Initial Commit for TrackTarget merge into Activate,Added ShowInToolbarConfig Toggle to refresh control panel UI for UseWorkColor toggled, Added force3D for spatial sound in 3DWorldPosition, Added sound update to restore sound when player leaves and returns to tools max sound distance.#4
Initial Commit for TrackTarget merge into Activate,Added ShowInToolbarConfig Toggle to refresh control panel UI for UseWorkColor toggled, Added force3D for spatial sound in 3DWorldPosition, Added sound update to restore sound when player leaves and returns to tools max sound distance.#4Raidfire85 wants to merge 10 commits intoAsh-LikeSnow:masterfrom
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…nd user friendly On/Off toggle.
… surrounding players. Since block entity exists for all and the emitter only for the user using the block.
…sound to surrounding players. Since block entity exists for all and the emitter only for the user using the block." This reverts commit 5a7bdbc.
Added force3D to make the sound spacial(3DWorldPosition)
…ance(definition) and then returning.
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Currenty working on a few other additions:
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For more simpler and user friendly On/Off toggle Activate. It makes it easier from a players perspective. But its up to you Ash if you ever want to use it. TrackTargets is still there just // out the control methods and implemented if (IsTurret) calls in the various Activate methods. So it can be used for something else perhaps. Disregard the project file ofc. The merge for controls TrackTargets into Activate is simple. It cant be compared to a weaponcore turret. It is a tool. It should not weld or grind when only TrackTargets its On. Wich is what its currently doing without a visible beam. And also at the same time it makes it easier for players that are used to a On/Off for most blocks.