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Simulator builds have incorrect CFBundleSupportedPlatforms #191

@kabiroberai

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@kabiroberai

We currently hardcode CFBundleSupportedPlatforms to iPhoneOS but we should derive this from the triple instead. See #160 (reply in thread)

info["CFBundleSupportedPlatforms"] = ["iPhoneOS"]

Discussed in #160

Originally posted by ibrahima August 19, 2025
Hi! I've gotten Xtool working to build my iOS app, but it's not running on my iPad. I have been trying out this service called Appetize which provides cloud iOS simulators. But when I upload the build to the site it says the build was meant for a physical device, not a simulator, and doesn't start. I built with xtool dev build --triple arm64-apple-ios-simulator so I feel like it should create a simulator compatible build, right?

As a side note I wonder if the app isn't working because it uses storyboards. Does xtool support those somehow/do I need to configure it to use the storyboard?

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