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Releases: Denoder/BPSR-Meter

v0.4.92

02 Dec 00:32

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  • Added BPTimer Multi-Region Support (added by @woheedev )

v0.4.91

14 Nov 12:13

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  • Updater wont automatically close when installing update. Instead the installer will tell prompt you to close it.
  • Added alert for installer if an error occurs during installation.

v0.4.9

13 Nov 09:19

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  • Window positions are now saved on application start.
  • Fixed issue where scale was not applied on start along with width & height.
  • Player position is saved on scene change. (So the distances should be more instant in the Monster UI window since the game saves your position on scene change)

v0.4.8

10 Nov 17:40

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  • Lowered Minimum window height (30 is minimum now)
  • Electron build process cleanup

v0.4.7

10 Nov 06:30

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  • Fixed Resize issue where when using the + or - button it overrides the width/height of the window causing an error if moving the window #7
  • Update BPTimer to add monster position tracking added by @woheedev

v0.4.6

09 Nov 15:21

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  • Fixed updater not downloading update

v0.4.5

09 Nov 15:03

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  • Reworked the core again cause it was getting messy to handle more windows.
  • Changed packet processor - it's the same but now with typescript support for the proto struct
  • Added Key bind for data reset (Default: Ctrl + R)
  • Remove post install script for nan (npcap usage) during build process since it's been fixed

v0.4.3

08 Nov 13:10

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  • Changed the update checker to use a Browser Window and allow the user to install updates via that window.
  • Update Browser Window will automatically open if there's a new version available (only on application startup), otherwise you can manually open it in the settings area.
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v0.4.2

08 Nov 05:47

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  • Update Electron from 39.0.0 -> 39.1.1
  • Fix Monster UI damage breakdown modal infinitely reloading

v0.4.1

08 Nov 03:24

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  • Optimized React a bit (bundle size should be lowered a bit), added react-compiler so I don't have to keep using memo/useCallback everywhere
  • Made more use of shared components.
  • Added damage logs for individual monsters (has to be enabled yourself - considering there's so many monsters, but it creates logs for all monsters of the same type so be careful)
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