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1 change: 0 additions & 1 deletion Generals/Code/GameEngine/Include/Common/GameEngine.h
Original file line number Diff line number Diff line change
Expand Up @@ -81,7 +81,6 @@ class GameEngine : public SubsystemInterface
virtual void serviceWindowsOS(void) {}; ///< service the native OS
virtual Bool isActive(void) {return m_isActive;} ///< returns whether app has OS focus.
virtual void setIsActive(Bool isActive) { m_isActive = isActive; };
virtual void checkAbnormalQuitting(void); ///< check if user is quitting at an unusual time - as in cheating!

protected:

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6 changes: 0 additions & 6 deletions Generals/Code/GameEngine/Include/GameClient/GUICallbacks.h
Original file line number Diff line number Diff line change
Expand Up @@ -263,12 +263,6 @@ extern WindowMsgHandledType WOLBuddyOverlayInput( GameWindow *window, UnsignedIn
extern void WOLBuddyOverlayRCMenuInit( WindowLayout *layout, void *userData );
extern WindowMsgHandledType WOLBuddyOverlayRCMenuSystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );

// GameSpy Player Info Overlay ---------------------------------------------------------------------------------
extern void GameSpyPlayerInfoOverlayInit( WindowLayout *layout, void *userData );
extern void GameSpyPlayerInfoOverlayUpdate( WindowLayout *layout, void *userData );
extern void GameSpyPlayerInfoOverlayShutdown( WindowLayout *layout, void *userData );
extern WindowMsgHandledType GameSpyPlayerInfoOverlaySystem( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );
extern WindowMsgHandledType GameSpyPlayerInfoOverlayInput( GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2 );

// Popup host Game Internet -----------------------------------------------------------------------------------
extern void PopupHostGameInit( WindowLayout *layout, void *userData );
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31 changes: 0 additions & 31 deletions Generals/Code/GameEngine/Include/GameClient/LoadScreen.h
Original file line number Diff line number Diff line change
Expand Up @@ -179,37 +179,6 @@ class MultiPlayerLoadScreen : public LoadScreen
///////////////////////////////////////////////////////////////////////////////////////////////////
// class MultiPlayerLoadScreen is to be used for multiplayer communication on the loadscreens
//// ///////////////////////////////////////////////////////////////////////////////////////////////
class GameSpyLoadScreen : public LoadScreen
{
public:
GameSpyLoadScreen( void );
virtual ~GameSpyLoadScreen( void );

virtual void init( GameInfo *game ); ///< Init the loadscreen
virtual void reset( void ); ///< Reset the system
virtual void update( void )
{
DEBUG_CRASH(("Call update(Int) instead. This update isn't supported"));
};
virtual void update(Int percent); ///< Update the state of the progress bar
void processProgress(Int playerId, Int percentage);
virtual void setProgressRange( Int min, Int max ) { }
private:
GameWindow *m_progressBars[MAX_SLOTS]; ///< pointer array to all the progress bars on the window
GameWindow *m_playerNames[MAX_SLOTS]; ///< pointer array to all the static text player names on the window
GameWindow *m_playerSide[MAX_SLOTS]; ///< pointer array to all the static text player sides
GameWindow *m_playerFavoriteFactions[MAX_SLOTS]; ///< pointer array to all the static text player sides
GameWindow *m_playerTotalDisconnects[MAX_SLOTS]; ///< pointer array to all the static text player sides
GameWindow *m_playerWin[MAX_SLOTS]; ///< pointer array to all the static text player sides
GameWindow *m_playerWinLosses[MAX_SLOTS]; ///< pointer array to all the static text player sides
GameWindow *m_playerRank[MAX_SLOTS]; ///< pointer array to all the static text player sides
GameWindow *m_playerOfficerMedal[MAX_SLOTS]; ///< pointer array to all the static text player munkees
GameWindow *m_mapPreview;
GameWindow *m_buttonMapStartPosition[MAX_SLOTS];

Int m_playerLookup[MAX_SLOTS]; ///< lookup table to translate network slot info screen slot (to account for holes in the slot list)
};

///////////////////////////////////////////////////////////////////////////////////////////////////
// class MapTransferLoadScreen is to be used for map transfers before multiplayer game load screens
//// ///////////////////////////////////////////////////////////////////////////////////////////////
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148 changes: 0 additions & 148 deletions Generals/Code/GameEngine/Include/GameNetwork/GameSpy.h

This file was deleted.

37 changes: 0 additions & 37 deletions Generals/Code/GameEngine/Include/GameNetwork/GameSpy/BuddyDefs.h

This file was deleted.

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