-
Notifications
You must be signed in to change notification settings - Fork 3
Expand file tree
/
Copy pathDungeonMasterScripts.csproj
More file actions
127 lines (127 loc) · 5.56 KB
/
DungeonMasterScripts.csproj
File metadata and controls
127 lines (127 loc) · 5.56 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C0E21C30-D891-41E2-9A78-9D15C997B707}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>DungeonMasterScripts</RootNamespace>
<AssemblyName>DungeonMasterScripts</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\distrib\Dungeon Scripts</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\distrib\Dungeon Scripts</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="RebornBuddy, Version=1.0.162.0, Culture=neutral, PublicKeyToken=48d7174f8a943034, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(ILPath)\RebornBuddy.exe</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="ARealmReborn\Dungeons\BrayfloxLongstop.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="ARealmReborn\Dungeons\CopperbellMines.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="ARealmReborn\Dungeons\Sastasha.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="ARealmReborn\Dungeons\TamTara.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="ARealmReborn\Raids\TheBindingCoilOfBahamut_Turn4.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="ARealmReborn\Trials\IfritNormalFarm.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="Stormblood\Dungeons\AlaMhigo.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="Stormblood\Dungeons\CastrumAbania.cs" />
<Compile Include="Stormblood\Dungeons\HellsLid.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="Stormblood\Dungeons\KuganeCastle.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="Stormblood\Dungeons\TheDrownedCityOfSkalla.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="Stormblood\Dungeons\TheFractalContinuumHard.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="Stormblood\Dungeons\TheSirensongSea.cs" />
<Compile Include="Stormblood\Dungeons\TheTempleOfTheFist.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="ToFix\CuttersCry.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="ToFix\DzemaelDarkhold.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="ToFix\Halatali.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="ToFix\HaukkeManor.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="ToFix\TheAurumVale.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="ToFix\TheStoneVigil.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="ToFix\TheSunkenTempleOfQarn.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="ToFix\TheThousandMawsOfTotoRak.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="ToFix\TheWanderersPalace.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\DungeonMaster\DungeonMaster.csproj">
<Project>{e7ab2c90-d8e8-4309-8f9a-6e38cae9b1ad}</Project>
<Name>DungeonMaster</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Folder Include="ARealmReborn\Other" />
<Folder Include="Heavensward" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>