feat: Add numerous fantasy icons, grid numbering debug files, and update map rendering logic#1254
feat: Add numerous fantasy icons, grid numbering debug files, and update map rendering logic#1254rstandow wants to merge 11 commits intoAzgaar:masterfrom
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…ate map rendering logic
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- Added sequential numbering (0001, 0002...) to grid cells - Customizable font size and color via Style panel - Perfect alignment for pointy hex, square, and truncated square grids - Full documentation in GRID-NUMBERING-README.md - Updated README to credit original Azgaar project
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Hello @rstandow. It looks good, but for some grid types |
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Hello Azgaar, Thank you for the specific feedback regarding getGridCellDimensions. I see now that the current constants do not correctly map to the varied geometries of different grid types. My next steps: I will investigate implementing a more dynamic method to calculate label counts and positions based on the specific grid type selected. I will attempt to normalize the coordinate math for the more complex grids, though I suspect some types may not support this logic efficiently. I will update the PR (or issue) once I have made progress on these adjustments. Thank you again for your hard work on this project. This application is a wonderful tool and I truly appreciate the opportunity to contribute to it. Best regards, Rich |
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holy molly... Is this response (also) generated by LLM? :-o |
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This is definitely AI, @goteguru. Someone is exploring full automation with AI, but as you see, it's far from perfect when not steered by a human (for now). |
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Yes AI did help a lot and really helped with the replies as I have written language communication problem I now use it alot now and love it . Those flaws most likely are me I will be honest not very good at java I went dev ops and not pure coding as I am old sys admin. Im just an old guy loves D&D did some work on already fantastic project used AI to help and thought it might help others. But if you feel @Azgaar using AI taints your work I will respect it and take down this fork . Just wanted to help out |
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AI is fine, supervised and checked line by line. Generally it's just JavaScript, so you don't need Java knowledge :) |
Added a note about using AI for writing assistance due to dyslexia and Parkinson's.
Updated the README to clarify personal contributions and enhance project description.
Updated README to reflect D&D grid enhancements and personal contributions.
Updated the README to reflect the implementation details of the grid auto-numbering feature, including technical notes, usage instructions, and performance considerations.
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Great , as long you do not mind my really bad grammar I will keep AI out of this area. I updated the readme to correctly address what I use it for and how I used it. For the auto grid on all the different grid types. To make it readable by a human. I am really stuck on it , unless someone has suggestion I might leave it out for all grid types. In my dev env I have several very useful features but very challenging to have it all render in a browser like the fantasy icons . Some of the features I am working on . Having low gpu ollama 3B(thinking I might add custom LORA trained on maps to help) model look at the biomes layer assign terrain based on the colors. Then assign that to the grid in x.md document. I already have ollama model looking at the markers in the .map file going in updating the description to add more flavor and updating the marker type . Even have the model taking in the the terrain for the hex then looking at the random generated marker description updating the description to fit my world. |
…detection to include SVGs and paths.
…ts & prevent unscaled svg crashing v1.109 loads
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