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πŸƒ react-native-ease

Lightweight declarative animations powered by platform APIs. Uses Core Animation on iOS and Animator on Android β€” zero JS overhead.

Goals

  • Fast β€” Animations run entirely on native platform APIs (CAAnimation, ObjectAnimator/SpringAnimation). No JS animation loop, no worklets, no shared values.
  • Simple β€” CSS-transition-like API. Set target values, get smooth animations. One component, a few props.
  • Lightweight β€” Minimal native code, no C++ runtime, no custom animation engine. Just a thin declarative wrapper around what the OS already provides.
  • Interruptible β€” Changing values mid-animation smoothly redirects to the new target. No jumps.

Non-Goals

  • Complex gesture-driven animations β€” If you need pan/pinch-driven animations, animation worklets, or shared values across components, use react-native-reanimated.
  • Layout animations β€” Animating width/height/layout changes is not supported.
  • Shared element transitions β€” Use Reanimated or React Navigation's shared element transitions.
  • Old architecture β€” Fabric (new architecture) only.

Installation

npm install react-native-ease
# or
yarn add react-native-ease

Quick Start

import { EaseView } from 'react-native-ease';

function FadeCard({ visible, children }) {
  return (
    <EaseView
      animate={{ opacity: visible ? 1 : 0 }}
      transition={{ type: 'timing', duration: 300 }}
      style={styles.card}
    >
      {children}
    </EaseView>
  );
}

EaseView works like a regular View β€” it accepts children, styles, and all standard view props. When values in animate change, it smoothly transitions to the new values using native platform animations.

When to use this vs Reanimated

Use case Ease Reanimated
Fade/slide/scale on state change βœ…
Enter/exit animations βœ…
Gesture-driven animations (pan, pinch) βœ…
Layout animations (width, height) βœ…
Complex interpolations & chaining βœ…

Guide

Timing Animations

Timing animations transition from one value to another over a fixed duration with an easing curve.

<EaseView
  animate={{ opacity: isVisible ? 1 : 0 }}
  transition={{ type: 'timing', duration: 300, easing: 'easeOut' }}
/>
Parameter Type Default Description
duration number 300 Duration in milliseconds
easing EasingType 'easeInOut' Easing curve (preset name or [x1, y1, x2, y2] cubic bezier)
loop string β€” 'repeat' restarts from the beginning, 'reverse' alternates direction

Available easing curves:

  • 'linear' β€” constant speed
  • 'easeIn' β€” starts slow, accelerates
  • 'easeOut' β€” starts fast, decelerates
  • 'easeInOut' β€” slow start and end, fast middle
  • [x1, y1, x2, y2] β€” custom cubic bezier (same as CSS cubic-bezier())

Custom Easing

Pass a [x1, y1, x2, y2] tuple for custom cubic bezier curves. The values correspond to the two control points of the bezier curve, matching the CSS cubic-bezier() function.

// Standard Material Design easing
<EaseView
  animate={{ opacity: isVisible ? 1 : 0 }}
  transition={{ type: 'timing', duration: 300, easing: [0.4, 0, 0.2, 1] }}
/>

// Overshoot (y-values can exceed 0–1)
<EaseView
  animate={{ scale: active ? 1.2 : 1 }}
  transition={{ type: 'timing', duration: 500, easing: [0.68, -0.55, 0.265, 1.55] }}
/>

x-values (x1, x2) must be between 0 and 1. y-values can exceed this range to create overshoot effects.

Spring Animations

Spring animations use a physics-based model for natural-feeling motion. Great for interactive elements.

<EaseView
  animate={{ translateX: isOpen ? 200 : 0 }}
  transition={{ type: 'spring', damping: 15, stiffness: 120, mass: 1 }}
/>
Parameter Type Default Description
damping number 15 Friction β€” higher values reduce oscillation
stiffness number 120 Spring constant β€” higher values mean faster animation
mass number 1 Mass of the object β€” higher values mean slower, more momentum

Spring presets for common feels:

// Snappy (no bounce)
{ type: 'spring', damping: 20, stiffness: 300, mass: 1 }

// Gentle bounce
{ type: 'spring', damping: 12, stiffness: 120, mass: 1 }

// Bouncy
{ type: 'spring', damping: 8, stiffness: 200, mass: 1 }

// Slow and heavy
{ type: 'spring', damping: 20, stiffness: 60, mass: 2 }

Disabling Animations

Use { type: 'none' } to apply values immediately without animation. Useful for skipping animations in reduced-motion modes or when you need an instant state change.

<EaseView
  animate={{ opacity: isVisible ? 1 : 0 }}
  transition={{ type: 'none' }}
/>

onTransitionEnd fires immediately with { finished: true }.

