English version
Translated by AI for reference purposes only.
- Adjustable Redstone Block
- Pickaxe Block
- Placer Block
- Chair Block (Block Entity)
- Place Block
- Apply Item Data Function
- Set Item Tooltip Description/Lore Function
-[X] Dynamic Attributes
- Fixed Random Value (Used for randomizing dynamic attribute values)
- Get Parameter (Only used for Client-Bound Data to retrieve fixed random value parameters from the item)
- Enchantment Lore (Suitable for customizing enchantment display effects via Client-Bound Data)
I adapted some code from the following open-source projects:
items:
default:topaz_pickaxe:
material: golden_pickaxe
client-bound-data:
hide-tooltip:
- enchantments
gtemc:enchantments_lore:
efficiency: |-
<!i><gray><lang:enchantment.%id_namespace%.%id_value%> <lang:enchantment.level.%level%>
Increases mining speed by <green><expr:0.##:'20 + 5 * %level%'>%</green>
- 可调节红石块
- 镐方块
- 放置方块
- 座椅方块 (方块实体)
- 放置方块
- 应用物品数据函数
- 设置物品提示框中的描述信息函数
- 动态属性
- 固定随机值 (用于动态属性数值随机化)
- 获取参数 (仅用于客户端侧物品数据从物品获取固定随机值参数)
- 附魔描述 (适用于通过客户端侧物品数据自定义附魔显示的效果)
我从以下开源项目借鉴了一些代码
items:
default:topaz_pickaxe:
material: golden_pickaxe
client-bound-data:
hide-tooltip:
- enchantments
gtemc:enchantments_lore:
efficiency: |-
<!i><gray><lang:enchantment.%id_namespace%.%id_value%> <lang:enchantment.level.%level%>
增加 <green><expr:0.##:'20 + 5 * %level%'>%</green> 挖掘速度