Skip to content

AllInTw0/CrookedRailsPrototypeHDRP

Repository files navigation

CROOKED RAILS

showcase1

showcase2

showcase3

Crooked Rails is a planned multiplayer game where you work for a suspicious company as a train crew defending your cargo from monsters and trying to complete hauling jobs between stations.

TUTORIAL

Controls:

  • WASD - move
  • Space - jump
  • Shift - sprint
  • Ctrl - crouch (Not finished)
  • E - interact
  • R - reload (gun)
  • M1 - use (gun/medkit)
  • T - show the ammount of money
  • Esc - open/close pause menu

Inventory:

inventory

The way the inventory works is that there are two types of items: tools and non tools. As well as two types of slots: Hand slot (Big one) and "Backpack" slot (Small ones). All non tools go into your "backpack". If you equip a tool it will go into your hand slot, but if your hands are ocupied the tool gets put into your "backpack", usually ocupuing more than one slot.

To interact with your inventory you have these controls:

  • Scroll Wheel - cycle through items(The little arrow)
  • G - drop
  • Q - put in hand slot (Only works with tools)

The little arrow shows which items you are going to drop/swap

Mini Printer

This little guy keeps you informed about whats the current state of the train, how much money you spend/earn and more!

FLAVORTOWN

With this project I participated in an YSWS called "Flavortown" orgnized by HackClub. I won't explain how the event works here but I'll say my thoughts. Before I knew about Hackclub this project was a mess. (I started working on it in 2024) I'd work on it sure, but it would usually take me hours to implement something simple. Due to it also becoming a huge clump of diffrent features, that don't go with each other, I decided about half a month before I learned about Flavortown to start from scratch. I implemented some simple features and then I learned about Flavortown from my school's hackclub workshop. From now on Flavortown gave me something to look forward to and it only motivated me to finally make a somewhat playable version of the game. Flavortown project

THE SOMEWHAT PLAYBLE VERSION + PLAYTHROUGH

Here is me playing the somewhat playable version for over an hour. YouTube Video

TOOLS USED

Unity C# (Game Engine), Blender (3D Models), Gimp (Textures), Mixamo (humanoid rigging).

No AI was used

CREDITS

MainMenu Music (River Foxcroft - "Chicken Got No Head")

Thank you for reading and (hopefully) playing! :D

funnyGif

About

A Unity game

Resources

Stars

Watchers

Forks

Packages

 
 
 

Contributors