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31 lines (28 loc) · 928 Bytes
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Copy pathCGameEntitySystem.h
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31 lines (28 loc) · 928 Bytes
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#pragma once
#include "CEntityInstance.h"
#define EntityHandle unsigned int
class CGameEntitySystem {
public:
virtual void n_0();
virtual void BuildResourceManifest(); // 01
virtual void n_2();
virtual void n_3();
virtual void n_4();
virtual void n_5();
virtual void n_6();
virtual void AddRefKeyValues(); // 7
virtual void ReleaseKeyValues(); // 8
virtual void n_9();
virtual void n_10();
virtual void ClearEntityDatabase(); // 11
virtual CEntityInstance* FindEntityProcedural();
virtual CEntityInstance* OnEntityParentChanged(); //13
virtual CEntityInstance* OnAddEntity(CGameEntitySystem*, CEntityInstance*, EntityHandle); // 14
virtual CEntityInstance* OnRemoveEntity(CGameEntitySystem*, CEntityInstance*, EntityHandle); // 15
virtual void n_16();
virtual void SortEntities(); // 17
virtual void n_18();
virtual void n_19();
virtual void n_20();
virtual void n_21();
};