 1 - Math.exp(-_speed * Math.max(dt / 60, 0.00001));
+ this._rotation += _angleDiff * _blend;
+ }
updateBallRoll(_0x1dd8af, onSurface) {
const gravityDir = this.p.gravityFlipped ? -1 : 1;
const rollDir = this.p.mirrored ? -gravityDir : gravityDir;
@@ -1712,6 +1806,19 @@ if (this.p.isFlying || this.p.isUfo) {
this.p.upKeyPressed = false;
this.p.queuedHold = false;
this.p.yVelocity = this.flipMod() * 22.360064 * (this.p.isMini ? 0.8 : 1);
+ if (this.p.wasOnSlope || this.p.isOnSlope) {
+ const _sv = this.p.slopeVelocity;
+ if (_sv * this.flipMod() > 0) {
+ const _velCap = this.p.yVelocity * 1.4;
+ this.p.yVelocity += _sv * 0.25;
+ if (this.p.gravityFlipped) {
+ this.p.yVelocity = Math.max(this.p.yVelocity, _velCap);
+ } else {
+ this.p.yVelocity = Math.min(this.p.yVelocity, _velCap);
+ }
+ }
+ }
+ this.pauseSlopeExitJump();
this.runRotateAction();
} else if (this.p.isJumping) {
this.p.yVelocity -= p * _0x3d1c6f * this.flipMod();
@@ -1729,7 +1836,7 @@ if (this.p.isFlying || this.p.isUfo) {
} else {
this.p.yVelocity = Math.max(this.p.yVelocity, -30);
}
- if (this._isFallingPastThreshold() && !this.rotateActionActive) {
+ if (this._isFallingPastThreshold() && !this.rotateActionActive && !this.p.suppressNextFallRotate) {
this.runRotateAction();
}
if (this.playerIsFalling()) {
@@ -1748,6 +1855,7 @@ if (this.p.isFlying || this.p.isUfo) {
_0x203040 = -1;
}
if (!this.p.upKeyDown && !this.playerIsFalling()) {
+ this.p.queuedHold = false;
_0x203040 = 1.2;
}
let _0x2d237f = 0.4;
@@ -1784,11 +1892,7 @@ _updateBallJump(_0x2fe319) {
this.p.canJump = false;
}
this.p.yVelocity -= _0x144266 * _0x2fe319 * this.flipMod();
- if (this.p.gravityFlipped) {
- this.p.yVelocity = Math.min(this.p.yVelocity, 30);
- } else {
- this.p.yVelocity = Math.max(this.p.yVelocity, -30);
- }
+ this.p.yVelocity = Math.max(-30, Math.min(30, this.p.yVelocity));
if (this.playerIsFalling()) {
const _0x1439be = this.p.gravityFlipped ? this.p.yVelocity > p * 2 : this.p.yVelocity < -(p * 2);
if (_0x1439be) {
@@ -1938,8 +2042,12 @@ _updateWaveJump() {
checkCollisions(_0x2f5078) {
this.noclipStats.totalFrames++;
this.p.diedThisFrame = false;
+ this.p.wasOnSlope = this.p.isOnSlope;
+ this.p.isOnSlope = false;
const playerSize = this.p.isMini ? 18 : 30;
const waveHitSize = this.p.isMini ? 6 : 9;
+ const iscube = !this.p.isFlying && !this.p.isBall && !this.p.isWave && !this.p.isUfo && !this.p.isSpider;
+ const _dynamicSize = playerSize;
const pieceWidth = _0x2f5078 + centerX;
const playersY = this.p.y;
const playersLastY = this.p.lastY;
@@ -1951,6 +2059,9 @@ _updateWaveJump() {
let _0x30410f = false;
let _boostedThisStep = false;
const _0x198534 = this._gameLayer.getNearbySectionObjects(pieceWidth);
+ let _floorSlopeHit = null;
+ let _ceilingSlopeHit = null;
+ let _slopeDeath = null;
for (let gameObj of _0x198534) {
let left = gameObj.x - gameObj.w / 2;
let right = gameObj.x + gameObj.w / 2;
@@ -1983,6 +2094,22 @@ _updateWaveJump() {
gameObj.activated = true;
continue;
}
+ if (_colType === hazardType) {
+ if (window.noClip) {
+ this.p.diedThisFrame = true;
+ continue;
+ }
+ if (_hasCircleHitbox) {
+ const _hdx = pieceWidth - gameObj.x;
+ const _hdy = playersY - gameObj.y;
+ const _hDistSq = _hdx * _hdx + _hdy * _hdy;
+ const _hMinDist = gameObj.hitbox_radius + (this.p.isWave ? waveHitSize : playerSize);
+ if (_hDistSq > _hMinDist * _hMinDist) continue;
+ }
+ this._lastDeathReason = { reason: "hazard", objid: gameObj.objid, type: gameObj.type, playerX: pieceWidth, playerY: playersY, objX: gameObj.x, objY: gameObj.y };
+ this.killPlayer();
+ return;
+ }
if (_colType === "portal_fly") {
if (!gameObj.activated) {
gameObj.activated = true;
@@ -2175,6 +2302,7 @@ _updateWaveJump() {
if (_padNextTickVel !== null) {
this.p.pendingVelocity = _padNextTickVel;
}
+ this.pauseSlopeExitJump();
this.runRotateAction();
_boostedThisStep = true;
}
@@ -2208,6 +2336,7 @@ _updateWaveJump() {
this.p.isJumping = false;
this.p.upKeyPressed = false;
this.p.queuedHold = false;
+ this.pauseSlopeExitJump();
this.runRotateAction();
_boostedThisStep = true;
try {
@@ -2247,6 +2376,7 @@ _updateWaveJump() {
this.p.onGround = false;
this.p.canJump = false;
this.p.isJumping = false;
+ this.pauseSlopeExitJump();
this.runRotateAction();
_boostedThisStep = true;
try {
@@ -2343,6 +2473,7 @@ _updateWaveJump() {
if (_orbId === 1330) {
this.p.wasBoosted = false;
}
+ this.pauseSlopeExitJump();
this.runRotateAction();
_boostedThisStep = true;
if (_flipAfter) {
