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TurboTribble

Engine for the Videogame Engines subject imparted in the Videogame Design and Development degree of CITM-UPC.

You can check more about the TurboTribble engine here!

Members

Controls

The tabs are distributed following Unity's distribution.

Window Shortcuts

  • Ctrl+1: Opens the Scene Window.
  • Ctrl+2: Opens the Game Window.
  • Ctrl+3: Opens the Inspector Window.
  • Ctrl+4: Opens the Hierarchy Window.
  • Ctrl+5: Opens the Resources Window.
  • Ctrl+6: Opens the Textures Window.
  • Ctrl+Shift+C: Opens the Console Window.
  • Ctrl+Shift+O: Opens the Options Window.

Camera Movement

  • Arrow Keys: Move the camera.
  • WASD/QE + Right click: Flythrough mode.
  • Shift: Boost in camera speed.

GameObjects

  • Ctrl+Shift+N: Creates an Empty GameObject.
  • Alt + Left Click: Orbit around the Selected GameObject.
  • F: Focuses on Selected GameObject.
  • Delete: Delete Selected GameObject.
  • GameObject Menu creates 3D Primitives.

General Shortcuts

  • ESC: Quit the Engine.

Additional Comments

  • You can change the theme of the Engine from the menu Window -> Workspace Style
  • Clicking on a GameObject on the Hierarchy Window selects it.
  • You can right-click on the Hierarchy for extra options; doing so on a selected GameObjects gives further options, like creating an Empty Child.
  • Camera Culling can be activated from the Configuration Window, inside the Editor Camera tab.
  • Mouse Picking Debug Ray can be activated from the Configuration Window, inside the Editor Camera tab.
  • Clicking on a GameObject makes it show its information on the Inspector Window.
  • GameObjects can be renamed from the Inspector Window.
  • GameObjects show their Bounding Box when selected.
  • Mouse Picking works correctly, but the Ray is casted in the wrong direction: needs fixing.

References

The base project is taken from Engine3D created by solidajenjo.

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