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🎨 Palette: Add explicit instructional text for game controls#243

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palette-mario-game-instructions-12622179706617106021
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🎨 Palette: Add explicit instructional text for game controls#243
EiJackGH wants to merge 1 commit into
mainfrom
palette-mario-game-instructions-12622179706617106021

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@EiJackGH

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💡 What: Added visible, non-blocking instructional text indicating that "Space" or "Up Arrow" can be used to jump in the Mario game.
🎯 Why: When building interactive HTML5 widgets or games with custom keyboard event bindings, users lack visual cues about the required inputs. Adding explicit instructions reduces cognitive load and prevents users from guessing how to interact with the game.
📸 Before/After: Added a new div#instructions to the UI with pointer-events: none styling.
♿ Accessibility: Ensures that users immediately know how to interact with the game without needing to guess the custom keyboard bindings. The instructions are placed as a sibling to the dynamic score content, preventing screen readers from repeating the static text if placed in a live region.


PR created automatically by Jules for task 12622179706617106021 started by @EiJackGH

…sible 'Press Space or Up Arrow to jump' instructions to the Mario game UI.\n- Ensured the instructions do not block interactions using `pointer-events: none`.\n- Updated the Palette UX journal with a learning about custom keyboard event bindings requiring visible cues.

Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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