@@ -2391,25 +2522,11 @@ _updateWaveJump() {
}
} catch(e) {}
}
- } else if (_colType === hazardType) {
- if (window.noClip) {
- this.p.diedThisFrame = true;
- continue;
- }
- if (_hasCircleHitbox) {
- const _hdx = pieceWidth - gameObj.x;
- const _hdy = playersY - gameObj.y;
- const _hDistSq = _hdx * _hdx + _hdy * _hdy;
- const _hMinDist = gameObj.hitbox_radius + (this.p.isWave ? waveHitSize : playerSize);
- if (_hDistSq > _hMinDist * _hMinDist) continue;
- }
- this.killPlayer();
- return;
} else if (_colType === solidType) {
- let _0x146a97 = playersY - playerSize + gamemodeAddition;
- let _0x869e42 = playersLastY - playerSize + gamemodeAddition;
- let _0x3e7199 = playersY + playerSize - gamemodeAddition;
- let _0x135a9d = playersLastY + playerSize - gamemodeAddition;
+ let _0x146a97 = playersY - _dynamicSize + gamemodeAddition;
+ let _0x869e42 = playersLastY - _dynamicSize + gamemodeAddition;
+ let _0x3e7199 = playersY + _dynamicSize - gamemodeAddition;
+ let _0x135a9d = playersLastY + _dynamicSize - gamemodeAddition;
const _0x55559d = 9;
let iscolliding;
if (_hasCircleHitbox) {
@@ -2428,15 +2545,81 @@ _updateWaveJump() {
const _0xLandBot = (this.p.yVelocity <= 0 || this.p.onGround) && (_0x146a97 >= bottom || _0x869e42 >= bottom);
const _0xLandTop = (this.p.yVelocity >= 0 || this.p.onGround) && (_0x3e7199 <= top || _0x135a9d <= top);
const isstandingOnAPlatform = this.p.gravityFlipped ? _0xLandTop : _0xLandBot;
+ if (this.p.isFlying && iscolliding && !isstandingOnAPlatform && pieceWidth + playerSize - 5 > left && pieceWidth - playerSize + 5 < right) {
+ const _shipSolidSize = playerSize * 0.55;
+ const _shipBot = playersY - _shipSolidSize + gamemodeAddition;
+ const _lastShipBot = playersLastY - _shipSolidSize + gamemodeAddition;
+ const _shipTop = playersY + _shipSolidSize - gamemodeAddition;
+ const _lastShipTop = playersLastY + _shipSolidSize - gamemodeAddition;
+ if (!this.p.gravityFlipped && (_shipBot >= bottom || _lastShipBot >= bottom)) {
+ this.p.y += (bottom + _shipSolidSize - this.p.y) * 0.45;
+ this.p.yVelocity *= 0.72;
+ _0x30410f = true;
+ this.p.collideBottom = bottom;
+ continue;
+ }
+ if (this.p.gravityFlipped && (_shipTop <= top || _lastShipTop <= top)) {
+ this.p.y += (top - _shipSolidSize - this.p.y) * 0.45;
+ this.p.yVelocity *= 0.72;
+ _0x30410f = true;
+ this.p.onCeiling = true;
+ this.p.collideTop = top;
+ continue;
+ }
+ }
if (iscolliding && !isstandingOnAPlatform) {
+ const _usesFlightSlopeResolve = this.p.isFlying || this.p.isWave || this.p.isBird || this.p.isDart;
+ const _nearShipSlopeExit = _usesFlightSlopeResolve && this.p.slopeExitGrace > 0 &&
+ Math.abs(pieceWidth - this.p.currentSlopeExitX) < 55;
+ const _nearShipSlope = _usesFlightSlopeResolve && _0x198534.some(_nearObj =>
+ _nearObj.type === slopeType &&
+ pieceWidth + playerSize > _nearObj.x - _nearObj.w / 2 - 70 &&
+ pieceWidth - playerSize < _nearObj.x + _nearObj.w / 2 + 70 &&
+ playersY + playerSize > _nearObj.y - _nearObj.h / 2 - 45 &&
+ playersY - playerSize < _nearObj.y + _nearObj.h / 2 + 45
+ );
+ if (_nearShipSlopeExit || _nearShipSlope) {
+ const _shipSolidSize = playerSize * 0.95;
+ const _nearSlopeObj = _0x198534.find(_nearObj =>
+ _nearObj.type === slopeType &&
+ pieceWidth + playerSize > _nearObj.x - _nearObj.w / 2 - 70 &&
+ pieceWidth - playerSize < _nearObj.x + _nearObj.w / 2 + 70 &&
+ playersY + playerSize > _nearObj.y - _nearObj.h / 2 - 45 &&
+ playersY - playerSize < _nearObj.y + _nearObj.h / 2 + 45
+ );
+ const _slopeSampleX = _nearSlopeObj
+ ? Math.max(_nearSlopeObj.x - _nearSlopeObj.w / 2, Math.min(_nearSlopeObj.x + _nearSlopeObj.w / 2, pieceWidth))
+ : pieceWidth;
+ const _nearSlopeY = _nearSlopeObj ? _nearSlopeObj.getSlopeSurfaceY(_slopeSampleX) : null;
+ const _nearSlopeUpsideDown = _nearSlopeObj ? (this.p.gravityFlipped !== (_nearSlopeObj.slopeFlipY || false)) : this.p.gravityFlipped;
+ const _targetY = _nearSlopeY !== null
+ ? (_nearSlopeUpsideDown ? _nearSlopeY - _shipSolidSize : _nearSlopeY + _shipSolidSize)
+ : (this.p.gravityFlipped ? top - _shipSolidSize : bottom + _shipSolidSize);
+ this.p.y = _targetY;
+ this.p.yVelocity *= 0.45;
+ _0x30410f = true;
+ if (this.p.gravityFlipped) {
+ this.p.onCeiling = true;
+ this.p.collideTop = top;
+ } else {
+ this.p.collideBottom = bottom;
+ }
+ continue;
+ }
if (window.noClip) this.p.diedThisFrame = true;
- if (window.noClip || gameObj.objid === 143) continue
+ // Previously skipped very thin objects and certain IDs which caused walls to be passable.
