Your friends' outrageous inside jokes can finally come to fruition! This is a simple mod that allows you to
configure the in-game names of enemies, displayed in the UI. Also supports modded enemies out of the box!
Shop Items will be implemented later.
The config will automatically be populated by all registered enemies. Configs can be updated in-game with REPOConfig.
Click to expand config list:
| Category | ConfigEntry | Default Value | Description |
|---|---|---|---|
| Enemies (Automatically generated) | (EnemyName) | (Default in-game name) | Change the value to customize the enemy's name. |
| Settings | |||
| | | ForceUppercase | true | Whether the enemy name UI should always display UPPERCASE characters, regardless of the case of your custom names. Vanilla behavior is true. |
| | | EnableRichText | true | Whether to enable the use of rich text tags, such as and . Vanilla behavior is true. |
| ↳ | PurgeOrphanedEntries | false | Whether to purge orphaned config entries on the next launch of R.E.P.O. This may include entries for modded enemies that have been disabled; vanilla enemies are never affected. |
| Debug | |||
| ↳ | EnableDebug | false | Whether to enable debug logging. Keep this disabled for normal gameplay. |
Note: Peeper is excluded from the config due to it lacking an EnemyRigidbody component, which is responsible for broadcasting the enemy's name to the UI.
No known incompatibilities.
Click to expand the list of methods patched by this mod:
EnemyDirector.AwakeItemInfoUI.ItemInfoText
- Add support for Shop Items.
- Jamie for the suggestion in the R.E.P.O. Modding Server (idea thread).
- OrigamiCoder for additional testing.
- DevZen for suggesting the name for this mod.
Thank you for playing with this mod!
Please report any issues to the Discord Thread
or GitHub repository. Suggestions are also welcome!

