Skip to content

Releases: DarkDaskin/UnityModStudio

v3.0.106

30 Apr 16:58

Choose a tag to compare

Fixed debugging.

v3.0.105

30 Apr 09:23

Choose a tag to compare

Core

  • Reworked mod deployment.
    • Added an option to disable deployment.
    • Added an option to create symbolic link to mod sources.
    • Added possibility to deploy mod content files.
    • Added an option to copy mod source code to the target mod directory.
  • Allowed to build without using the game registry.
    • Manually specified game path.
    • Ambient game (i.e. mod sources located in a game sub-directory).
    • No-game build (i.e. using a reference assembly package).
  • Improved built time.
  • References are correctly shown in Solution Explorer.
  • Allowed to build mods supporting multiple game versions.
    • Version selector in the project wizard.
    • Version-specific define constants.
  • Covered most functionality in unit and integration tests.
  • Downloading Unity Doorstop on build instead of using bundled version.
  • Implemented game extension infrastructure.
  • Added Visual Studio 2026 support.
  • Added build support for Unity <= 4.x.
  • Added game name and version validation on build.
  • Added the "Update all" button to the game manager window.
  • Lots of minor bug fixes.

BepInEx

  • BepInEx 5/6 project templates.

RimWorld

  • RimWorld project template.
  • LoadFolders.xml parsing.
  • Automatic resolving of game version.
  • Resolving assembly references from other mods.

Starting from this release Visual Studio 17.12 or newer is required.

v2.1.13

29 Mar 22:38

Choose a tag to compare

Implemented importing games from the list of installed programs or Steam.
Fixed a bug which prevented extension usage when game registry has not been created yet.

Starting from this release Visual Studio 17.4 or newer is required.

v2.0.11

15 Feb 19:28

Choose a tag to compare

Upgraded to Visual Studio 2022.
More robust game resolution.
Mod debugging support.
Game versioning support.

v1.1.9

20 Dec 17:46

Choose a tag to compare

Added game registry to store information about installed games.
New projects now allow to select a game from the registry.
Existing projects use the registry to resolve game path.

v1.0.9

23 Oct 10:31

Choose a tag to compare

Implemented features

  • Creating a new project.
  • Setting the base game path using a project wizard.
  • Determining proper target framework.
  • Referencing game assemblies.
  • Deploying the mod into the game.
    • Deploying and configuring a mod loader.