+ // Remove those early continues so all solid objects are treated as collidable.
+ // No longer skip based on size or objid.
+ // Keep noClip handling for death bypass.
+ // if (gameObj.h <= 4 || gameObj.w <= 4) continue;
+ // if (window.noClip || gameObj.objid === 143) continue;
+ this._lastDeathReason = { reason: "solid-side", objid: gameObj.objid, type: gameObj.type, playerX: pieceWidth, playerY: playersY, objX: gameObj.x, objY: gameObj.y, left, right, top, bottom };
this.killPlayer();
return;
}
if (pieceWidth + playerSize - 5 > left && pieceWidth - playerSize + 5 < right) {
if (!this.p.gravityFlipped && (_0x146a97 >= bottom || _0x869e42 >= bottom) && (this.p.yVelocity <= 0 || this.p.onGround)) {
- this.p.y = bottom + playerSize;
+ this.p.y = bottom + _dynamicSize;
this.hitGround();
_0x30410f = true;
this.p.collideBottom = bottom;
@@ -2446,7 +2629,7 @@ _updateWaveJump() {
continue;
}
if (this.p.gravityFlipped && !this.p.isFlying && (_0x3e7199 <= top || _0x135a9d <= top) && (this.p.yVelocity >= 0 || this.p.onGround)) {
- this.p.y = top - playerSize;
+ this.p.y = top - _dynamicSize;
this.hitGround();
_0x30410f = true;
this.p.onCeiling = true;
@@ -2458,14 +2641,14 @@ _updateWaveJump() {
}
if (this.p.isUfo) {
if (!this.p.gravityFlipped && (_0x3e7199 <= top || _0x135a9d <= top) && (this.p.yVelocity >= 0 || this.p.onGround)) {
- this.p.y = top - playerSize;
+ this.p.y = top - _dynamicSize;
this.hitGround();
this.p.onCeiling = true;
this.p.collideTop = top;
continue;
}
if (this.p.gravityFlipped && (_0x146a97 >= bottom || _0x869e42 >= bottom) && (this.p.yVelocity <= 0 || this.p.onGround)) {
- this.p.y = bottom + playerSize;
+ this.p.y = bottom + _dynamicSize;
this.hitGround();
_0x30410f = true;
this.p.onCeiling = true;
@@ -2475,7 +2658,7 @@ _updateWaveJump() {
continue;
}
if ((_0x3e7199 <= top || _0x135a9d <= top) && (this.p.yVelocity >= 0 || this.p.onGround) && this.p.isFlying) {
- this.p.y = top - playerSize;
+ this.p.y = top - _dynamicSize;
this.hitGround();
this.p.onCeiling = true;
this.p.collideTop = top;
@@ -2485,13 +2668,14 @@ _updateWaveJump() {
if (iscolliding) {
if (window.noClip) this.p.diedThisFrame = true;
if (window.noClip || gameObj.objid === 143) continue;
+ this._lastDeathReason = { reason: "solid-head", objid: gameObj.objid, type: gameObj.type, playerX: pieceWidth, playerY: playersY, objX: gameObj.x, objY: gameObj.y, left, right, top, bottom };
this.killPlayer();
return;
}
continue;
}
if (this.p.gravityFlipped && (_0x146a97 >= bottom || _0x869e42 >= bottom) && (this.p.yVelocity <= 0 || this.p.onGround) && this.p.isFlying) {
- this.p.y = bottom + playerSize;
+ this.p.y = bottom + _dynamicSize;
this.hitGround();
_0x30410f = true;
this.p.onCeiling = true;
@@ -2499,9 +2683,160 @@ _updateWaveJump() {
continue;
}
}
+ } else if (_colType === slopeType) {
+ if (pieceWidth + playerSize - 5 > left && pieceWidth - playerSize + 5 < right) {
+ const _surfY = gameObj.getSlopeSurfaceY(pieceWidth);
+ if (_surfY === null) continue;
+ const _usesFlightSlopeResolve = this.p.isFlying || this.p.isWave || this.p.isBird || this.p.isDart;
+ const _canSnapToSlope = !this.p.isUfo;
+ const _slopeAngleRad = (gameObj.slopeAngleDeg || 45) * Math.PI / 180;
+ const _slopeHitSize = _usesFlightSlopeResolve ? playerSize * 0.95 : playerSize;
+ const _playerRadOnSlope = _slopeHitSize / Math.cos(_slopeAngleRad);
+ const _slopeFloorTop = gameObj.slopeFlipY || false;
+ const _upsideDown = this.p.gravityFlipped;
+ const _slopeUpsideDown = _upsideDown !== _slopeFloorTop;
+ if (!_slopeUpsideDown) {
+ const _playerBot = playersY - _playerRadOnSlope + gamemodeAddition;
+ const _lastBot = playersLastY - _playerRadOnSlope + gamemodeAddition;
+ const _flightEscapingFloorSlope = this.p.isFlying && this.p.upKeyDown && _playerBot < _surfY - 2 && _lastBot < _surfY - 2;
+ const _slopeStickyGrace = !_usesFlightSlopeResolve && this.p.slopeExitGrace > 0 && !this.p.slopeExitJumpPaused;
+ if (_canSnapToSlope && !_flightEscapingFloorSlope && (_playerBot >= _surfY || _lastBot >= _surfY) && (this.p.yVelocity <= 0 || this.p.onGround || _usesFlightSlopeResolve || _slopeStickyGrace)) {
+ const _targetY = _surfY + _playerRadOnSlope;
+ const _distY = Math.abs(_targetY - playersY);
+ if (!_floorSlopeHit || _distY < _floorSlopeHit.distY || (_distY === _floorSlopeHit.distY && _surfY > _floorSlopeHit.surfY)) {
+ _floorSlopeHit = { obj: gameObj, surfY: _surfY, playerRad: _playerRadOnSlope, angle: _slopeAngleRad, distY: _distY };
+ }
+ continue;
+ }
+ } else {
+ const _playerTop = playersY + _playerRadOnSlope - gamemodeAddition;
+ const _lastTop = playersLastY + _playerRadOnSlope - gamemodeAddition;
+ const _flightEscapingCeilingSlope = this.p.isFlying && !this.p.upKeyDown && _playerTop > _surfY + 2 && _lastTop > _surfY + 2;
+ const _slopeStickyGrace = !_usesFlightSlopeResolve && this.p.slopeExitGrace > 0 && !this.p.slopeExitJumpPaused;
+ if (_canSnapToSlope && !_flightEscapingCeilingSlope && (_playerTop <= _surfY || _lastTop <= _surfY) && (this.p.yVelocity >= 0 || this.p.onGround || _usesFlightSlopeResolve || _slopeStickyGrace)) {
+ const _targetY = _surfY - _playerRadOnSlope;
+ const _distY = Math.abs(_targetY - playersY);
+ if (!_ceilingSlopeHit || _distY < _ceilingSlopeHit.distY || (_distY === _ceilingSlopeHit.distY && _surfY < _ceilingSlopeHit.surfY)) {
+ _ceilingSlopeHit = { obj: gameObj, surfY: _surfY, playerRad: _playerRadOnSlope, angle: _slopeAngleRad, distY: _distY };
+ }
+ continue;
+ }
+ }
+ const _inX = pieceWidth + 9 > left && pieceWidth - 9 < right;
+ const _inY = playersY + 9 > top && playersY - 9 < bottom;
+ if (_inX && _inY && !this.p.isOnSlope && !this.p.onGround) {
+ const _inside = _slopeUpsideDown ? (playersY + 9 > _surfY) : (playersY - 9 < _surfY);
+ if (_inside) {
+ if (window.noClip) { this.p.diedThisFrame = true; continue; }
+ if (_usesFlightSlopeResolve) {
+ const _targetY = _slopeUpsideDown ? _surfY - _playerRadOnSlope : _surfY + _playerRadOnSlope;
+ const _distY = Math.abs(_targetY - playersY);
+ if (_slopeUpsideDown) {
+ if (!_ceilingSlopeHit || _distY < _ceilingSlopeHit.distY) {
