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Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ partial class Parts
AmmoRound = "Nyx Beam", // Name of ammo in terminal, should be different for each ammo type used by the same weapon. Is used by Shrapnel.
HybridRound = true, // Use both a physical ammo magazine and energy per shot.
EnergyCost = 0.0125f, //100MW Scaler for energy per shot (EnergyCost * BaseDamage * (RateOfFire / 3600) * BarrelsPerShot * TrajectilesPerBarrel). Uses EffectStrength instead of BaseDamage if EWAR.
BaseDamage = 16000f, // Direct damage; one steel plate is worth 100.
BaseDamage = 1600f, // Direct damage; one steel plate is worth 100.
Mass = 0f, // In kilograms; how much force the impact will apply to the target.
Health = 0, // How much damage the projectile can take from other projectiles (base of 1 per hit) before dying; 0 disables this and makes the projectile untargetable.
BackKickForce = 0f, // Recoil. This is applied to the Parent Grid.
Expand Down Expand Up @@ -89,7 +89,7 @@ partial class Parts
Patterns = new[] { // If enabled, set of multiple ammos to fire in order instead of the main ammo.
"Nyx Beam Fake", "Nyx Beam Fake", "Nyx Beam Fake", "Nyx Beam Fake", "Nyx Beam Fake", "Nyx Beam Fake", "Nyx Beam Fake", "Nyx Beam Fake", "Nyx Beam Fake",
},
Mode = Never, // Select when to activate this pattern, options: Never, Weapon, Fragment, Both
Mode = Weapon, // Select when to activate this pattern, options: Never, Weapon, Fragment, Both
TriggerChance = 1f, // This is %
Random = false, // This randomizes the number spawned at once, NOT the list order.
RandomMin = 1,
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3 changes: 3 additions & 0 deletions Weapon Mods/TaitMod_Fletcher/Data/BlockCategories.sbc
Original file line number Diff line number Diff line change
Expand Up @@ -23,9 +23,12 @@
<string>ConveyorSorter/Mk25Rangefinder</string>
<string>ConveyorSorter/20InchTwin</string>
<string>ConveyorSorter/203mmTwin</string>
<string>ConveyorSorter/15cm45Casemate</string>
<string>ConveyorSorter/15Cm55TwinCasemate</string>
<string>ConveyorSorter/FAM2BrowningTurret</string>
<string>ConveyorSorter/OerlikonDual</string>
<string>ConveyorSorter/OerlikonMain</string>
<string>ConveyorSorter/4_5Inch45</string>
</ItemIds>
</Category>
</CategoryClasses>
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Original file line number Diff line number Diff line change
@@ -0,0 +1,49 @@
<?xml version="1.0" ?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<CubeBlocks>
<Definition xsi:type="MyObjectBuilder_ConveyorSorterDefinition">
<Id>
<TypeId>ConveyorSorter</TypeId>
<SubtypeId>15Cm55TwinCasemate</SubtypeId>
</Id>
<DisplayName>[FAS] Graf Zeppelin</DisplayName>
<Description>
[Turret Range: 5000]
[Reload: 3 Seconds/Barrel]

[Ammo Types: HE | AP]
[Shell Range: 7km]
[Shell Speed: 1000m/s | 1100m/s]
[Damage Types: Energy | Kinetic]

</Description>
<Icon>Textures\GUI\Icons\15Cm55TwinCasemate.dds</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="1" z="1"/>
<ModelOffset x="0" y="0" z="0"/>
<Model>Models\Casemates\15Cm55TwinCasemate.mwm</Model>
<Components>
<Component Subtype="SteelPlate" Count="800" />
<Component Subtype="MetalGrid" Count="100" />
<Component Subtype="LargeTube" Count="200" />
<Component Subtype="Motor" Count="100" />
<Component Subtype="Computer" Count="100" />
<Component Subtype="Construction" Count="2000" />
<Component Subtype="MetalGrid" Count="200" />
<Component Subtype="SteelPlate" Count="1600" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<MountPoints>
<MountPoint Side="Back" StartX="0.00" StartY="0.00" EndX="3.00" EndY="1.00"/>
<MountPoint Side="Left" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00"/>
<MountPoint Side="Right" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00"/>
<MountPoint Side="Top" StartX="0.00" StartY="0.00" EndX="3.00" EndY="1.00"/>
<MountPoint Side="Bottom" StartX="0.00" StartY="0.00" EndX="3.00" EndY="1.00"/>
</MountPoints>
<BlockPairName>15Cm55TwinCasemate</BlockPairName>
<MirroringZ>Y</MirroringZ>
<PCU>150</PCU>
</Definition>
</CubeBlocks>
</Definitions>
50 changes: 50 additions & 0 deletions Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/15cm45Casemate.sbc
Original file line number Diff line number Diff line change
@@ -0,0 +1,50 @@
<?xml version="1.0" ?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<CubeBlocks>
<Definition xsi:type="MyObjectBuilder_ConveyorSorterDefinition">
<Id>
<TypeId>ConveyorSorter</TypeId>
<SubtypeId>15cm45Casemate</SubtypeId>
</Id>
<DisplayName>[FAS] Baden</DisplayName>
<Description>
[Turret Range: 5000]
[Reload: 3 Seconds/Barrel]

