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Sergey Zhirov edited this page Jun 18, 2017 · 2 revisions

Usage and Configuration

config.ini:

[BDD]

  • MYSQL_IP = "127.0.0.1" ; localhost or 127.0.0.1 if the mysql-server is running on the same machine
  • MYSQL_PORT = "3306" ; 3306 is the default mysql_port
  • MYSQL_USER = "ebotv3" ; enter the mysql_user of your databse
  • MYSQL_PASS = "ebotv3" ; mysql_password of this user
  • MYSQL_BASE = "ebotv3" ; database name

[Config]

  • BOT_IP = "127.0.0.1" ; the IP your machine is running on. This IP must be reachable by the gameservers
  • BOT_PORT = 12360 ; the eBot Port. You can choose every open and free port
  • SSL_ENABLED = true ; enable https for websocket
  • SSL_CERTIFICATE_PATH = "ssl/cert.pem" ; path to ssl certificate
  • SSL_KEY_PATH = "ssl/key.pem" ; path to certificate private key
  • MANAGE_PLAYER = 1 ; Deprecated
  • EXTERNAL_LOG_IP = "" ; use this in case your server isn't binded with the external IP (behind a NAT)
  • DELAY_BUSY_SERVER = 120 ; Delay in seconds
  • NB_MAX_MATCHS = 0 ; number of max running matches, 0 = unlimited
  • PAUSE_METHOD = "nextRound" ; nextRound or instantConfirm or instantNoConfirm
  • NODE_STARTUP_METHOD = "node" ; binary file name or none in case you are starting it with forever or manually

[Match]

  • LO3_METHOD = "restart" ; restart or csay or esl
  • KO3_METHOD = "restart" ; restart or csay or esl
  • DEMO_DOWNLOAD = false ; true or false :: whether gotv demos will be downloaded from the gameserver after matchend or not
  • REMIND_RECORD = false ; true will print the 3x "Remember to record your own POV demos if needed!" messages, false will not
  • DAMAGE_REPORT = true; true will print damage reports at end of round to players, false will not
  • USE_DELAY_END_RECORD = false ; use the tv_delay to record postpone the tv_stoprecord & upload

[MAPS]

  • MAP[] = "de_dust2_se" ; enter new Maps, if needed
  • MAP[] = "de_nuke_se"
  • MAP[] = "de_nuke_ve"
  • MAP[] = "de_inferno_se"
  • MAP[] = "de_mirage_go"
  • MAP[] = "de_mirage_csgo"
  • MAP[] = "de_train_se"

[WORKSHOP IDs]

[Settings]

  • COMMAND_STOP_DISABLED = false ; !stop disabled or not
  • RECORD_METHOD = "matchstart" ; matchstart or knifestart
  • DELAY_READY = true ; countdown after both teams ready

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