+ _ceilingSlopeHit = { obj: gameObj, surfY: _surfY, playerRad: _playerRadOnSlope, angle: _slopeAngleRad, distY: _distY };
+ }
+ } else if (!_floorSlopeHit || _distY < _floorSlopeHit.distY) {
+ _floorSlopeHit = { obj: gameObj, surfY: _surfY, playerRad: _playerRadOnSlope, angle: _slopeAngleRad, distY: _distY };
+ }
+ continue;
+ }
+ // Only non-flying modes die from inside-slope collision
+ if (!this.p.isFlying && !this.p.isShip && !this.p.isWave && !this.p.isBird && !this.p.isDart) {
+ _slopeDeath = { reason: "slope-inside", objid: gameObj.objid, type: gameObj.type, playerX: pieceWidth, playerY: playersY, objX: gameObj.x, objY: gameObj.y, left, right, top, bottom, surfY: _surfY };
+ }
+ }
+ }
+ }
}
}
}
+
+ if (_floorSlopeHit) {
+ const gameObj = _floorSlopeHit.obj;
+ const _targetSlopeY = _floorSlopeHit.surfY + _floorSlopeHit.playerRad;
+ const _usesFlightSlopeResolve = this.p.isFlying || this.p.isWave || this.p.isBird || this.p.isDart;
+ if (_usesFlightSlopeResolve) {
+ const _exitX = this.p.mirrored ? gameObj.x - gameObj.w / 2 : gameObj.x + gameObj.w / 2;
+ const _exitFade = Math.max(0.12, Math.min(1, Math.abs(_exitX - pieceWidth) / 42));
+ this.p.y = _targetSlopeY;
+ this.p.yVelocity *= 1 - (0.46 * _exitFade);
+ } else {
+ this.p.y = _targetSlopeY;
+ this.hitGround();
+ }
+ _0x30410f = true;
+ this.p.collideBottom = _floorSlopeHit.surfY;
+ this.p.isOnSlope = true;
+ this.p.currentSlopeAngle = _floorSlopeHit.angle;
+ this.p.lastSlopeAngle = _floorSlopeHit.angle;
+ this.p.currentSlopeDir = gameObj.slopeDir || 1;
+ this.p.currentSlopeExitX = this.p.mirrored ? gameObj.x - gameObj.w / 2 : gameObj.x + gameObj.w / 2;
+ this.p.slopeExitGrace = 20;
+ const _slopeYVel = (gameObj.h * playerSpeed) / gameObj.w;
+ const _slopeVelMult = Math.min(1.12 / Math.max(_floorSlopeHit.angle, 0.01), 1.54);
+ const _slopeDir = gameObj.slopeDir || 1;
+ const _playerUphill = _slopeDir < 0;
+ this.p.slopeVelocity = _slopeVelMult * _slopeYVel * this.flipMod() * (_playerUphill ? -1 : 1);
+ this.p.currentSlopeUphill = this.p.slopeVelocity * this.flipMod() > 0;
+ if (!_usesFlightSlopeResolve) {
+ this.stopRotation();
+ this._checkSnapJump(gameObj);
+ }
+ } else if (_ceilingSlopeHit) {
+ const gameObj = _ceilingSlopeHit.obj;
+ const _targetSlopeY = _ceilingSlopeHit.surfY - _ceilingSlopeHit.playerRad;
+ const _usesFlightSlopeResolve = this.p.isFlying || this.p.isWave || this.p.isBird || this.p.isDart;
+ if (_usesFlightSlopeResolve) {
+ const _exitX = this.p.mirrored ? gameObj.x - gameObj.w / 2 : gameObj.x + gameObj.w / 2;
+ const _exitFade = Math.max(0.12, Math.min(1, Math.abs(_exitX - pieceWidth) / 42));
+ this.p.y = _targetSlopeY;
+ this.p.yVelocity *= 1 - (0.46 * _exitFade);
+ } else {
+ this.p.y = _targetSlopeY;
+ this.hitGround();
+ }
+ _0x30410f = true;
+ this.p.onCeiling = true;
+ this.p.collideTop = _ceilingSlopeHit.surfY;
+ this.p.isOnSlope = true;
+ this.p.currentSlopeAngle = _ceilingSlopeHit.angle;
+ this.p.lastSlopeAngle = _ceilingSlopeHit.angle;
+ this.p.currentSlopeDir = gameObj.slopeDir || 1;
+ this.p.currentSlopeExitX = this.p.mirrored ? gameObj.x - gameObj.w / 2 : gameObj.x + gameObj.w / 2;
+ this.p.currentSlopeUphill = true;
+ this.p.slopeExitGrace = 20;
+ if (!_usesFlightSlopeResolve) {
+ this.stopRotation();
+ this._checkSnapJump(gameObj);
+ }
+ } else if (_slopeDeath) {
+ this._lastDeathReason = _slopeDeath;
+ this.killPlayer();
+ return;
+ } else if (this.p.wasOnSlope && this.p.slopeExitGrace > 0) {
+ const _nearSlopeExit = this.p.mirrored
+ ? pieceWidth < this.p.currentSlopeExitX + 18
+ : pieceWidth > this.p.currentSlopeExitX - 18;
+ if (this.p.slopeExitGrace === 20 && _nearSlopeExit && this.p.currentSlopeUphill && !this.p.slopeExitJumpPaused && !this.p.isWave && !this.p.isUfo && !this.p.isSpider) {
+ const _slopeSteepness = Math.max(0.5, Math.min(1.6, (this.p.lastSlopeAngle || Math.PI / 4) / (Math.PI / 4)));
+ const _slopeExitBoost = this.p.isFlying ? 2.8 * _slopeSteepness : 13.5 * _slopeSteepness;
+ const _boostVel = this.flipMod() * _slopeExitBoost;
+ if (this.p.gravityFlipped) {
+ this.p.yVelocity = Math.min(this.p.yVelocity, _boostVel);
+ } else {
+ this.p.yVelocity = Math.max(this.p.yVelocity, _boostVel);
+ }
+ this.p.onGround = false;
+ if (!this.p.isFlying && !this.p.isBall) {
+ this.rotateActionActive = true;
+ this.rotateActionTime = 0;
+ this.rotateActionDuration = 0.16;
+ this.rotateActionStart = this._rotation;
+ this.rotateActionTotal = -Math.PI / 2 * this.flipMod();
+ }
+ }
+ this.p.slopeExitGrace--;
+ }
if (this.p.collideTop !== 0 && this.p.collideBottom !== 0) {
if (Math.abs(this.p.collideTop - this.p.collideBottom) < 48) {
if (window.noClip) this.p.diedThisFrame = true;
@@ -2512,8 +2847,7 @@ _updateWaveJump() {
}
}
let _0x3020c8 = this._gameLayer.getFloorY();
- const iscube = !this.p.isFlying && !this.p.isBall && !this.p.isWave && !this.p.isUfo && !this.p.isSpider;
- const _effectiveSize = this.p.isWave ? waveHitSize : playerSize;
+ const _effectiveSize = this.p.isWave ? waveHitSize : _dynamicSize;
if (!_0x30410f && !_boostedThisStep) {
let gravCeilY = this._gameLayer.getCeilingY();
@@ -2633,6 +2967,27 @@ _updateWaveJump() {
graphics.lineStyle(2, hitboxColor, 0.7);
if (nearObject.hitbox_radius !== undefined && nearObject.hitbox_radius !== null) {
graphics.strokeCircle(xPos, objYCenter, nearObject.hitbox_radius);
+ } else if (nearObject.type === slopeType) {
+ const _hw = nearObject.w / 2;
+ const _hh = nearObject.h / 2;
+ const _sd = nearObject.slopeDir || 1;
+ const _sfy = nearObject.slopeFlipY || false;
+ let _cx0, _cy0, _cx1, _cy1, _cx2, _cy2;
+ if (!_sfy) {
+ _cx0 = xPos + (_sd > 0 ? -_hw : _hw); _cy0 = objYCenter + _hh;
+ _cx1 = xPos + (_sd > 0 ? _hw : -_hw); _cy1 = objYCenter + _hh;
+ _cx2 = xPos + (_sd > 0 ? _hw : -_hw); _cy2 = objYCenter - _hh;
+ } else {
+ _cx0 = xPos + (_sd > 0 ? -_hw : _hw); _cy0 = objYCenter - _hh;
+ _cx1 = xPos + (_sd > 0 ? _hw : -_hw); _cy1 = objYCenter - _hh;
+ _cx2 = xPos + (_sd > 0 ? _hw : -_hw); _cy2 = objYCenter + _hh;
+ }
+ graphics.beginPath();
+ graphics.moveTo(_cx0, _cy0);
+ graphics.lineTo(_cx1, _cy1);
+ graphics.lineTo(_cx2, _cy2);
+ graphics.closePath();
+ graphics.strokePath();
} else {
