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…ing numerical issues
Member
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Do you think this could be related to what I was seeing in #109 ? |
Contributor
Author
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Could well be! We have been having some issues with infinite phase screens for a while now, but more looking at the spatial/temporal covariances which were never quite matching the theory. I think this fixes that. |
Member
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Even if it doesn't its worth fixing the covariances! The packaging is completley broken at the moment as is the tests as I've neglected the package for too long now... |
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The phase_covariance function was converting the input to float32, which was causing numerical precision issues which propagated through to the infinite phase screens (and possibly elsewhere). I have changed this to float64 which seems to resolve this.