[pull] master from panda3d:master#9
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The picture of whether inline variables would be a step forwards here is actually a bit murky. The current solution is battle-tested, inclined not to fix what ain't broken.
Negligible user base, Python already dropped it, modern XCode can't target it anymore, and it is a blocker for C++17 Fixes #1718
Adds support for string_view, fixes parser issues, removes `using namespace std;` from generated code, and many other things (see interrogate changelog)
This is more efficient, avoids an extra copy when passing in strings from Python code
This is safe now that we use C++17 due to the changed rules on copy elision.
Though in practice compilers handled these cases as expected, C++17 introduced std::launder to legalize this pattern
The thirdparty package for OpenEXR is outdated, this problem will go away when the new thirdparty building mechanism on shaderpipeline branch lands
Methods taking std::string should generally either take std::string (if they're going to make a copy anyway) or std::string_view if they just need to access it temporarily, not const std::string & Map lookups have been made more efficient by making them use heterogenous lookup
Careful with this, since std::clamp has UB when max < min, so not all cases are converted
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