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Morphing.cpp
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279 lines (241 loc) · 8.43 KB
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#include "Morphing.hpp"
#include <iostream>
using namespace std;
using namespace cimg_library;
const unsigned char color[] = {0, 0, 255};
/**
* calculate Transfor Matrix
*/
CImg<float> Morphing::calculateMatrix(const Point& srcPoint1,
const Point& srcPoint2,
const Point& srcPoint3,
const Point& detPoint1,
const Point& detPoint2,
const Point& detPoint3
) {
CImg<float> srcMatrix(3, 3, 1, 1);
CImg<float> detMatrix(3, 3, 1, 1);
srcMatrix(0, 0) = srcPoint1.x;
srcMatrix(1, 0) = srcPoint2.x;
srcMatrix(2, 0) = srcPoint3.x;
srcMatrix(0, 1) = srcPoint1.y;
srcMatrix(1, 1) = srcPoint2.y;
srcMatrix(2, 1) = srcPoint3.y;
srcMatrix(0, 2) = 1;
srcMatrix(1, 2) = 1;
srcMatrix(2, 2) = 1;
detMatrix(0, 0) = detPoint1.x;
detMatrix(1, 0) = detPoint2.x;
detMatrix(2, 0) = detPoint3.x;
detMatrix(0, 1) = detPoint1.y;
detMatrix(1, 1) = detPoint2.y;
detMatrix(2, 1) = detPoint3.y;
detMatrix(0, 2) = 1;
detMatrix(1, 2) = 1;
detMatrix(2, 2) = 1;
return detMatrix *= srcMatrix.invert();
}
/**
* calculate Transfor matrixs
* @param matrixs output
*/
void Morphing::calculateMatrixs(const vector<Triangle> &srcTri,
const vector<Triangle> &detTri,
vector<CImg<float> >& matrixs) {
int size = srcTri.size();
for (int i = 0; i < size; i++) {
matrixs.push_back(calculateMatrix(srcTri[i].vertex[0],
srcTri[i].vertex[1],
srcTri[i].vertex[2],
detTri[i].vertex[0],
detTri[i].vertex[1],
detTri[i].vertex[2]
));
}
}
/**
* find the triangle when given the point(x, y)
*/
int Morphing::whichtriangle(const vector<Triangle>& triangles, int x, int y) {
int size = triangles.size();
Point curPoint(x, y);
for (int i = 0; i < size; i++) {
double area = 0;
for (int j = 0; j < 3; j++) {
int nextIndex = (j + 1) % 3;
area += calculateTriArea(curPoint, triangles[i].vertex[j],
triangles[i].vertex[nextIndex]);
}
if (fabs(area - triangles[i].area) < 0.1) return i;
}
char intToStr[20];
sprintf(intToStr, "(%d, %d)" , x, y);
throw string("Morphing::whichtriangle error") + intToStr;
}
/**
* linear transformation;
*/
void Morphing::lineTranf(CImg<float> matrix, const int srcX, const int srcY,
int &detX, int &detY) {
detX = round(matrix(0, 0) * srcX + matrix(1, 0) * srcY + matrix(2, 0));
detY = round(matrix(0, 1) * srcX + matrix(1, 1) * srcY + matrix(2, 1));
}
/**
* calculate triangles area one by one
* @param triangles [description]
*/
void Morphing::calculateTrisArea(vector<Triangle> & triangles) {
int size = triangles.size();
for (int i = 0; i < size; i++) {
triangles[i].area = calculateTriArea(triangles[i].vertex[0],
triangles[i].vertex[1],
triangles[i].vertex[2]);
}
}
/**
* calculate triangle area
* S=|(1/2)*(x1y2*1+x2y3*1+x3y1*1-x1y3*1-x2y1*1-x3y2*1)|
*/
double Morphing::calculateTriArea(const Point& a, const Point& b,
const Point& c) {
return fabs(0.5 * (a.x * b.y + b.x * c.y + c.x * a.y
- a.x * c.y- b.x * a.y - c.x * b.y));
}
/**
* @param num the Transitional Picture Num
*/
void Morphing::morphing(const CImg<float> &srcImg,
const CImg<float> &detImg,
const vector<Point>& srcPoints,
const vector<Point>& detPoints,
const Delaunay* p_delaunay, int num,
string directory) {
/**
* 1. calculate triangles in mid Img
*/
vector<Triangle> srcTriangles, detTriangles;
calculateTrisArea(srcTriangles);
calculateTrisArea(detTriangles);
const int triSize = p_delaunay->num_triangles;
Point* points = p_delaunay->points;