let rot = Phaser.Math.DegToRad(nearObject.rotationDegrees);
let cos = Math.cos(rot);
diff --git a/assets/scripts/core/triggers.js b/assets/scripts/core/triggers.js
index 7c002852..74b7a94f 100644
--- a/assets/scripts/core/triggers.js
+++ b/assets/scripts/core/triggers.js
@@ -44,7 +44,7 @@ class Easing {
static _bounceIn(x) { return 1-this._bounceTime(1-x); };
static _bounceOut(x) { return this._bounceTime(x); };
static _expInOut(x) { return x<0.5 ? 0.5*Math.pow(2,10*(x*2-1)) : 0.5*(-Math.pow(2,-10*(x*2-1))+2); };
- static _expIn(x) { return Math.pow(2,10*(x-1))-0.001; };
+ static _expIn(x) { return Math.max(0, Math.pow(2,10*(x-1))-0.001); };
static _expOut(x) { return -Math.pow(2,-10*x)+1; };
static _sineInOut(x) { return -0.5*(Math.cos(x*Math.PI)-1); };
static _sineIn(x) { return 1-Math.cos((x*Math.PI)/2); };
diff --git a/assets/scripts/game/allObjects.js b/assets/scripts/game/allObjects.js
index 9774235d..5854e793 100644
--- a/assets/scripts/game/allObjects.js
+++ b/assets/scripts/game/allObjects.js
@@ -4274,7 +4274,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -4296,7 +4296,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -4318,7 +4318,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -4340,7 +4340,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -4364,7 +4364,7 @@ window.allobjects = function() {
"gridH": 0.4333333373069763,
"gridW": 0.36666667461395264,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -4388,7 +4388,7 @@ window.allobjects = function() {
"gridH": 0.44999998807907104,
"gridW": 0.9666666388511658,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -4410,7 +4410,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -4432,7 +4432,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -4498,7 +4498,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -4520,7 +4520,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -4542,7 +4542,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -4564,7 +4564,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -4586,7 +4586,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -4608,7 +4608,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -4622,7 +4622,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -4636,7 +4636,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -4650,7 +4650,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -4664,7 +4664,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -4715,7 +4715,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_z_layer": 5,
"default_z_order": 2
@@ -4737,7 +4737,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_z_layer": 5,
"default_z_order": 2
@@ -4759,7 +4759,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_z_layer": 5,
"default_z_order": 2
@@ -4781,7 +4781,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_z_layer": 5,
"default_z_order": 2
@@ -4803,7 +4803,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_z_layer": 5,
"default_z_order": 2
@@ -4825,7 +4825,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_z_layer": 5,
"default_z_order": 2
@@ -4891,7 +4891,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_z_layer": 5,
"default_z_order": 2
@@ -4913,7 +4913,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_z_layer": 5,
"default_z_order": 2
@@ -4926,7 +4926,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -4950,7 +4950,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 1,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -4974,7 +4974,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 1,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -5014,7 +5014,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 1,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -5038,7 +5038,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 1,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -5126,7 +5126,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -5154,7 +5154,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -6367,7 +6367,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_z_layer": 5,
"default_z_order": 2
@@ -6395,7 +6395,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_z_layer": 5,
"default_z_order": 2
@@ -6577,7 +6577,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_z_layer": 5,
"default_z_order": 2
@@ -6605,7 +6605,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_z_layer": 5,
"default_z_order": 2
@@ -10813,7 +10813,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_z_layer": 5,
"default_z_order": 2
@@ -10841,7 +10841,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_z_layer": 5,
"default_z_order": 2
@@ -11023,7 +11023,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 3,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -11037,7 +11037,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 3,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -11277,7 +11277,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11291,7 +11291,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11305,7 +11305,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11319,7 +11319,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11333,7 +11333,7 @@ window.allobjects = function() {
"gridH": 0.8500000238418579,
"gridW": 0.8500000238418579,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11347,7 +11347,7 @@ window.allobjects = function() {
"gridH": 0.9333333373069763,
"gridW": 1.850000023841858,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11363,7 +11363,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 10,
"default_detail_color_channel": -1,
"default_z_layer": 3,
@@ -11379,7 +11379,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 10,
"default_detail_color_channel": -1,
"default_z_layer": 3,
@@ -11393,7 +11393,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11407,7 +11407,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11421,7 +11421,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11435,7 +11435,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11449,7 +11449,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11463,7 +11463,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11477,7 +11477,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11491,7 +11491,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11505,7 +11505,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11519,7 +11519,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11533,7 +11533,7 @@ window.allobjects = function() {
