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docs: clarify load_sprite import requirements#105

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vivienvoid wants to merge 2 commits into
Coding-Solo:mainfrom
vivienvoid:docs/load-sprite-import-notes
Open

docs: clarify load_sprite import requirements#105
vivienvoid wants to merge 2 commits into
Coding-Solo:mainfrom
vivienvoid:docs/load-sprite-import-notes

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Summary

  • document that load_sprite requires valid Godot-loadable image resources
  • note that newly added or generated image files may need a Godot import pass before load_sprite can use them
  • add troubleshooting guidance for No loader found for resource

Why

In live testing, load_sprite can look broken when the actual problem is asset state: corrupt files or images that have not been imported into Godot yet. This PR makes that requirement explicit so users do not misdiagnose import-state failures as MCP tool failures.

Closes #103

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Document that load_sprite requires a valid imported/loadable Godot texture resource

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