[Ammo Types: HE | AP]
[Shell Range: 7km]
[Shell Speed: 1000m/s | 1100m/s]
[Damage Types: Energy | Kinetic]

</Description>
<Icon>Textures\GUI\Icons\15cm45Casemate.dds</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="1" z="1"/>
<ModelOffset x="0" y="0" z="0"/>
<Model>Models\Casemates\15cm45Casemate.mwm</Model>
<Components>
<Component Subtype="SteelPlate" Count="800" />
<Component Subtype="MetalGrid" Count="100" />
<Component Subtype="LargeTube" Count="200" />
<Component Subtype="Motor" Count="100" />
<Component Subtype="Computer" Count="100" />
<Component Subtype="Construction" Count="2000" />
<Component Subtype="MetalGrid" Count="200" />
<Component Subtype="SteelPlate" Count="1600" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<MountPoints>
<MountPoint Side="Front" StartX="0.00" StartY="0.00" EndX="3.00" EndY="1.00"/>
<MountPoint Side="Back" StartX="0.00" StartY="0.00" EndX="3.00" EndY="1.00"/>
<MountPoint Side="Left" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00"/>
<MountPoint Side="Right" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00"/>
<MountPoint Side="Top" StartX="0.00" StartY="0.00" EndX="3.00" EndY="1.00"/>
<MountPoint Side="Bottom" StartX="0.00" StartY="0.00" EndX="3.00" EndY="1.00"/>
</MountPoints>
<BlockPairName>15cm45Casemate</BlockPairName>
<MirroringZ>Y</MirroringZ>
<PCU>150</PCU>
</Definition>
</CubeBlocks>
</Definitions>
47 changes: 47 additions & 0 deletions Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/4_5Inch45.sbc
Original file line number Diff line number Diff line change
@@ -0,0 +1,47 @@
<?xml version="1.0" ?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<CubeBlocks>
<Definition xsi:type="MyObjectBuilder_ConveyorSorterDefinition">
<Id>
<TypeId>ConveyorSorter</TypeId>
<SubtypeId>4_5Inch45</SubtypeId>
</Id>
<DisplayName>[FAS] Dido</DisplayName>
<Description>
[Turret Range: 4000]
[Reload: 1.5 Seconds/Barrel]

[Ammo Types: HE | SAP]
[Shell Range: 5km]
[Shell Speed: 850m/s | 1500m/s]
[Damage Types: Energy | Kinetic]
[AMS capable: 50]
</Description>
<Icon>Textures\GUI\Icons\4_5Inch45.dds</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="2" z="3"/>
<ModelOffset x="0" y="0" z="0"/>
<Model>Models\4.5 inch\4_5Inch45.mwm</Model>
<Components>
<Component Subtype="SteelPlate" Count="100" />
<Component Subtype="MetalGrid" Count="100" />
<Component Subtype="LargeTube" Count="200" />
<Component Subtype="Motor" Count="100" />
<Component Subtype="Computer" Count="100" />
<Component Subtype="Construction" Count="200" />
<Component Subtype="MetalGrid" Count="200" />
<Component Subtype="SteelPlate" Count="1600" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<BuildTimeSeconds>150</BuildTimeSeconds>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="3" EndY="3" />
</MountPoints>
<BlockPairName>4_5Inch45</BlockPairName>
<PCU>100</PCU>
</Definition>
</CubeBlocks>
</Definitions>
46 changes: 46 additions & 0 deletions Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/OTO381mm.sbc
Original file line number Diff line number Diff line change
@@ -0,0 +1,46 @@
<?xml version="1.0" ?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<CubeBlocks>
<Definition xsi:type="MyObjectBuilder_ConveyorSorterDefinition">
<Id>
<TypeId>ConveyorSorter</TypeId>
<SubtypeId>OTO381mm</SubtypeId>
</Id>
<DisplayName>[FAS] Roma</DisplayName>
<Description>
[Turret Range: 7000]
[Reload: 3 Seconds/Barrel]

