Releases: Denoder/BPSR-Meter
Releases · Denoder/BPSR-Meter
v0.4.92
v0.4.91
- Updater wont automatically close when installing update. Instead the installer will tell prompt you to close it.
- Added alert for installer if an error occurs during installation.
v0.4.9
- Window positions are now saved on application start.
- Fixed issue where scale was not applied on start along with width & height.
- Player position is saved on scene change. (So the distances should be more instant in the Monster UI window since the game saves your position on scene change)
v0.4.8
- Lowered Minimum window height (30 is minimum now)
- Electron build process cleanup
v0.4.7
v0.4.6
- Fixed updater not downloading update
v0.4.5
- Reworked the core again cause it was getting messy to handle more windows.
- Changed packet processor - it's the same but now with typescript support for the proto struct
- Added Key bind for data reset (Default: Ctrl + R)
- Remove post install script for nan (npcap usage) during build process since it's been fixed
v0.4.3
v0.4.2
- Update Electron from 39.0.0 -> 39.1.1
- Fix Monster UI damage breakdown modal infinitely reloading
v0.4.1
- Optimized React a bit (bundle size should be lowered a bit), added react-compiler so I don't have to keep using memo/useCallback everywhere
- Made more use of shared components.
- Added damage logs for individual monsters (has to be enabled yourself - considering there's so many monsters, but it creates logs for all monsters of the same type so be careful)