"gridH": 0.8500000238418579,
"gridW": 0.8500000238418579,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11547,7 +11547,7 @@ window.allobjects = function() {
"gridH": 0.9333333373069763,
"gridW": 1.850000023841858,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11561,7 +11561,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11575,7 +11575,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11598,7 +11598,7 @@ window.allobjects = function() {
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -11620,7 +11620,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -11642,7 +11642,7 @@ window.allobjects = function() {
"gridH": 0.7666666507720947,
"gridW": 0.7666666507720947,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -11664,7 +11664,7 @@ window.allobjects = function() {
"gridH": 0.8833333253860474,
"gridW": 1.7333333492279053,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -11686,7 +11686,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -11708,7 +11708,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -11729,7 +11729,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -11751,7 +11751,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -11773,7 +11773,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -11795,7 +11795,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -11809,7 +11809,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11823,7 +11823,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11837,7 +11837,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11851,7 +11851,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -11973,7 +11973,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -11995,7 +11995,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -12017,7 +12017,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -12039,7 +12039,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -12053,7 +12053,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -12067,7 +12067,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -12081,7 +12081,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -12095,7 +12095,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -12529,7 +12529,7 @@ window.allobjects = function() {
"gridH": 0.5833333134651184,
"gridW": 0.6166666746139526,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -12551,7 +12551,7 @@ window.allobjects = function() {
"gridH": 0.6000000238418579,
"gridW": 1.2833333015441895,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -12573,7 +12573,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -12595,7 +12595,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -12608,7 +12608,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -12705,7 +12705,7 @@ window.allobjects = function() {
"gridH": 0.5833333134651184,
"gridW": 0.6166666746139526,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -12727,7 +12727,7 @@ window.allobjects = function() {
"gridH": 0.6000000238418579,
"gridW": 1.2833333015441895,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -12749,7 +12749,7 @@ window.allobjects = function() {
"gridH": 0.8166666626930237,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -12771,7 +12771,7 @@ window.allobjects = function() {
"gridH": 0.8500000238418579,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
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@@ -12784,7 +12784,7 @@ window.allobjects = function() {
"gridH": 0.3499999940395355,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -13379,7 +13379,7 @@ window.allobjects = function() {
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -13409,7 +13409,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -13445,7 +13445,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -13481,7 +13481,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -13511,7 +13511,7 @@ window.allobjects = function() {
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
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@@ -13541,7 +13541,7 @@ window.allobjects = function() {
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
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@@ -13571,7 +13571,7 @@ window.allobjects = function() {
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
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@@ -13601,7 +13601,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
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@@ -14237,7 +14237,7 @@ window.allobjects = function() {
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
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@@ -14259,7 +14259,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
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@@ -14419,7 +14419,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_z_layer": 5,
"default_z_order": 2
@@ -14447,7 +14447,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_z_layer": 5,
"default_z_order": 2
@@ -14469,7 +14469,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -14491,7 +14491,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -14601,7 +14601,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -14623,7 +14623,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -15798,7 +15798,7 @@ window.allobjects = function() {
"gridH": 0.5833333134651184,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -15820,7 +15820,7 @@ window.allobjects = function() {
"gridH": 0.6000000238418579,
"gridW": 1.2833333015441895,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -15842,7 +15842,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -15864,7 +15864,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -15877,7 +15877,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -15944,7 +15944,7 @@ window.allobjects = function() {
"gridH": 0.5833333134651184,
