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11 changes: 11 additions & 0 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
cmake_minimum_required(VERSION 3.0.0)
project(3D_Renderer VERSION 0.1.0 LANGUAGES C CXX)

message(STATUS "Generating Engine")

find_package(OpenGL REQUIRED COMPONENTS OpenGL)
set(ENGINE_INCLUDE ${CMAKE_CURRENT_SOURCE_DIR}/include)
set(ENGINE_LIB ${CMAKE_CURRENT_SOURCE_DIR}/lib)
set(CXX_STANDARD c++17)
add_subdirectory(src)
message(STATUS "Finished Generating Engine")
135 changes: 70 additions & 65 deletions Renderer3D.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -70,13 +70,18 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>.\include;$(IncludePath)</IncludePath>
<IncludePath>C:\Users\Hack45\source\repos\Renderer3D\include;.\include;$(IncludePath);C:\Users\Hack45\source\repos\Renderer3D\include</IncludePath>
<LibraryPath>.\lib;$(LibraryPath)</LibraryPath>
<PublicIncludeDirectories>$(PublicIncludeDirectories)</PublicIncludeDirectories>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>.\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>.\lib;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PublicIncludeDirectories>$(PublicIncludeDirectories)</PublicIncludeDirectories>
<IncludePath>C:\Users\Hack45\source\repos\Renderer3D\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\Users\Hack45\source\repos\Renderer3D\include</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
Expand Down Expand Up @@ -137,52 +142,53 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Asset.cpp" />
<ClCompile Include="Color.cpp" />
<ClCompile Include="Component.cpp" />
<ClCompile Include="Editor.cpp" />
<ClCompile Include="Engine.cpp" />
<ClCompile Include="Entity.cpp" />
<ClCompile Include="FluidSimulation.cpp" />
<ClCompile Include="FrameBuffer.cpp" />
<ClCompile Include="glad.c" />
<ClCompile Include="src\Asset.cpp" />
<ClCompile Include="src\Color.cpp" />
<ClCompile Include="src\Component.cpp" />
<ClCompile Include="src\Editor.cpp" />
<ClCompile Include="src\Engine.cpp" />
<ClCompile Include="src\Entity.cpp" />
<ClCompile Include="src\FluidSimulation.cpp" />
<ClCompile Include="src\FrameBuffer.cpp" />
<ClCompile Include="src\glad.c" />
<ClCompile Include="include\imgui\examples\imgui_impl_glfw.cpp" />
<ClCompile Include="include\imgui\examples\imgui_impl_opengl3.cpp" />
<ClCompile Include="include\imgui\imgui.cpp" />
<ClCompile Include="include\imgui\imgui_demo.cpp" />
<ClCompile Include="include\imgui\imgui_draw.cpp" />
<ClCompile Include="include\imgui\imgui_widgets.cpp" />
<ClCompile Include="Input.cpp" />
<ClCompile Include="IO.cpp" />
<ClCompile Include="logger.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="Material.cpp" />
<ClCompile Include="Mesh.cpp" />
<ClCompile Include="MeshRenderer.cpp" />
<ClCompile Include="Model.cpp" />
<ClCompile Include="ParticleSystem.cpp" />
<ClCompile Include="Renderer.cpp" />
<ClCompile Include="RenderPass_Opaque.cpp" />
<ClCompile Include="RenderPass_ShadowMap.cpp" />
<ClCompile Include="RenderPass_Transparent.cpp" />
<ClCompile Include="RenderPass_VolumetricLight.cpp" />
<ClCompile Include="Scene.cpp" />
<ClCompile Include="Shader.cpp" />
<ClCompile Include="Texture.cpp" />
<ClCompile Include="Transform.cpp" />
<ClCompile Include="VolumetricCloud.cpp" />
<ClCompile Include="src\Input.cpp" />
<ClCompile Include="src\IO.cpp" />
<ClCompile Include="src\logger.cpp" />
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\Material.cpp" />
<ClCompile Include="src\Mesh.cpp" />
<ClCompile Include="src\MeshRenderer.cpp" />
<ClCompile Include="src\Model.cpp" />
<ClCompile Include="src\ParticleSystem.cpp" />
<ClCompile Include="src\Renderer.cpp" />
<ClCompile Include="src\RenderPass_Opaque.cpp" />
<ClCompile Include="src\RenderPass_ShadowMap.cpp" />
<ClCompile Include="src\RenderPass_Transparent.cpp" />
