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2 changes: 1 addition & 1 deletion Buttons/DiscoveryTile.py
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ async def exploreDiscoveryTile(game: GamestateHelper, tile: str, interaction: di
view = View()
view.add_item(Button(label="Use it for its ability", style=discord.ButtonStyle.green,
custom_id=f"FCID{player['color']}_usedDiscForAbility_{disc}_{tile}"))
view.add_item(Button(label="Get 2 Points", style=discord.ButtonStyle.red, custom_id="keepDiscForPoints"))
view.add_item(Button(label="Get 2 Points", style=discord.ButtonStyle.red, custom_id=f"FCID{player['color']}_keepDiscForPoints"))
asyncio.create_task(interaction.channel.send(msg, view=view, file=file))

@staticmethod
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7 changes: 6 additions & 1 deletion commands/search_commands.py
Original file line number Diff line number Diff line change
Expand Up @@ -261,6 +261,9 @@ async def stats(self, interaction: discord.Interaction, tourney_only:bool=False)
total_faction_drafts = Counter()
round_count = Counter()
vp_count = Counter()
from collections import defaultdict

scores_dict = defaultdict(list)
finished_tourney_games = Counter()
faction_victory_count = Counter()
faction_performance = Counter()
Expand Down Expand Up @@ -337,8 +340,10 @@ async def stats(self, interaction: discord.Interaction, tourney_only:bool=False)
summary += f"{roundN}: {count} games\n"
asyncio.create_task(interaction.channel.send(summary) )
summary = "Point Progression:\n"
rank = 1
for username, count in vp_count.most_common():
summary += f"{username}: {count}/300 VPs ({str(finished_tourney_games[username])} games)\n"
summary += f"{rank}. {username}: {round(count,2)}/300 VPs ({str(finished_tourney_games[username])} games)\n"
rank += 1
asyncio.create_task(interaction.channel.send(summary) )
summary = "Faction Wins:\n"
for faction, count in faction_victory_count.most_common():
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20 changes: 10 additions & 10 deletions helpers/CombatHelper.py
Original file line number Diff line number Diff line change
Expand Up @@ -193,7 +193,7 @@ async def startCombatThreads(game: GamestateHelper, interaction: discord.Interac
else:
view = View()
view.add_item(Button(label="Roll to Destroy Population", style=discord.ButtonStyle.green,
custom_id=f"FCID{winner}_rollDice_{pos}_{winner}_1000"))
custom_id=f"FCID{winner}_rollDice_{pos}_{winner}_1000_deleteMsg"))
message = f"{playerName}, you may roll to attempt to kill enemy population."
asyncio.create_task(thread2.send(message, view=view))
for combatatant in Combat.findPlayersInTile(game, tile2[1]):
Expand Down Expand Up @@ -385,14 +385,14 @@ def getCombatButtons(game: GamestateHelper, pos: str):
player_ships = tile_map[pos]["player_ships"][:]
defenderSpeeds = Combat.getCombatantSpeeds(game, defender, player_ships, pos)
attackerSpeeds = Combat.getCombatantSpeeds(game, attacker, player_ships, pos)
if Combat.doesCombatantHaveMissiles(game, defender, player_ships):
view.add_item(Button(label="(Defender) Roll Missiles",
style=discord.ButtonStyle.green,
custom_id=f"rollDice_{pos}_{defender}_99_defender"))
if Combat.doesCombatantHaveMissiles(game, attacker, player_ships):
view.add_item(Button(label="(Attacker) Roll Missiles",
style=discord.ButtonStyle.red,
custom_id=f"rollDice_{pos}_{attacker}_99_attacker"))
# if Combat.doesCombatantHaveMissiles(game, defender, player_ships):
# view.add_item(Button(label="(Defender) Roll Missiles",
# style=discord.ButtonStyle.green,
# custom_id=f"rollDice_{pos}_{defender}_99_defender"))
# if Combat.doesCombatantHaveMissiles(game, attacker, player_ships):
# view.add_item(Button(label="(Attacker) Roll Missiles",
# style=discord.ButtonStyle.red,
# custom_id=f"rollDice_{pos}_{attacker}_99_attacker"))
for i in range(20, -20, -1):
if i in defenderSpeeds:
checker = ""
Expand Down Expand Up @@ -1297,7 +1297,7 @@ async def declareAWinner(game: GamestateHelper, interaction: discord.Interaction
f"once the winner is decided.**")
view = View()
view.add_item(Button(label="Roll to Destroy Population", style=discord.ButtonStyle.green,
custom_id=f"FCID{winner}_rollDice_{pos}_{winner}_1000"))
custom_id=f"FCID{winner}_rollDice_{pos}_{winner}_1000_deleteMsg"))
message = f"{playerName}, you may roll to attempt to kill enemy population."
asyncio.create_task(interaction.channel.send(message, view=view))

Expand Down
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