QoL Enhancement for !ping#2136
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Added QoL enhancements for !ping: - Now shows LocalPlayer:GetNetworkPing() as "Raw Ping" - Additionally shows `client.Remote.Ping()` as "Real Ping" - Coloring depending on values - Tweaked Remote.Ping() to be more precise, using os.clock() and simple rounding
ccuser44
approved these changes
May 14, 2026
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Added QoL enhancements for !ping:
LocalPlayer:GetNetworkPing()as "Raw Ping"client.Remote.Ping()as "Real Ping" (becauseGetNetworkPing()is just raw, unserialized, unprocessed ping, and has a ~30ms difference between remote function based pinging - in some games up to ~70ms. "Real Ping" more accurately represents the ping felt ingame, and ping spikes aren't always shown by raw ping.)<=25: red25-50: orange>=50: green>=350: red125-350: orange<=125: greenRemote.Ping()to be more precise, usingos.clock()and simpler roundingPoF: https://streamable.com/nwiq9o (Tested with serverside physics and by changing the clientside fps cap)