"gridW": 0.6166666746139526,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -15966,7 +15966,7 @@ window.allobjects = function() {
"gridH": 0.6000000238418579,
"gridW": 1.2833333015441895,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -15988,7 +15988,7 @@ window.allobjects = function() {
"gridH": 0.8166666626930237,
"gridW": 0.8999999761581421,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -16010,7 +16010,7 @@ window.allobjects = function() {
"gridH": 0.8500000238418579,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -16023,7 +16023,7 @@ window.allobjects = function() {
"gridH": 0.3499999940395355,
"gridW": 0.8666666746139526,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -16836,7 +16836,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -16850,7 +16850,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -16864,7 +16864,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -16878,7 +16878,7 @@ window.allobjects = function() {
"gridH": 1,
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"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -16892,7 +16892,7 @@ window.allobjects = function() {
"gridH": 0.5166666507720947,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -17385,7 +17385,7 @@ window.allobjects = function() {
"gridH": 0.5833333134651184,
"gridW": 0.6166666746139526,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -17407,7 +17407,7 @@ window.allobjects = function() {
"gridH": 0.6000000238418579,
"gridW": 1.2833333015441895,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -17429,7 +17429,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -17451,7 +17451,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -17473,7 +17473,7 @@ window.allobjects = function() {
"gridH": 0.5833333134651184,
"gridW": 0.6166666746139526,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -17495,7 +17495,7 @@ window.allobjects = function() {
"gridH": 0.6000000238418579,
"gridW": 1.2833333015441895,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -17517,7 +17517,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -17539,7 +17539,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -17552,7 +17552,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -17566,7 +17566,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -17580,7 +17580,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -17594,7 +17594,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -18714,7 +18714,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -18736,7 +18736,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -18758,7 +18758,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -18780,7 +18780,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -19021,7 +19021,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -8,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -20366,7 +20366,7 @@ window.allobjects = function() {
"gridH": 0.7666666507720947,
"gridW": 0.7666666507720947,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -20388,7 +20388,7 @@ window.allobjects = function() {
"gridH": 0.7666666507720947,
"gridW": 1.5166666507720947,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -20410,7 +20410,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -20432,7 +20432,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -20551,7 +20551,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 10,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -20565,7 +20565,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 10,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -20579,7 +20579,7 @@ window.allobjects = function() {
"gridH": 0.2666666805744171,
"gridW": 0.2666666805744171,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 10,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -20593,7 +20593,7 @@ window.allobjects = function() {
"gridH": 0.2666666805744171,
"gridW": 0.5166666507720947,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 10,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -21914,7 +21914,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -21942,7 +21942,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -21970,7 +21970,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -21998,7 +21998,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -23144,7 +23144,7 @@ window.allobjects = function() {
"gridH": 0.5833333134651184,
"gridW": 0.6166666746139526,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -23166,7 +23166,7 @@ window.allobjects = function() {
"gridH": 0.6000000238418579,
"gridW": 1.2999999523162842,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -23188,7 +23188,7 @@ window.allobjects = function() {
"gridH": 0.6000000238418579,
"gridW": 0.6833333373069763,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -23210,7 +23210,7 @@ window.allobjects = function() {
"gridH": 0.6166666746139526,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -23223,7 +23223,7 @@ window.allobjects = function() {
"gridH": 0.11666666716337204,
"gridW": 0.2666666805744171,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -23321,7 +23321,7 @@ window.allobjects = function() {
"gridH": 0.5833333134651184,
"gridW": 0.6166666746139526,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -23335,7 +23335,7 @@ window.allobjects = function() {
"gridH": 0.6000000238418579,
"gridW": 1.2999999523162842,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -23349,7 +23349,7 @@ window.allobjects = function() {
"gridH": 0.6000000238418579,
"gridW": 0.6833333373069763,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -23363,7 +23363,7 @@ window.allobjects = function() {
"gridH": 0.6166666746139526,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -23377,7 +23377,7 @@ window.allobjects = function() {
"gridH": 0.11666666716337204,
"gridW": 0.2666666805744171,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -23422,7 +23422,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -23444,7 +23444,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -23509,7 +23509,7 @@ window.allobjects = function() {
"default_z_layer": 5,
"default_z_order": 10,
"portalParticle": true,
- "portalParticleColor": 0x00ffff
+ "portalParticleColor": 65535