Border Radius

borderRadius can be animated just like other properties. It uses hardware-accelerated platform APIs β€” ViewOutlineProvider + clipToOutline on Android and layer.cornerRadius + layer.masksToBounds on iOS. Unlike RN's style-based borderRadius (which uses a Canvas drawable on Android), this clips children properly and is GPU-accelerated.

<EaseView
  animate={{ borderRadius: expanded ? 0 : 16 }}
  transition={{ type: 'timing', duration: 300 }}
  style={styles.card}
>
  <Image source={heroImage} style={styles.image} />
  <Text>Content is clipped to rounded corners</Text>
</EaseView>

When borderRadius is in animate, any borderRadius in style is automatically stripped to avoid conflicts.

Background Color

backgroundColor can be animated using any React Native color value. Colors are converted to native ARGB integers via processColor().

<EaseView
  animate={{ backgroundColor: isActive ? '#3B82F6' : '#E5E7EB' }}
  transition={{ type: 'timing', duration: 300 }}
  style={styles.card}
>
  <Text>Tap to change color</Text>
</EaseView>

On Android, background color uses ValueAnimator.ofArgb() (timing only β€” spring is not supported for colors). On iOS, it uses CAAnimation on the backgroundColor layer key path and supports both timing and spring transitions.

When backgroundColor is in animate, any backgroundColor in style is automatically stripped to avoid conflicts.

Animatable Properties

All properties are set in the animate prop as flat values (no transform array).

<EaseView
  animate={{
    opacity: 1,       // 0 to 1
    translateX: 0,    // pixels
    translateY: 0,    // pixels
    scale: 1,         // 1 = normal size (shorthand for scaleX + scaleY)
    scaleX: 1,        // horizontal scale
    scaleY: 1,        // vertical scale
    rotate: 0,        // Z-axis rotation in degrees
    rotateX: 0,       // X-axis rotation in degrees (3D)
    rotateY: 0,       // Y-axis rotation in degrees (3D)
    borderRadius: 0,  // pixels (hardware-accelerated, clips children)
    backgroundColor: 'transparent', // any RN color value
  }}
/>

scale is a shorthand that sets both scaleX and scaleY. When scaleX or scaleY is also specified, it overrides the scale value for that axis.

You can animate any combination of properties simultaneously. All properties share the same transition config.

Looping Animations

Timing animations can loop infinitely. Use 'repeat' to restart from the beginning or 'reverse' to alternate direction.

// Pulsing opacity
<EaseView
  initialAnimate={{ opacity: 0.3 }}
  animate={{ opacity: 1 }}
  transition={{ type: 'timing', duration: 1000, easing: 'easeInOut', loop: 'reverse' }}
/>

// Marquee-style scroll
<EaseView
  initialAnimate={{ translateX: 0 }}
  animate={{ translateX: -300 }}
  transition={{ type: 'timing', duration: 3000, easing: 'linear', loop: 'repeat' }}
/>

Loop requires initialAnimate to define the starting value. Spring animations do not support looping.

Enter Animations

Use initialAnimate to set starting values. On mount, the view starts at initialAnimate values and animates to animate values.

// Fade in and slide up on mount
<EaseView
  initialAnimate={{ opacity: 0, translateY: 20 }}
  animate={{ opacity: 1, translateY: 0 }}
  transition={{ type: 'spring', damping: 15, stiffness: 120, mass: 1 }}
/>

Without initialAnimate, the view renders at the animate values immediately with no animation on mount.

Interruption

Animations are interruptible by default. If you change animate values while an animation is running, it smoothly redirects to the new target from wherever it currently is β€” no jumping or restarting.

// Rapidly toggling this is fine β€” each toggle smoothly
// redirects the animation from its current position
<EaseView
  animate={{ translateX: isLeft ? 0 : 200 }}
  transition={{ type: 'spring', damping: 15, stiffness: 120, mass: 1 }}
/>

Transform Origin

By default, scale and rotation animate from the view's center. Use transformOrigin to change the pivot point with 0–1 fractions.

// Rotate from top-left corner
<EaseView
  animate={{ rotate: isOpen ? 45 : 0 }}
  transformOrigin={{ x: 0, y: 0 }}
  transition={{ type: 'spring', damping: 12, stiffness: 200, mass: 1 }}
  style={styles.card}
/>

// Scale from bottom-right
<EaseView
  animate={{ scale: active ? 1.2 : 1 }}
  transformOrigin={{ x: 1, y: 1 }}
  transition={{ type: 'spring', damping: 15, stiffness: 120, mass: 1 }}
  style={styles.card}
/>
Value Position
{ x: 0, y: 0 } Top-left
{ x: 0.5, y: 0.5 } Center (default)
{ x: 1, y: 1 } Bottom-right

Style Handling

EaseView accepts all standard ViewStyle properties. If a property appears in both style and animate, the animated value takes priority and the style value is stripped. A dev warning is logged when this happens.

