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TrackableList.lua
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200 lines (164 loc) · 7.45 KB
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--[[
local optionsFrame = _G['MinimapAlert_OptionsFrame']
local entryPool = {}
local trackableFrame = minimapAlert.f.createListFrame('Trackables', 'Common names to track', 'Click to add to tracking list', optionsFrame)
trackableFrame:SetPoint('BOTTOMLEFT', 32, 48)
local categories = minimapAlert.trackables
local function createEntryFrame(parent)
local trackingEntry = CreateFrame('Button', nil, parent)
trackingEntry:SetSize(parent:GetWidth()-8-16, 20)
--trackingEntry:SetPoint('TOP', 0, -4)
trackingEntry.bg = trackingEntry:CreateTexture(nil, 'BACKGROUND')
trackingEntry.bg:SetAllPoints()
trackingEntry.icon = trackingEntry:CreateTexture(nil, 'ARTWORK')
trackingEntry.icon:SetSize(14, 14)
trackingEntry.icon:SetAlpha(0.8)
trackingEntry.icon:SetPoint('LEFT', 4, 0)
trackingEntry.hlicon = trackingEntry:CreateTexture(nil, 'OVERLAY')
trackingEntry.hlicon:SetSize(14, 14)
trackingEntry.hlicon:SetAlpha(1)
trackingEntry.hlicon:SetTexture("Interface\\Buttons\\UI-PlusButton-Hilight")
trackingEntry.hlicon:SetBlendMode('ADD')
trackingEntry.hlicon:SetPoint('CENTER', trackingEntry.icon, 'CENTER', 0, 0)
trackingEntry.hlicon:Hide()
trackingEntry.text = trackingEntry:CreateFontString()
trackingEntry.text:SetFontObject('GameFontNormal')
trackingEntry.text:SetText('Peacebloom')
trackingEntry.text:SetPoint('LEFT', trackingEntry.icon, 'RIGHT', 4, 0)
trackingEntry.setSubLevel = function(self, subLevel)
self.icon:ClearAllPoints()
self.icon:SetPoint('LEFT', 4 + (subLevel*8), 0)
end
trackingEntry.updateType = function(self, type, expanded)
self.expanded = expanded
self.type = type
if type == 'category' then
if expanded then
self.icon:SetTexture("Interface\\Buttons\\UI-MinusButton-Up")
else
self.icon:SetTexture("Interface\\Buttons\\UI-PlusButton-Up")
end
self.hlicon:SetTexture("Interface\\Buttons\\UI-PlusButton-Hilight")
self.icon:SetSize(14, 14)
self.hlicon:SetSize(14, 14)
else
self.icon:SetTexture("Interface\\PaperDollInfoFrame\\Character-Plus")
self.hlicon:SetTexture("Interface\\PaperDollInfoFrame\\Character-Plus")
self.icon:SetSize(12, 12)
self.hlicon:SetSize(12, 12)
end
end
trackingEntry:SetScript('OnEnter', function(self)
self.text:SetTextColor(1, 1, 1)
self.hlicon:Show()
end)
trackingEntry:SetScript('OnLeave', function(self)
self.text:SetTextColor(0.99999779462814, 0.81960606575012, 0)
self.hlicon:Hide()
end)
return trackingEntry
end
--showCategory moet dingen negeren als hij nog net boven de offset is
local function showCategory(cTable, subLevel, counter)
subLevel = subLevel + 1
for category = 1, #cTable do
counter = counter + 1
if counter > trackableFrame.offset and counter-trackableFrame.offset <= #entryPool then
entryPool[counter-trackableFrame.offset]:setSubLevel(subLevel)
entryPool[counter-trackableFrame.offset]:updateType(cTable[category].type, cTable[category].expanded)
entryPool[counter-trackableFrame.offset]:Show()
end
if cTable[category].type == 'category' then
if counter > trackableFrame.offset and counter-trackableFrame.offset <= #entryPool then
entryPool[counter-trackableFrame.offset].text:SetText(cTable[category].name)
if string.len(cTable[category].name) <= 20 then
entryPool[counter-trackableFrame.offset].text:SetFontObject('GameFontNormal')
else
entryPool[counter-trackableFrame.offset].text:SetFontObject('GameFontNormalSmall')
end
entryPool[counter-trackableFrame.offset]:SetScript('OnClick', function()
if cTable[category].expanded then
--trackableFrame:setOffset(trackableFrame.offset - #cTable[category].entries)
cTable[category].expanded = false
else
--trackableFrame:setOffset(trackableFrame.offset + #cTable[category].entries)
cTable[category].expanded = true
end
trackableFrame.refreshList()
end)
end
if cTable[category].expanded then
subLevel, counter = showCategory(cTable[category].entries, subLevel, counter)
end
else
local name = minimapAlert.saveData.cachedNames[cTable[category].itemID]
local succes = true
if not name then
local itemName = GetItemInfo(cTable[category].itemID)
if itemName then
minimapAlert.saveData.cachedNames[cTable[category].itemID] = itemName
name = itemName
else
name = 'GetItemInfo Fail.'
succes = false
end
else
--print('found cached '..name)
end
if counter > trackableFrame.offset and counter-trackableFrame.offset <= #entryPool then
entryPool[counter-trackableFrame.offset].text:SetText(name)
if string.len(name) <= 20 then
entryPool[counter-trackableFrame.offset].text:SetFontObject('GameFontNormal')
else
entryPool[counter-trackableFrame.offset].text:SetFontObject('GameFontNormalSmall')
end
entryPool[counter-trackableFrame.offset]:SetScript('OnClick', function()
if succes then
optionsFrame.listFrame.addEntry(name)
else
DEFAULT_CHAT_FRAME:AddMessage('Minimap Alert: Failed to retrieve localized item name, try opening and closing this window or add the name manually.')
end
end)
end
end
end
subLevel = subLevel - 1
return subLevel, counter
end
trackableFrame.refreshList = function()
local counter = 0
local subLevel = -1
subLevel, counter = showCategory(categories, subLevel, counter)
if counter < #entryPool then
for i = counter+1, #entryPool do
entryPool[i]:Hide()
end
end
if counter <= #entryPool then
trackableFrame.slider:SetMinMaxValues(0, 0)
else
trackableFrame.slider:SetMinMaxValues(0, counter-#entryPool)
end
if trackableFrame.offset == 0 then
trackableFrame.slider.ScrollUpButton:Disable()
else
trackableFrame.slider.ScrollUpButton:Enable()
end
local _,maxValue = trackableFrame.slider:GetMinMaxValues()
if trackableFrame.offset < maxValue then
trackableFrame.slider.ScrollDownButton:Enable()
else
trackableFrame.slider.ScrollDownButton:Disable()
end
end
for i = 1, 12 do
entryPool[i] = createEntryFrame(trackableFrame)
if i > 1 then
entryPool[i]:SetPoint('TOP', entryPool[i-1], 'BOTTOM')
else
entryPool[i]:SetPoint('TOPLEFT', 4, 0)
end
entryPool[i]:Hide()
end
optionsFrame.trackableFrame = trackableFrame
--]]