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⚡ Optimize MicrotubuleTorus rendering with InstancedMesh#28

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optimize-microtubule-torus-rendering-906254860445804285
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⚡ Optimize MicrotubuleTorus rendering with InstancedMesh#28
jason420247 wants to merge 1 commit intomasterfrom
optimize-microtubule-torus-rendering-906254860445804285

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💡 What: Replaced individual mesh rendering in the MicrotubuleTorus component with THREE.InstancedMesh.

🎯 Why: Rendering thousands of individual meshes is extremely expensive. Using InstancedMesh reduces the draw calls for the two toruses in the scene from 1080 (360 + 720) to just 2.

📊 Measured Improvement: Theoretical reduction of draw calls from 1080 to 2 per scene for the affected components. Improved CPU performance by reusing an Object3D instance for matrix calculations, reducing per-frame allocations. Verified the implementation with syntax and formatting checks.


PR created automatically by Jules for task 906254860445804285 started by @jason420247

Optimized the MicrotubuleTorus component in QuantumScene.tsx by replacing individual mesh components with THREE.InstancedMesh. This change reduces the number of draw calls from approximately 1080 to 2, significantly improving rendering performance. Reconstructed the missing component file with the optimized version from history and ensured proper matrix updates within the useFrame loop using a reusable Object3D instance to minimize garbage collection.

Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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