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Usage
Sergey Zhirov edited this page Jun 18, 2017
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2 revisions
[BDD]
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MYSQL_IP = "127.0.0.1"; localhost or 127.0.0.1 if the mysql-server is running on the same machine -
MYSQL_PORT = "3306"; 3306 is the default mysql_port -
MYSQL_USER = "ebotv3"; enter the mysql_user of your databse -
MYSQL_PASS = "ebotv3"; mysql_password of this user -
MYSQL_BASE = "ebotv3"; database name
[Config]
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BOT_IP = "127.0.0.1"; the IP your machine is running on. This IP must be reachable by the gameservers -
BOT_PORT = 12360; the eBot Port. You can choose every open and free port -
SSL_ENABLED = true; enable https for websocket -
SSL_CERTIFICATE_PATH = "ssl/cert.pem"; path to ssl certificate -
SSL_KEY_PATH = "ssl/key.pem"; path to certificate private key -
MANAGE_PLAYER = 1; Deprecated -
EXTERNAL_LOG_IP = ""; use this in case your server isn't binded with the external IP (behind a NAT) -
DELAY_BUSY_SERVER = 120; Delay in seconds -
NB_MAX_MATCHS = 0; number of max running matches, 0 = unlimited -
PAUSE_METHOD = "nextRound"; nextRound or instantConfirm or instantNoConfirm -
NODE_STARTUP_METHOD = "node"; binary file name or none in case you are starting it with forever or manually
[Match]
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LO3_METHOD = "restart"; restart or csay or esl -
KO3_METHOD = "restart"; restart or csay or esl -
DEMO_DOWNLOAD= false ; true or false :: whether gotv demos will be downloaded from the gameserver after matchend or not -
REMIND_RECORD= false ; true will print the 3x "Remember to record your own POV demos if needed!" messages, false will not -
DAMAGE_REPORT= true; true will print damage reports at end of round to players, false will not -
USE_DELAY_END_RECORD = false; use the tv_delay to record postpone the tv_stoprecord & upload
[MAPS]
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MAP[] = "de_dust2_se"; enter new Maps, if needed MAP[] = "de_nuke_se"MAP[] = "de_nuke_ve"MAP[] = "de_inferno_se"MAP[] = "de_mirage_go"MAP[] = "de_mirage_csgo"MAP[] = "de_train_se"
[WORKSHOP IDs]
[Settings]
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COMMAND_STOP_DISABLED = false; !stop disabled or not -
RECORD_METHOD = "matchstart"; matchstart or knifestart -
DELAY_READY = true; countdown after both teams ready