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musicengine.cpp
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209 lines (186 loc) · 4.85 KB
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#include "musicengine.h"
#include "musiclibrary.h"
MusicEngine::MusicEngine(QObject* parent)
: QObject(parent),
player(new QMediaPlayer(this)),
playlist(new QMediaPlaylist(this)),
m_volume(50), // 设置默认音量为50
m_isMuted(false), // 默认不静音
currentPlayMode(PlayMode::Sequential) // 默认顺序播放
{
player->setPlaylist(playlist);
connect(player, &QMediaPlayer::positionChanged, this, &MusicEngine::onPositionChanged);
}
void MusicEngine::onPositionChanged(qint64 position) {
qint64 duration = player->duration();
if (duration > 0 && position >= duration) {
// 当前歌曲播放结束
nextSong();
}
}
// 播放
void MusicEngine::play() {
player->play();
}
void MusicEngine::pause()
{
player->pause();
}
void MusicEngine::stop()
{
player->stop();
}
void MusicEngine::nextSong()
{
switch (currentPlayMode) {
case PlayMode::Sequential:{
playlist->next();
player->setPosition(0);
player->play();
break;
}
case PlayMode::Loop:{
if (playlist->currentIndex() == (playlist->mediaCount() - 1))
playlist->setCurrentIndex(0);
else playlist->next();
player->setPosition(0);
player->play();
break;
}
case PlayMode::Random: {
// 生成一个随机索引
int randomIndex = qrand() % playlist->mediaCount();
playlist->setCurrentIndex(randomIndex);
player->setPosition(0);
player->play();
break;
}
case PlayMode::RepeatOne: {
// 单曲循环,重复播放当前歌曲
playlist->setCurrentIndex(playlist->currentIndex());
player->setPosition(0);
player->play();
break;
}
default:
break;
}
emit songChanged(songList[playlist->currentIndex()]);
}
void MusicEngine::previousSong() {
switch (currentPlayMode) {
case PlayMode::Sequential: {
playlist->previous();
player->setPosition(0);
player->play();
break;
}
case PlayMode::Loop: {
if (playlist->currentIndex() == 0)
playlist->setCurrentIndex((playlist->mediaCount() - 1));
else playlist->previous();
player->setPosition(0);
player->play();
break;
}
case PlayMode::Random: {
// 生成一个随机索引
int randomIndex = qrand() % playlist->mediaCount();
playlist->setCurrentIndex(randomIndex);
player->setPosition(0);
player->play();
break;
}
case PlayMode::RepeatOne: {
// 单曲循环,重复播放当前歌曲
playlist->setCurrentIndex(playlist->currentIndex());
player->setPosition(0);
player->play();
break;
}
default:
break;
}
emit songChanged(songList[playlist->currentIndex()]);
}
void MusicEngine::playSong(const Song& song) {
songList.append(song);
QString songPath;
if(song.getPath()[0] != '.')
songPath = "./localcache" + song.getPath() + song.getMp3();
else
songPath = song.getPath() + song.getMp3();
QMediaContent mediaContent(QUrl::fromLocalFile(songPath));
// 将指定歌曲添加到播放列表中
playlist->addMedia(mediaContent);
// 设置播放器当前媒体为播放列表中最后添加的歌曲
player->setPlaylist(playlist);
playlist->setCurrentIndex(playlist->mediaCount() - 1);
player->play();
}
int MusicEngine::volume() const
{
return m_volume;
}
void MusicEngine::setVolume(int volume)
{
m_volume = volume;
player->setVolume(volume);
}
bool MusicEngine::isMuted() const
{
return m_isMuted;
}
void MusicEngine::setMuted(bool muted)
{
m_isMuted = muted;
player->setMuted(muted);
}
bool MusicEngine::isPlaying() const
{
return (player->state() == QMediaPlayer::PlayingState);
}
bool MusicEngine::isPaused() const
{
return (player->state() == QMediaPlayer::PausedState);
}
qint64 MusicEngine::duration() const
{
return player->duration();
}
qint64 MusicEngine::position() const
{
return player->position();
}
PlayMode MusicEngine::getCurrentPlayMode() {
return currentPlayMode;
}
void MusicEngine::setPlayMode()
{
switch (currentPlayMode) {
case PlayMode::Sequential:
currentPlayMode = PlayMode::Loop;
playlist->setPlaybackMode(QMediaPlaylist::Loop);
break;
case PlayMode::Loop:
currentPlayMode = PlayMode::Random;
playlist->setPlaybackMode(QMediaPlaylist::Random);
break;
case PlayMode::Random:
currentPlayMode = PlayMode::RepeatOne;
playlist->setPlaybackMode(QMediaPlaylist::CurrentItemOnce);
break;
case PlayMode::RepeatOne:
currentPlayMode = PlayMode::Sequential;
playlist->setPlaybackMode(QMediaPlaylist::Sequential);
break;
default:
break;
}
}
// 设置播放器的播放位置
void MusicEngine::setPosition(qint64 position) {
if (player) {
player->setPosition(position);
}
}