<ClCompile Include="src\RenderPass_VolumetricLight.cpp" />
<ClCompile Include="src\Scene.cpp" />
<ClCompile Include="src\Shader.cpp" />
<ClCompile Include="src\Texture.cpp" />
<ClCompile Include="src\Transform.cpp" />
<ClCompile Include="src\VolumetricCloud.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Asset.h" />
<ClInclude Include="Camera.h" />
<ClInclude Include="Color.h" />
<ClInclude Include="Component.h" />
<ClInclude Include="Editor.h" />
<ClInclude Include="Engine.h" />
<ClInclude Include="Entity.h" />
<ClInclude Include="FluidSimulation.h" />
<ClInclude Include="FrameBuffer.h" />
<ClInclude Include="IEditorGUISelectable.h" />
<ClInclude Include="include\stb_image.h" />
<ClInclude Include="src\Asset.h" />
<ClInclude Include="src\Camera.h" />
<ClInclude Include="src\Color.h" />
<ClInclude Include="src\Component.h" />
<ClInclude Include="src\Editor.h" />
<ClInclude Include="src\Engine.h" />
<ClInclude Include="src\Entity.h" />
<ClInclude Include="src\FluidSimulation.h" />
<ClInclude Include="src\FrameBuffer.h" />
<ClInclude Include="src\IEditorGUISelectable.h" />
<ClInclude Include="include\imgui\examples\imgui_impl_glfw.h" />
<ClInclude Include="include\imgui\examples\imgui_impl_opengl3.h" />
<ClInclude Include="include\imgui\imconfig.h" />
Expand All @@ -191,36 +197,35 @@
<ClInclude Include="include\imgui\imstb_rectpack.h" />
<ClInclude Include="include\imgui\imstb_textedit.h" />
<ClInclude Include="include\imgui\imstb_truetype.h" />
<ClInclude Include="IO.h" />
<ClInclude Include="src\IO.h" />
<ClInclude Include="include\glad.h" />
<ClInclude Include="include\glfw3.h" />
<ClInclude Include="include\glfw3native.h" />
<ClInclude Include="include\khrplatform.h" />
<ClInclude Include="Input.h" />
<ClInclude Include="KeyCode.hpp" />
<ClInclude Include="LightSource.h" />
<ClInclude Include="logger.h" />
<ClInclude Include="Material.h" />
<ClInclude Include="MaterialManager.hpp" />
<ClInclude Include="Mesh.h" />
<ClInclude Include="MeshRenderer.h" />
<ClInclude Include="Model.h" />
<ClInclude Include="ModelManager.hpp" />
<ClInclude Include="ParticleSystem.h" />
<ClInclude Include="Renderer.h" />
<ClInclude Include="RenderPass_Opaque.h" />
<ClInclude Include="RenderPass_ShadowMap.h" />
<ClInclude Include="RenderPass_Transparent.h" />
<ClInclude Include="RenderPass_VolumetricLight.h" />
<ClInclude Include="Scene.h" />
<ClInclude Include="Shader.h" />
<ClInclude Include="ShaderManager.hpp" />
<ClInclude Include="stb_image.h" />
<ClInclude Include="TestRender.hpp" />
<ClInclude Include="Texture.h" />
<ClInclude Include="TextureManager.hpp" />
<ClInclude Include="Transform.h" />
<ClInclude Include="VolumetricCloud.h" />
<ClInclude Include="src\Input.h" />
<ClInclude Include="src\KeyCode.hpp" />
<ClInclude Include="src\LightSource.h" />
<ClInclude Include="src\logger.h" />
<ClInclude Include="src\Material.h" />
<ClInclude Include="src\MaterialManager.hpp" />
<ClInclude Include="src\Mesh.h" />
<ClInclude Include="src\MeshRenderer.h" />
<ClInclude Include="src\Model.h" />
<ClInclude Include="src\ModelManager.hpp" />
<ClInclude Include="src\ParticleSystem.h" />
<ClInclude Include="src\Renderer.h" />
<ClInclude Include="src\RenderPass_Opaque.h" />
<ClInclude Include="src\RenderPass_ShadowMap.h" />
<ClInclude Include="src\RenderPass_Transparent.h" />
<ClInclude Include="src\RenderPass_VolumetricLight.h" />
<ClInclude Include="src\Scene.h" />
<ClInclude Include="src\Shader.h" />
<ClInclude Include="src\ShaderManager.hpp" />
<ClInclude Include="src\TestRender.hpp" />
<ClInclude Include="src\Texture.h" />
<ClInclude Include="src\TextureManager.hpp" />
<ClInclude Include="src\Transform.h" />
<ClInclude Include="src\VolumetricCloud.h" />
</ItemGroup>
<ItemGroup>
<None Include="rcs\Shaders\FullScreenQuadShader.glsl" />
Expand Down
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