// opacity in style works because only translateY is animated
<EaseView
  animate={{ translateY: moved ? -10 : 0 }}
  transition={{ type: 'spring', damping: 15, stiffness: 120, mass: 1 }}
  style={{
    opacity: 0.9,
    backgroundColor: 'white',
    borderRadius: 16,
    padding: 16,
  }}
>
  <Text>Notification card</Text>
</EaseView>

// ⚠️ opacity is in both β€” animate wins, style opacity is stripped, dev warning logged
<EaseView
  animate={{ opacity: 1 }}
  style={{ opacity: 0.5, backgroundColor: 'white' }}
/>

API Reference

<EaseView>

A View that animates property changes using native platform APIs.

Prop Type Description
animate AnimateProps Target values for animated properties
initialAnimate AnimateProps Starting values for enter animations (animates to animate on mount)
transition Transition Animation configuration (timing, spring, or none)
onTransitionEnd (event) => void Called when all animations complete with { finished: boolean }
transformOrigin { x?: number; y?: number } Pivot point for scale/rotation as 0–1 fractions. Default: { x: 0.5, y: 0.5 } (center)
useHardwareLayer boolean Android only β€” rasterize to GPU texture during animations. See Hardware Layers. Default: false
style ViewStyle Non-animated styles (layout, colors, borders, etc.)
children ReactNode Child elements
...rest ViewProps All other standard View props

AnimateProps

Property Type Default Description
opacity number 1 View opacity (0–1)
translateX number 0 Horizontal translation in pixels
translateY number 0 Vertical translation in pixels
scale number 1 Uniform scale factor (shorthand for scaleX + scaleY)
scaleX number 1 Horizontal scale factor (overrides scale for X axis)
scaleY number 1 Vertical scale factor (overrides scale for Y axis)
rotate number 0 Z-axis rotation in degrees
rotateX number 0 X-axis rotation in degrees (3D)
rotateY number 0 Y-axis rotation in degrees (3D)
borderRadius number 0 Border radius in pixels (hardware-accelerated, clips children)
backgroundColor ColorValue 'transparent' Background color (any RN color value). Timing-only on Android, spring+timing on iOS.

Properties not specified in animate default to their identity values.

TimingTransition

{
  type: 'timing';
  duration?: number;  // default: 300 (ms)
  easing?: EasingType;  // default: 'easeInOut' β€” preset name or [x1, y1, x2, y2]
  loop?: 'repeat' | 'reverse';  // default: none
}

SpringTransition

{
  type: 'spring';
  damping?: number;    // default: 15
  stiffness?: number;  // default: 120
  mass?: number;       // default: 1
}

NoneTransition

{
  type: 'none';
}

Applies values instantly with no animation. onTransitionEnd fires immediately with { finished: true }.

Hardware Layers (Android)

Setting useHardwareLayer rasterizes the view into a GPU texture for the duration of the animation. This means animated property changes (opacity, scale, rotation) are composited on the RenderThread without redrawing the view hierarchy β€” useful for complex views with many children.

<EaseView
  animate={{ opacity: isVisible ? 1 : 0 }}
  useHardwareLayer
/>

Trade-offs:

  • Faster rendering for opacity, scale, and rotation animations (RenderThread compositing).
  • Uses additional GPU memory for the off-screen texture (proportional to view size).
  • Children that overflow the view's layout bounds are clipped by the texture. This causes visual artifacts when animating translateX/translateY on views with overflowing content.

No-op on iOS where Core Animation already composites off the main thread.

How It Works

EaseView is a native Fabric component. The JS side flattens your animate and transition props into flat native props. When those props change, the native view:

  1. Diffs previous vs new values to find what changed
  2. Reads the current in-flight value (for smooth interruption)
  3. Creates a platform-native animation from the current value to the new target
  4. Sets the final value immediately on the model layer

On iOS, this uses CABasicAnimation/CASpringAnimation on CALayer key paths. On Android, this uses ObjectAnimator/SpringAnimation on View properties. No JS thread involvement during the animation.

Requirements

  • React Native 0.76+ (new architecture / Fabric)
  • iOS 15.1+
  • Android minSdk 24+

Contributing

License

MIT


Made with create-react-native-library

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πŸƒ Lightweight declarative animations powered by platform APIs

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