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3 changes: 3 additions & 0 deletions .Jules/palette.md
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## 2025-03-23 - Game Key Scrolling
**Learning:** Browsers natively scroll the page when users press Space or Arrow keys. When building a web-based game, this creates a frustrating UX where the game viewport jumps around while playing.
**Action:** Always call `e.preventDefault()` on keydown events for typical game controls ("Space", "ArrowUp", etc.) when the focus is on a game container or the body.
## 2024-07-18 - [Accessible Instructional Overlays]
**Learning:** Adding static instructional text next to dynamic `aria-live` content provides immediate clarity for keyboard users without causing screen readers to re-read the static text. Overlay text must use `pointer-events: none` to ensure it doesn't intercept or block mouse clicks/touches on the game canvas below.
**Action:** Extract dynamic values into dedicated `<span>`s with ARIA live attributes. Ensure instructional overlays are visually distinct and explicitly ignore pointer events.
21 changes: 17 additions & 4 deletions src/views/mario-game.njk
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background: #2ecc71;
}

#score {
#score-container {
position: absolute;
top: 10px;
left: 10px;
color: white;
font-size: 20px;
font-family: Arial;
}

#instructions {
position: absolute;
top: 10px;
right: 10px;
color: white;
font-size: 20px;
font-family: Arial;
pointer-events: none;
}
</style>
</head>

<body>

<div id="game">
<div id="score">Score: 0</div>
<div id="score-container">
<span id="score-label">Score: </span><span id="score-value" aria-live="polite" aria-atomic="true">0</span>
</div>
<div id="instructions">Press Space or Up Arrow to jump</div>
<div id="mario"></div>
<div class="ground"></div>
</div>

<script>
const mario = document.getElementById("mario");
const game = document.getElementById("game");
const scoreText = document.getElementById("score");
const scoreValue = document.getElementById("score-value");

let jumping = false;
let score = 0;
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clearInterval(move);
goomba.remove();
score++;
scoreText.innerText = "Score: " + score;
scoreValue.innerText = score;
} else {
position -= 6;
goomba.style.left = position + "px";
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