Skip lightmap + deluxegrid shader permutations compilation and skip “proxy” shader compilation#1927
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For skipping lightmap + grid deluxe I believe I have a simpler implementation in the first two commits of #1920. |
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If that PR has generic fixes that can be merged without the rest of the draft, please submit them separately. =) |
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Commit for “lightmap + grid deluxe skip” removed in favor of (now merged): Removed commit from: It was initially included in that branch because it helped me to debug. |
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LGTM |
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Fix #1863 and #1925:
Not anymore:
Includes #1922:gl_shader: fix shader dump line numbering #1922