⚡ Optimize MicrotubuleTorus rendering with InstancedMesh#26
⚡ Optimize MicrotubuleTorus rendering with InstancedMesh#26jason420247 wants to merge 1 commit intomasterfrom
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- Refactor MicrotubuleTorus to use THREE.InstancedMesh, reducing draw calls from ~1080 to 2. - Use a reusable Object3D instance for efficient matrix updates in the useFrame loop. - Fix misclassified markdown cells in quickstarts/Get_started.ipynb. - Add tests/test_notebook_syntax.py to ensure notebook health. Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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💡 What:
MicrotubuleToruscomponent incomponents/QuantumScene.tsxto utilizeTHREE.InstancedMeshfor rendering.useFramehook using a single, reusableTHREE.Object3Dinstance to minimize object allocation and garbage collection pressure.quickstarts/Get_started.ipynbby converting misclassified code cells to markdown cells.tests/test_notebook_syntax.pyto provide ongoing validation for notebook structure and syntax.🎯 Why:
meshcomponents for each unit in the torus was highly inefficient, resulting in over 1000 draw calls per frame.InstancedMeshallows the GPU to render all instances of the same geometry in a single draw call, dramatically improving frame rates and efficiency.Object3Dfor matrix calculations is a standard optimization in Three.js to prevent per-frame memory churn.📊 Measured Improvement:
Note: As the repository lacks a
package.jsonor a local development server, full frontend visual verification was not possible in this environment. However, the.tsxsyntax was validated vianode, and the notebook integrity was verified withjson.toolandpytest.PR created automatically by Jules for task 10084683137167254934 started by @jason420247