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BFAV 3.0 Integration: Use API to show custom livestock in PurchaseAnimalsMenu rather than hard-coded vanilla values#9

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paritee wants to merge 10 commits intoAdvizeGH:masterfrom
paritee:bfav-integration
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BFAV 3.0 Integration: Use API to show custom livestock in PurchaseAnimalsMenu rather than hard-coded vanilla values#9
paritee wants to merge 10 commits intoAdvizeGH:masterfrom
paritee:bfav-integration

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@paritee paritee commented Mar 13, 2019

  • Integrates with BFAV 3.0 API (and compatible without)
  • Exposing an API in FE would be great, but would also require data storage of the animal stock since this is dynamically generated in the code currently in vanilla and FE
  • Builds on top of Pathos' fork

huancz and others added 7 commits November 7, 2018 02:36
…eption)

- lots of .Value had to be sprinkled almost everywhere
- some parts of code in FarmExpansion were originally patched together
  from all base.X calls, becase code needed to modify what (for example)
  Farm.dayUpdate did and preserve what BuildableGameLocation.dayUpdate
  did. Implemented workaround to call grandparent.dayUpdate instead, and
  replaced rest of the code that had to stay with version decompiled from
  1.3
- disabled custom spawnWeedsAndStones and spawnWeeds (neither wasn't doing
  anything else than what base version did)
updated ModBuildConfig and few mechanical changes
@paritee paritee changed the title BFAV Integration: Use API to show custom livestock in PurchaseAnimalsMenu rather than hard-coded vanilla values BFAV 3.0 Integration: Use API to show custom livestock in PurchaseAnimalsMenu rather than hard-coded vanilla values Mar 13, 2019
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3 participants