⚡ [Optimize MicrotubuleTorus rendering with InstancedMesh]#31
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Replaced individual mesh components with InstancedMesh to reduce draw calls from 1080 to 2 for the toruses. Used a reusable Object3D for efficient matrix updates in the animation loop and followed library conventions for React Three Fiber. Added frustumCulled={false} to ensure visibility during complex animations.
Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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💡 What: Replaced individual mesh components in the
MicrotubuleToruscomponent withTHREE.InstancedMesh. Used a reusableObject3Dfor efficient matrix updates in theuseFrameloop and addedfrustumCulled={false}for reliable rendering.🎯 Why: Rendering thousands of individual meshes (1080 in the current scene) is extremely expensive due to excessive draw calls. Using
InstancedMeshreduces this to 2 draw calls, significantly improving performance.📊 Measured Improvement: Theoretical reduction in draw calls from 1080 to 2 (99.8% reduction). verified via code analysis and established patterns in the repository.
PR created automatically by Jules for task 668482703742474345 started by @jason420247