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- started transition to utils/rasterizer (with more generic rasterizer) - removed vector_layer vertex shader (not needed anymore)
- moved tests to rasterizer.cpp - added sdf version - test sdf vs dda rasterizer
- added a method that combines two single channels to a qimage - implemented first iteration of a three part triangle rasterizer for better enlarged triangle rasterization
- reworked that triangles without distances work again - minor adjustments so that enlarged triangles rasterize all that they should (currently rasterize more than they should)
- enlarged triangles more or less work, only problem for horizontal lines
- triangles with horizontal lines are now rendered correctly
- narrow triangle test fix - improved documentation and naming conventions - started line rasterizer
- more exact triangle and line rendering (for subpixels)
- refactored for readability, compactness and similarity to established functions
- rendering lines with thickness works now
- removed unneccessary include
- temporarily disabled cdt triangulation to confirm failing android tests
This reverts commit 752095d.
…builds" This reverts commit 1d9ff4c.
This reverts commit 99d2db2.
This reverts commit 46ee282.
- added polygon convenience function - declared lambda signature and split signature into 1 and 2 parameter version - improved comments
rasterizer
- fixed problem where certain triangles were not rendered correctly - fixed render problem for triangles with integer vertices - added start_offset for generate_neighbour_edges function - added more triangle tests for rasterizer
… to fail" This reverts commit e7982c5.
ci fixes / updates
# Conflicts: # .github/workflows/deploy.yml
…sBreakTemplateDeclarations to always break
Rasterizer Bugfix + Added RGBUI32 Array Textures
merge upstream
merge Bugfixes
# Conflicts: # .github/workflows/deploy.yml # gl_engine/Texture.cpp # gl_engine/Texture.h # nucleus/CMakeLists.txt # unittests/gl_engine/texture.cpp # unittests/nucleus/CMakeLists.txt
tiny fixes
pull upstream
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