},
"1332": {
"type": "pad",
@@ -23559,7 +23559,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 3,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -23581,7 +23581,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 3,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -23617,7 +23617,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -23639,7 +23639,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -23675,7 +23675,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -23697,7 +23697,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -29224,7 +29224,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 1,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -29246,7 +29246,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 1,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -29324,7 +29324,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 1,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -29346,7 +29346,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 1,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -29683,7 +29683,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -29705,7 +29705,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -29727,7 +29727,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -29749,7 +29749,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -29773,7 +29773,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -29797,7 +29797,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -29819,7 +29819,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -29841,7 +29841,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_detail_color_channel": -1,
"default_z_layer": 5,
@@ -29964,7 +29964,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 9,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -29986,7 +29986,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 9,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -30008,7 +30008,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 9,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -30030,7 +30030,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 9,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -30052,7 +30052,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 9,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -30074,7 +30074,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 9,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -30233,7 +30233,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -30265,7 +30265,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -30297,7 +30297,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -30322,7 +30322,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -30492,7 +30492,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -30518,7 +30518,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -30544,7 +30544,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -30570,7 +30570,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_detail_color_channel": -1,
"default_z_layer": 1,
@@ -30603,7 +30603,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -9,
"default_z_layer": 1,
"default_z_order": -9
@@ -30635,7 +30635,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -9,
"default_z_layer": 1,
"default_z_order": -9
@@ -30667,7 +30667,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -9,
"default_z_layer": 1,
"default_z_order": -9
@@ -30699,7 +30699,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -9,
"default_z_layer": 1,
"default_z_order": -9
@@ -30753,7 +30753,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -30799,7 +30799,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -30846,7 +30846,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 9,
"default_detail_color_channel": -1,
"default_z_layer": 3,
@@ -30901,7 +30901,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -9,
"default_z_layer": 1,
"default_z_order": -9
@@ -30955,7 +30955,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -9,
"default_z_layer": 1,
"default_z_order": -9
@@ -31009,7 +31009,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -31063,7 +31063,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -9,
"default_z_layer": 1,
"default_z_order": -9
@@ -31117,7 +31117,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -7,
"default_z_layer": 1,
"default_z_order": -7
@@ -31171,7 +31171,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": -9,
"default_z_layer": 1,
"default_z_order": -9
@@ -32916,7 +32916,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 9,
"default_detail_color_channel": -1,
"default_z_layer": 3,
@@ -32938,7 +32938,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 9,
"default_detail_color_channel": -1,
"default_z_layer": 3,
@@ -32952,7 +32952,7 @@ window.allobjects = function() {
"gridH": 0.4333333373069763,
"gridW": 0.36666667461395264,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 9,
"default_detail_color_channel": -1,
"default_z_layer": 3,
@@ -32966,7 +32966,7 @@ window.allobjects = function() {
"gridH": 0.44999998807907104,
"gridW": 0.9666666388511658,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 9,
"default_detail_color_channel": -1,
"default_z_layer": 3,
@@ -33061,7 +33061,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 1,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_z_layer": 5,
"default_z_order": 2
@@ -33089,7 +33089,7 @@ window.allobjects = function() {
"gridH": 1,
"gridW": 2,
"spritesheet": "GJ_GameSheet-uhd",
- "type": "deco",
+ "type": "solid",
"z": 2,
"default_z_layer": 5,
"default_z_order": 2
diff --git a/assets/scripts/utils/config.js b/assets/scripts/utils/config.js
index 9bb07d7d..5277c0f8 100644
--- a/assets/scripts/utils/config.js
+++ b/assets/scripts/utils/config.js
@@ -23,6 +23,7 @@ window.orbClickShrinkTime = 250;
window.orbParticleSize = 3.5;
const urlParams = new URLSearchParams(window.location.search);
+window.debugCollisions = urlParams.has("debugCollisions");
if (urlParams.has('id')) {
window.levelID = urlParams.get('id');
}
diff --git a/index.html b/index.html
index 146f5979..ec72c602 100644
--- a/index.html
+++ b/index.html
@@ -31,10 +31,10 @@
-
+
-
+