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Insanity Fight for Apple iOS

Insanity Fight is a shoot-’em-up game for the Apple iPhone and iPad that I originally developed in 1987 for the Commodore Amiga and which was distributed in Europe and the U.S.
https://en.wikipedia.org/wiki/Insanity_Fight

Many years later (2014), I took this as an opportunity to learn Objective-C and the Apple App Store processes. Of course, I couldn’t reuse the assembly code from the Amiga version, but I was able to reuse the graphics and sound. That’s why the iOS version looks almost exactly like the Amiga version.

The iOS source code covers the following topics, among others:

  • How an iOS app is structured
  • Using the SpriteKit
  • Using the Physics Engine (only a little)
  • Using the accelerometer to control an object
  • Using the MFi controller (joystick)

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iOS Version of the Amiga Game "Insanity Fight"

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