[Ammo Types: HE | AP]
[Shell Range: 10km]
[Shell Speed: 1200m/s | 1300m/s]
[Damage Types: Energy | Kinetic]
</Description>
<Icon>Textures\GUI\Icons\OTO381mm.dds</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="5" y="2" z="5"/>
<ModelOffset x="0" y="0" z="0"/>
<Model>Models\15inchItal\OTO381mm.mwm</Model>
<Components>
<Component Subtype="SteelPlate" Count="200" />
<Component Subtype="MetalGrid" Count="300" />
<Component Subtype="LargeTube" Count="250" />
<Component Subtype="GravityGenerator" Count="600" />
<Component Subtype="Motor" Count="400" />
<Component Subtype="Computer" Count="100" />
<Component Subtype="Construction" Count="1000" />
<Component Subtype="MetalGrid" Count="600" />
<Component Subtype="SteelPlate" Count="3000" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="5" EndY="5" />
</MountPoints>
<BlockPairName>OTO381mm</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<PCU>225</PCU>
</Definition>
</CubeBlocks>
</Definitions>
47 changes: 47 additions & 0 deletions Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/UK16Inch45Mark1.sbc
Original file line number Diff line number Diff line change
@@ -0,0 +1,47 @@
<?xml version="1.0" ?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<CubeBlocks>
<Definition xsi:type="MyObjectBuilder_ConveyorSorterDefinition">
<Id>
<TypeId>ConveyorSorter</TypeId>
<SubtypeId>UK16Inch45Mark1</SubtypeId>
</Id>
<DisplayName>[FAS] Nelson</DisplayName>
<Description>
[Turret Range: 7000]
[Reload: 3 Seconds/Barrel]

[Ammo Types: HE | AP]
[Shell Range: 10km]
[Shell Speed: 1200m/s | 1300m/s]
[Damage Types: Energy | Kinetic]
</Description>
<Icon>Textures\GUI\Icons\UK16Inch45Mark1.dds</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="5" y="2" z="5"/>
<ModelOffset x="0" y="0" z="0"/>
<Model>Models\16InchBrit\UK16Inch45Mark1.mwm</Model>
<DamageEffectName>Damage_WeapExpl_Damaged</DamageEffectName>
<Components>
<Component Subtype="SteelPlate" Count="200" />
<Component Subtype="MetalGrid" Count="300" />
<Component Subtype="LargeTube" Count="250" />
<Component Subtype="GravityGenerator" Count="600" />
<Component Subtype="Motor" Count="400" />
<Component Subtype="Computer" Count="100" />
<Component Subtype="Construction" Count="1000" />
<Component Subtype="MetalGrid" Count="600" />
<Component Subtype="SteelPlate" Count="3000" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="5" EndY="5" />
</MountPoints>
<BlockPairName>UK16Inch45Mark1</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<PCU>225</PCU>
</Definition>
</CubeBlocks>
</Definitions>
Original file line number Diff line number Diff line change
Expand Up @@ -507,7 +507,7 @@ partial class Parts
},
Grids = new GridSizeDef
{
Large = 1f, // Multiplier for damage against large grids.
Large = 1.5f, // Multiplier for damage against large grids.
Small = -1f, // Multiplier for damage against small grids.
},
Armor = new ArmorDef
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,7 @@ partial class Parts {
HardPoint = new HardPointDef
{
PartName = "Neptune quintuple torpedo launcher", // Name of the weapon in terminal, should be unique for each weapon definition that shares a SubtypeId (i.e. multiweapons).
DeviateShotAngle = 1f, // Projectile inaccuracy in degrees.
DeviateShotAngle = 15f, // Projectile inaccuracy in degrees.
AimingTolerance = 35f, // How many degrees off target a turret can fire at. 0 - 180 firing angle.
AimLeadingPrediction = Accurate, // Level of turret aim prediction; Off, Basic, Accurate, Advanced
DelayCeaseFire = 0, // Measured in game ticks (6 = 100ms, 60 = 1 second, etc..). Length of time the weapon continues firing after trigger is released - while a target is available.
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -106,7 +106,7 @@ partial class Parts
},
Shields = new ShieldDef
{
Modifier = 5f, // Multiplier for damage against shields.
Modifier = 7.5f, // Multiplier for damage against shields.
Type = Default, // Damage vs healing against shields; Default, Heal
BypassModifier = -1f, // If greater than zero, the percentage of damage that will penetrate the shield.
},
Expand Down
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