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ReadInputFile.h
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36 lines (34 loc) · 893 Bytes
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#ifndef READ_INPUT_FILES
#include <iostream>
#include <fstream>
#include <sstream>
#include <vector>
#include <stdlib.h>
#include <string>
#include "SceneElements.h"
class ReadInputFile {
private:
string outputFilename;
int width;
int height;
int totalNumofLightSources;
int totalNumofPigments;
int totalNumofSurfaces;
int totalNumofObj3Ds;
Camera camera;
vector<LightSource> lightSources;
vector<Pigment> pigments;
vector<Surface> surfaces;
vector<Object3D> object3Ds;
public:
void readInputandFillSceneElements(string &inputFilename);
const string getOutputFileName(void);
const int getWidth(void);
const int getHeight(void);
const Camera &getCamera(void);
const vector<LightSource> &getLightSources(void);
const vector<Pigment> &getPigments(void);
const vector<Surface> &getSurfaces(void);
const vector<Object3D> &getObject3Ds(void);
};
#endif