unsigned int* tris = p_delaunay->tris;
for (int i = 0; i < triSize; i++) {
srcTriangles.push_back(Triangle(srcPoints[tris[i*3 + 0]],
srcPoints[tris[i*3 + 1]],
srcPoints[tris[i*3 + 2]]));
detTriangles.push_back(Triangle(detPoints[tris[i*3 + 0]],
detPoints[tris[i*3 + 1]],
detPoints[tris[i*3 + 2]]));
}
double alpha = 1.0 / num;
const double STEP = alpha;
for (int i = 0; i < num; i++, alpha += STEP) {
vector<Triangle> midTriangels;
for (int j = 0; j < triSize; j++) {
// 三角形运算
midTriangels.push_back(srcTriangles[j] * (1 - alpha)
+ detTriangles[j] * alpha);
}
vector<CImg<float> > matrixsToSrc, matrixsToDet;
/**
* 2. calculate the mapping matrix
*/
calculateMatrixs(midTriangels, srcTriangles, matrixsToSrc);
calculateMatrixs(midTriangels, detTriangles, matrixsToDet);
/**
* 3. Triangle map
*/
calculateTrisArea(midTriangels);
CImg<float> midImg = detImg;
cimg_forXY(midImg, x, y) {
int index = whichtriangle(midTriangels, x, y);
// 找到对应的原图和目标图的点
int srcX, srcY, detX, detY;
lineTranf(matrixsToSrc[index], x, y, srcX, srcY);
lineTranf(matrixsToDet[index], x, y, detX, detY);
midImg(x, y, 0) = round((1 - alpha) * srcImg(srcX, srcY, 0)
+ alpha * detImg(detX, detY, 0));
midImg(x, y, 1) = round((1 - alpha) * srcImg(srcX, srcY, 1)
+ alpha * detImg(detX, detY, 1));
midImg(x, y, 2) = round((1 - alpha) * srcImg(srcX, srcY, 2)
+ alpha * detImg(detX, detY, 2));
}
/**
* 4. save transitional Picture Num
*/
char intToStr[20];
sprintf(intToStr, "%d" , i);
if (directory[directory.size() - 1] != '/') directory += "/";
string fileName(directory);
fileName = fileName + intToStr + ".jpg";
try {
midImg.save_jpeg(fileName.c_str());
char str[20];
sprintf(str, "[ %.1f%% ]", 100.0 * i / num);
cout << string(str) << endl;
} catch(...) {
throw string("directory error, directory: " + directory);
}
}
}
// delaunay
Delaunay* Morphing::triangulation(const vector<Point>& points) {
int size = points.size();
Point * p_points = new Point[size];
if (!points.empty()) {
memcpy(p_points, &points[0], size * sizeof(Point));
}
deleteDelaunay();
delaunay = tri_delaunay2d_from(delaunay2d_from(p_points, size));
return delaunay;
}
void Morphing::readPointsFromScreen(const CImg<float>& src,
const CImg<float>& det,
vector<Point>& srcPoints,
vector<Point>& detPoints) {
srcPoints.clear();
detPoints.clear();
srcPoints.push_back(Point(0 , 0));
srcPoints.push_back(Point(0 , src.height()));
srcPoints.push_back(Point(src.width(), 0));
srcPoints.push_back(Point(src.width(), src.height()));
detPoints.push_back(Point(0, 0));
detPoints.push_back(Point(0, det.height()));
detPoints.push_back(Point(det.width(), 0));
detPoints.push_back(Point(det.width(), det.height()));
CImg<float> srcImg = src;
CImg<float> detImg = det;
bool issrcImg = true;
CImgDisplay disp;
disp.display(srcImg);
while (!disp.is_closed()) {
// Left button clicked.
if (disp.button()&1) {
int x = disp.mouse_x();
int y = disp.mouse_y();
// cout << "x: " << x << ", y: " << y << endl;
if (issrcImg) {
disp.display(detImg);
srcImg.draw_circle(x, y, 3, color);
srcPoints.push_back(Point(x, y));
}
else {
disp.display(srcImg);
detImg.draw_circle(x, y, 3, color);
detPoints.push_back(Point(x, y));
}
issrcImg = !issrcImg;
}
disp.wait();
}
}
/**
* @param num the Transitional Picture Num
*/
void Morphing::run(const CImg<float>& src, const CImg<float>& det, int num,
string directory) {
vector<Point> srcPoints, detPoints;
readPointsFromScreen(src, det, srcPoints, detPoints);
triangulation(detPoints);
morphing(src, det, srcPoints, detPoints, delaunay, num, directory);
}