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12 changes: 6 additions & 6 deletions source/funkin/game/Character.hx
Original file line number Diff line number Diff line change
Expand Up @@ -156,7 +156,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset

public function tryDance() {
var event = new CancellableEvent();
script.call("onTryDance", [event]);
scripts.call("onTryDance", [event]);
if (event.cancelled)
return;

Expand Down Expand Up @@ -188,7 +188,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
}

public override function measureHit(curMeasure:Int)
script.call("measureHit", [curMeasure]);
scripts.call("measureHit", [curMeasure]);

public override function stepHit(curStep:Int)
scripts.call("stepHit", [curStep]);
Expand Down Expand Up @@ -243,13 +243,13 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
public var ghostDraw:Bool = false;
public override function draw() {
var e = EventManager.get(DrawEvent).recycle();
script.call("draw", [e]);
scripts.call("draw", [e]);

preDraw();
super.draw();
postDraw();

script.call("postDraw", [e]);
scripts.call("postDraw", [e]);
}

public var singAnims = ["singLEFT", "singDOWN", "singUP", "singRIGHT"];
Expand All @@ -262,15 +262,15 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
public function playSingAnim(direction:Int, suffix:String = "", Context:PlayAnimContext = SING, ?Force:Null<Bool> = null, Reversed:Bool = false, Frame:Int = 0)
{
var event = EventManager.get(DirectionAnimEvent).recycle(getSingAnim(direction, suffix), direction, suffix, Context, Reversed, Frame, Force);
script.call("onPlaySingAnim", [event]);
scripts.call("onPlaySingAnim", [event]);
if (event.cancelled) return;

playSingAnimUnsafe(event.direction, hasAnimation(event.animName) ? event.suffix : "", event.context, event.force, event.reversed, event.frame);
}

public function playSingAnimUnsafe(direction:Int, suffix:String = "", Context:PlayAnimContext = SING, Force:Bool = true, Reversed:Bool = false, Frame:Int = 0) {
var event = EventManager.get(DirectionAnimEvent).recycle(getSingAnim(direction, suffix), direction, suffix, Context, Reversed, Frame, Force);
script.call("playSingAnimUnsafe", [event]);
scripts.call("playSingAnimUnsafe", [event]);
if (event.cancelled) return;

playAnim(event.animName, event.force, event.context, event.reversed, event.frame);
Expand Down
2 changes: 1 addition & 1 deletion source/funkin/game/PlayState.hx
Original file line number Diff line number Diff line change
Expand Up @@ -627,7 +627,7 @@ class PlayState extends MusicBeatState
public inline function callOnCharacters(func:String, ?parameters:Array<Dynamic>) {
if(strumLines != null) strumLines.forEachAlive(function (strLine:StrumLine) {
if (strLine.characters != null) for (character in strLine.characters)
if (character != null) character.script.call(func, parameters);
if (character != null) character.scripts.call(func, parameters);
});
}

Expand Down